This includes Story, Stronghold, Activity, and In-Gameplay cutscenes.
Some issues are exclusive to the PC port, while some others were shipped with the game on all platforms.
The Changelogs shown below are also included in the download as .txt files.
CHANGELOGS & SCREENSHOTS:
CHANGELOG:
( * = The issue which has been fixed is also present in the console release of Saints Row 2. )
PROLOGUE:
*TSSP-INTRO2:
Mission: Jailbreak (New Game)
Cutscene: Vacation's Over
Fix: -Background npc_cop now uses a prison guard variant.
Option: -Fred and Barney are now Barney and Fred. (v1.3)
*TSSP01-01: (v1.3)
Mission: Jailbreak (New Game)
Cutscene: The Great Escape
Option: -Fred and Barney are now Barney and Fred.
*TSSP03-01: (v1.3)
Mission: Down Payment
Cutscene: You Don't Have To Go Home...
Fix: -Playa and Gat have been raised slightly in certain Shots to prevent their feet clipping through the floor.
*TSSP03-02: (v1.3)
Mission: Down Payment
Cutscene: Make Yourself At Home
Fixes: -The stripper pole in Saint's HQ stage 3 has been hidden so Gat's dialogue makes sense.
Option: -The cut boss "Bumaga" has been added as a corpse, as he would have been defeated leading into this Cutscene (had he not been cut from the Mission).
*TSSP04-01: (v1.3)
Mission: Three Kings
Cutscene: Hiring Rush
Fixes: -Various objects have been hidden to prevent characters clipping with scenery.
Option: -The cut boss "Bumaga" has been added as a corpse, carrying over from the previous Cutscene.
*TSSP04-02: (v1.3)
Mission: Three Kings
Cutscene: Welcome to the Third Street Saints
Fixes: -Various scenery objects have been hidden.
BROTHERHOOD:
*BR01-01:
Mission: First Impressions
Cutscene: Blind Date
Fix: -Cops now use NR4s (Glocks) instead of Vice-9s (Berettas).
*BR01-02: (v1.3)
Mission: First Impressions
Cutscene: Welcome to the Brotherhood
Fix: -Matt's Guitar has been hidden in Shot 18.
*BR05-01: (v1.3)
Mission: Bank Error in Your Favor
Cutscene: Deposit
Fix: -Characters have been raised slightly in various Shots to prevent their feet clipping through the Parking Lines.
*BR06-01: (v1.3)
Mission: Thank You and Goodnight!
Cutscene: Music Lovers
Fixes: -Playa's chair has been changed to match the one which normally appears there in HQ stage 1.
*BR06-02: (v1.2)
Mission: Thank You and Goodnight!
Cutscene: And the Band Played On
Fix: -A guitar which shares the texture of Matt's Guitar's model now uses Matt's Guitar's model.
*BR07-01:
Mission: Retribution
Cutscene: Cops and Robbers
Fix: -The NPC at the bar is now Female to match the feminine "Grunt" sound she makes when pushed.
*BR07-02: (v1.3)
Mission: Retribution
Cutscene: Business Partners
Option: -Troy no longer wears a hat for this cutscene.
BR08-01:
Mission: Jail Bait
Cutscene: Early Parole
Fix: -The position and orientation of two Prison Buses has been fixed.
*BR08-02: (v1.3)
Mission: Jail Bait
Cutscene: Fool Me Once...
Fix: -Papers and Photographs on Dane's desk will no longer disappear in certain Shots.
*BR10-01: (v1.3)
Mission: The Siege
Cutscene: Rallying Cry
Fixes: -Various objects have been hidden to prevent characters clipping with scenery.
RONIN:
*RO02-01:
Mission: Laundry Day
Cutscene: 15 Minutes
Fixes: -Stools in the Casino have been hidden in Shot 12 to prevent characters clipping through them. (v1.3)
RO02-02:
Mission: Laundry Day
Cutscene: Family Ties
Fix: -Swords on the backs of Shogo Akuji, Jyunichi, and the Ronin Goon now persist throughout the cutscene.
