Speaking of character swapping, do you know a method to replace the player with an NPC please? One that works in the story too. I've seen people on youtube swap to Shaundi and able to use her in the story missions. This Cutscene Fix mod looks great btw!
 
Speaking of character swapping, do you know a method to replace the player with an NPC please? One that works in the story too. I've seen people on youtube swap to Shaundi and able to use her in the story missions. This Cutscene Fix mod looks great btw!
The only way I know how to replace Playa in cutscenes is to edit the cutscene files themselves.

You would have to replace every instance of "#PLAYER#" throughout the file with something else. Then under <Characters> add a <CharMesh> entry to what used to be the "#PLAYER#" Character.
So:
Code:
                <Character>
                    <Name>#PLAYER#</Name>
                    <maxHandle></maxHandle>
                    <AmCribProp>False</AmCribProp>
                    <CribPropID>1</CribPropID>
                </Character>
would become:
Code:
                <Character>
                    <Name>REPLACED</Name>
                    <maxHandle></maxHandle>
                    <CharMesh>snpc_Shaundi</CharMesh>
                    <AmCribProp>False</AmCribProp>
                    <CribPropID>1</CribPropID>
                </Character>

The only other possible method I can think of would be to add an NPC as a clothing item. But that uses up a lot of the customization memory, and doesn't look entirely correct (no facial animations, colours are usually darker, etc.).

I'd like to think there's a better solution, but I'd have to look into it.
 
Okay, here is a patch for this cutscene only. Extract the contents into your Saints Row 2 root directory, overwriting the files when prompted. All the RO02-01.xtbl files will go where they need to go, so you can use them with the .bat menus.

The reason I haven't hot-fixed the main mod is because the issue doesn't affect everybody, and a similar issue may be possible with other cutscenes where new Characters/Vehicles have been added, which means a full-on fix for everything will have to wait until v1.5. I have made a note of the issue.
I happen to have the same issue regarding the "Police Car in Aisha's House during the Laundry Day cutscene", but I have another issue, which amusingly enough is also in a cutscene set in Aisha's House.

In the opening cutscene for the mission "Bleeding Out", there's a second Johnny Gat who...just stands there. I have attached my loose.txt and cutscene_patch.ini for you to take a look at.

EDIT: Nevermind, using the patch for the cop car problem also removed the impostor Gat.

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I happen to have the same issue regarding the "Police Car in Aisha's House during the Laundry Day cutscene", but I have another issue, which amusingly enough is also in a cutscene set in Aisha's House.

In the opening cutscene for the mission "Bleeding Out", there's a second Johnny Gat who...just stands there. I have attached my loose.txt and cutscene_patch.ini for you to take a look at.

EDIT: Nevermind, using the patch for the cop car problem also removed the impostor Gat.

View attachment 47991
View attachment 47992
I'm aware of the issue and have made a note to look into it for the next update. It's nothing you've done wrong. It shouldn't happen every time the cutscene is played. I'd be surprised if that patch did fix it, but it is probably a similar issue.
 
The height cutscene fix is not working for me.
Could you please be more specific?

"Custom Height Fixes" doesn't actually fix the height of the character, or fix situations where their feet are clipping through the floor, or where they're floating. It only really fixes prop placements when Playa is holding something.

Turn on "ShouldDisableInCutscene=1" option in CHeight. Playa will be 6ft during cutscenes, but there will be none of the issues I mentioned above. (in "SR_CHeight.ini".)
 
I happen to have the same issue regarding the "Police Car in Aisha's House during the Laundry Day cutscene", but I have another issue, which amusingly enough is also in a cutscene set in Aisha's House.

In the opening cutscene for the mission "Bleeding Out", there's a second Johnny Gat who...just stands there. I have attached my loose.txt and cutscene_patch.ini for you to take a look at.

EDIT: Nevermind, using the patch for the cop car problem also removed the impostor Gat.

View attachment 47991
View attachment 47992
Tried the patch, while it fixes the cop car position, Gat clone is still in the house for the House Party/Bleeding Out opening cutscene
 
Cutscene Patch v1.4.1 - Now Available!

  • DLC Cutscenes have received improvements.
  • Added "Better Anim Blend" and "First Person" Collections for DLC Cutscenes.
  • Shaundi now holds the Hacking Computer in the Sign-In Cutscene at the Police Station in the "Assault On Precinct 31" Mission.
  • RO02-02 "Family Ties" no longer defaults to using the "v1.0 Swords Fix" Extra, as the missing animations that caused this issue have since been restored by Juiced Patch. (Credit: @Clippy95)
  • Fixed an issue where door interaction icons would disappear after playing a Cutscene. (Thanks: @CurtisG2000)
  • Fixed an issue where additional Characters and Vehicles could sometimes appear when not intended. (Thanks: @Ethical!)

CSP_DLC_FirstPerson.pngCSP_dlc03_02_NewsLogo.pngCSP_IG_ss10_scene1.png
 
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