*RO03-02: (v1.3)
Mission: Road Rage
Cutscene: Saving Face
Option: -Jyunichi now wears Sunglasses.
*RO04-02: (v1.1)
Mission: Bleeding Out
Cutscene: That Which Does Not Kill You...
Fixes: -A developer misplaced Ambulance has been removed.
Alt. 2: -All Vehicles have been removed.
*RO05-02:
Mission: Orange Threat Level
Cutscene: Flight Plans
Fix: -Playa now uses correct Cellphone model. (v1.2)
Option: -Jyunichi now wears Sunglasses. (v1.3)
*RO06-01: (v1.3)
Mission: Kanto Connection
Cutscene: Serendipity
Fix: -The female NPC's Barstool no longer disappears in Shot 6.
*RO06-02: (v1.3)
Mission: Kanto Connection
Cutscene: Father-Son Bonding
Fix: -Jyunichi is now included in this scene, to make his death more memorable.
*RO07-01: (v1.3)
Mission: Visiting Hours
Cutscene: Checking Out
Fix: -Playa has been hidden in Shot 12 to prevent potential clipping with the camera.
*RO07-02: (v1.3)
Mission: Visiting Hours
Cutscene: Changing the Deal
Fixes: -Kazuo's Teacup has been restored to his hand in Shot 11.
*RO08-01: (v1.3)
Mission: Room Service
Cutscene: Ultor Makes a House Call
Fix: -A Cinder Block in HQ stage 1 has been hidden in Shot 13 to prevent characters walking through it.
*RO08-02:
Mission: Room Service
Cutscene: A Father's Love
Fixes: -Shaundi's Pipe now remains in her hand in Shot 4.
Option: -Pierce now holds a GDHC.50 (Desert Eagle). (v1.2)
*RO09-01: (v1.3)
Mission: Rest in Peace
Cutscene: Eulogy
Fix: -"Pimps & Hos" Gang Style Females will no longer use a default Morph.
Option: -"Aisha's Sister" now attends the funeral.
*RO10-01: (v1.3)
Mission: Good D
Cutscene: Old Friends, Older Enemies
Fixes: -The Table and Beer Can Pyramids in Shot 1 have been lowered slightly so you can't see where the cans stop falling.
*RO11-02:
Mission: One Man's Junk...
Cutscene: Coup de Gras
Fix: -Two dead bodies in Shot 26 are now correctly situated in the water.
Alt: -Two dead bodies in Shot 26 have been removed.
SAMEDI:
*SS01-02: (v1.3)
Mission: Got Dust, Will Travel
Cutscene: General's Orders
Fix: -Camera has been moved very slightly to prevent being seen to clip through the seat in Shot 15 when the letterbox is removed.
*SS03-01: (v1.3)
Mission: Airborne Assault
Cutscene: Life On The Farm
Fixes: -A Side Table has been added for the Playa to rest their Beer Bottle on from Shot 1 onwards (so the "clonk" sound makes sense).
*SS03-02:
Mission: Airborne Assault
Cutscene: Music Lovers
Fix: -The General's Limo is now correctly situated on the ground.
*SS04-01: (v1.3)
Mission: Veteran Child
Cutscene: We Need To Talk
Fix: -Time Of Day is forced to Midnight to help hide camera clipping through the floor. (This will not affect gameplay.)
SS04-02:
Mission: Veteran Child
Cutscene: A Helluva Way To Break Up
Fix: -The General's Limo is now correctly situated on the ground.
*SS05-01: (v1.3)
Mission: Burning Down the House
Cutscene: Taps and Tips
Fix: -The Beer Bong is now properly held in Shot 7.
*SS07-01: (v1.3)
Mission: Bonding Experience
Cutscene: Operation Voodoo Drop
Fixes: -Pierce has been repositioned slightly to prevent visual clipping with items in the centre of the room in Shot 12.
*SS08-02:
Mission: Riot Control
Cutscene: Promises
Fixes: -Delivery Truck has been replaced with the Mule, to stay consistent with the mission.
*SS10-02:
Mission: Assault on Precinct 31
Cutscene: Sliver
Fix: -Shaundi now continues to wear her Repair Outfit for this cutscene.
*SS11-01: (v1.3)
Mission: The Shopping Maul
Cutscene: Stakeout
Fixes: -The Couch now uses a nicer model to better match HQ stages 2 and 3 (the only HQ stages this cutscene can naturally take place in).
EPILOGUE:
*TSSE01-01:
Mission: Picking a Fight
Cutscene: So a Gang Leader Walks In A Bar...
Fixes: -The Playa's NR4 (Glock) is now a Vice-9 (Beretta).
Alt. 2: -Fully remove Train Tracks. (v1.3)
Alt. 3: -Remove Wine Effect and fully remove Train Tracks. (v1.3)
*TSSE01_02: (v1.3)
Mission: Picking a Fight
Cutscene: A Bigger Threat
Fix: -Camera raised slightly to prevent clipping through the floor in Shot 8.
*TSSE03-02:
Mission: Salting the Earth...Again
Cutscene: Dane's Triumph
Fix: -An unnaturally static Helicopter has been removed.
*TSSE04-01: (v1.2)
Mission: ... and a Better Life
Cutscene: A Brighter Future...
Fix: -Ultor Guards who used Vice-9s (Berettas) now use NR4s (Glocks).
*TSSE04-03:
Mission: ... and a Better Life
Cutscene: End Game
Opt. 1: -Pierce now holds a GDHC.50 (Desert Eagle). (v1.2)
Opt. 2: -All Police Vehicles now use Ultor Variants. (v1.3)
Opt. 3: -Ultor Vehicles and Pierce's Desert Eagle. (v1.3)
BONUS:
*BON01: (v1.3)
Mission: Revelation
Cutscene: Face to Face
Option: -Julius' hat goes flying after you punch him. (He remains de-crowned for the rest of the Mission, and for "Burying the Hatchet".)
BON02: (v1.3)
Mission: Revelation
Cutscene: Burying the Hatchet
Fix: -The missing Arch in the background has been restored.
ACTIVITIES:
*CrowdControl_Hotels: (v1.3)
Activity: Crowd Control (Hotels & Marina)
Cutscene: Crowd Control (Hotels & Marina)
Fix: -Playa and Vinnie's chairs now use a model which is more in keeping with other chairs in the area.
*Drug_Dealing_Hotels: (v1.2)
Activity: Drug Trafficking (Hotels & Marina)
Cutscene: Drug Trafficking (Hotels & Marina)
Fixes: -Medium Close-Up Camera Shots of both Luz and Playa have been rotated upward slightly, giving each Character more headroom.
*Fight_Club_Prison:
Activity: Fight Club (Prison)
Cutscene: Fight Club (Prison)
Fix: -Taylor (the Prison Guard) now wears the same color uniform as other Prison Guards.
IN-GAMEPLAY:
*IG_bh10_scene1: (v1.3)
Gang: Brotherhood
Mission: The Siege
Fix: -Playa now uses a K6 Krukov (AK47).
*IG_rn06_scene1: (v1.3)
Gang: Ronin
Mission: Kanto Connection
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "IG_rn06_scene2").
*IG_rn09_scene1: (v1.3)
Gang: Ronin
Mission: Rest in Peace
Fix: -Playa and Gat now use Vice 9s (Berettas).
*ig_ss04_scene1: (v1.3)
Gang: Samedi
Mission: Veteran Child
Fixes: -Playa now uses a Vice 9 (Beretta).
*IG_ss04_scene1alt: (v1.3)
Gang: Samedi
Mission: Veteran Child (Australian Version)
Fixes: -Playa now uses a Vice 9 (Beretta).
*ig_ss11_scene1: (v1.3)
Gang: Samedi
Mission: The Shopping Maul
Fix: -Playa now uses a K6 Krukov (AK47).
STRONGHOLDS:
*sh_bh_apartmentsct2: (v1.3)
Gang: Brotherhood
Stronghold: Sommerset Apartments
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_bh_apartmentsct1").
*sh_bh_chinatown_ct1: (v1.3)
Gang: Brotherhood
Stronghold: Imperial Square Pagodas
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_bh_chinatown_ct3").
*sh_rn_museum_piercs3: (v1.3)
Gang: Ronin
Stronghold: Amberbrook Museum Pier
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_rn_museum_pier_cs2").
*sh_rn_rec_center_ct1: (v1.3)
Gang: Ronin
Stronghold: New Hennequet Rec Center
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_rn_rec_center_ct2").
*sh_rn_sciencemuseumct1: (v1.3)
Gang: Ronin
Stronghold: Humbolt Park Science Museum
Fix: -This cutscene has been replaced with an unused (now fixed) leftover version (originally called "sh_rn_sciencemuseumct3").
*sh_rn_stripclub_ct1: (v1.3)
Gang: Ronin
Stronghold: Suburbs Strip Club
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_rn_stripclub_ct3").
*sh_ss_trailerpark_ct2: (v1.3)
Gang: Samedi
Stronghold: Elysian Fields Trailer Park
Opt. 1: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_ss_trailerpark_CS1").
( * = The issue which has been fixed is also present in the console release of Saints Row 2. )
PROLOGUE:
*TSSP-INTRO2:
Mission: Jailbreak (New Game)
Cutscene: Vacation's Over
Fix: -Background npc_cop now uses a prison guard variant.
Option: -Fred and Barney are now Barney and Fred. (v1.3)
*TSSP01-01: (v1.3)
Mission: Jailbreak (New Game)
Cutscene: The Great Escape
Option: -Fred and Barney are now Barney and Fred.
*TSSP03-01: (v1.3)
Mission: Down Payment
Cutscene: You Don't Have To Go Home...
Fix: -Playa and Gat have been raised slightly in certain Shots to prevent their feet clipping through the floor.
*TSSP03-02: (v1.3)
Mission: Down Payment
Cutscene: Make Yourself At Home
Fixes: -The stripper pole in Saint's HQ stage 3 has been hidden so Gat's dialogue makes sense.
-Samedi corpses have been added for consistency with the "Down Payment" Mission.
Alt.: -Revert Samedi corpses back to Bums (as in Vanilla).Option: -The cut boss "Bumaga" has been added as a corpse, as he would have been defeated leading into this Cutscene (had he not been cut from the Mission).
*TSSP04-01: (v1.3)
Mission: Three Kings
Cutscene: Hiring Rush
Fixes: -Various objects have been hidden to prevent characters clipping with scenery.
-The stripper pole in Saint's HQ stage 3 has been hidden for consistency with other Prologue cutscenes.
-Fixed camera clipping through the floor in Shot 12.
-Samedi corpses have been added for consistency with the "Down Payment" Mission.
Alt.: -Revert Samedi corpses back to Bums (as in Vanilla).Option: -The cut boss "Bumaga" has been added as a corpse, carrying over from the previous Cutscene.
*TSSP04-02: (v1.3)
Mission: Three Kings
Cutscene: Welcome to the Third Street Saints
Fixes: -Various scenery objects have been hidden.
-The stripper pole in Saint's HQ stage 3 has been hidden so Pierce's dialogue makes sense.
-Playa, Carlos, Shaundi and Pierce have been repositioned slightly in Shot 5 to prevent their feet clipping through the stairs.
-Playa and Gat have been raised slightly in Shot 10 to prevent their feet clipping through the floor.
-"Pimps & Hos" Gang Style Females will no longer use a default Morph.
BROTHERHOOD:
*BR01-01:
Mission: First Impressions
Cutscene: Blind Date
Fix: -Cops now use NR4s (Glocks) instead of Vice-9s (Berettas).
*BR01-02: (v1.3)
Mission: First Impressions
Cutscene: Welcome to the Brotherhood
Fix: -Matt's Guitar has been hidden in Shot 18.
*BR05-01: (v1.3)
Mission: Bank Error in Your Favor
Cutscene: Deposit
Fix: -Characters have been raised slightly in various Shots to prevent their feet clipping through the Parking Lines.
*BR06-01: (v1.3)
Mission: Thank You and Goodnight!
Cutscene: Music Lovers
Fixes: -Playa's chair has been changed to match the one which normally appears there in HQ stage 1.
-The Table will no longer disappear in certain Shots.
*BR06-02: (v1.2)
Mission: Thank You and Goodnight!
Cutscene: And the Band Played On
Fix: -A guitar which shares the texture of Matt's Guitar's model now uses Matt's Guitar's model.
This has been done to fix a difference in texture mapping, to make modified textures appear properly.
(This fix has been ported from "Viva Volition! - Tribute Texture Pack".)
*BR07-01:
Mission: Retribution
Cutscene: Cops and Robbers
Fix: -The NPC at the bar is now Female to match the feminine "Grunt" sound she makes when pushed.
*BR07-02: (v1.3)
Mission: Retribution
Cutscene: Business Partners
Option: -Troy no longer wears a hat for this cutscene.
BR08-01:
Mission: Jail Bait
Cutscene: Early Parole
Fix: -The position and orientation of two Prison Buses has been fixed.
*BR08-02: (v1.3)
Mission: Jail Bait
Cutscene: Fool Me Once...
Fix: -Papers and Photographs on Dane's desk will no longer disappear in certain Shots.
*BR10-01: (v1.3)
Mission: The Siege
Cutscene: Rallying Cry
Fixes: -Various objects have been hidden to prevent characters clipping with scenery.
-The RPG Crate's normal map has been smoothed to look more natural.
-"Pimps & Hos" Gang Style Females will no longer use a default Morph.
RONIN:
*RO02-01:
Mission: Laundry Day
Cutscene: 15 Minutes
Fixes: -Stools in the Casino have been hidden in Shot 12 to prevent characters clipping through them. (v1.3)
-A missing Front Door has been added to Aisha's House. (v1.3)
Option: -Pierce now wields a GDHC.50 (Desert Eagle). (v1.2)RO02-02:
Mission: Laundry Day
Cutscene: Family Ties
Fix: -Swords on the backs of Shogo Akuji, Jyunichi, and the Ronin Goon now persist throughout the cutscene.
*RO03-02: (v1.3)
Mission: Road Rage
Cutscene: Saving Face
Option: -Jyunichi now wears Sunglasses.
*RO04-02: (v1.1)
Mission: Bleeding Out
Cutscene: That Which Does Not Kill You...
Fixes: -A developer misplaced Ambulance has been removed.
-The Hammerhead used in the mission is now parked outside the Hospital, where it arrives at the end of the mission.
-The Saints Soldier who drives you in the mission can be seen standing by the car looking concerned for Gat.
Alt. 1: -The misplaced Ambulance has been repositioned outside the Hospital.Alt. 2: -All Vehicles have been removed.
*RO05-02:
Mission: Orange Threat Level
Cutscene: Flight Plans
Fix: -Playa now uses correct Cellphone model. (v1.2)
Option: -Jyunichi now wears Sunglasses. (v1.3)
*RO06-01: (v1.3)
Mission: Kanto Connection
Cutscene: Serendipity
Fix: -The female NPC's Barstool no longer disappears in Shot 6.
*RO06-02: (v1.3)
Mission: Kanto Connection
Cutscene: Father-Son Bonding
Fix: -Jyunichi is now included in this scene, to make his death more memorable.
-A chair has been added under the leg of a Ronin corpse so they look more natural.
-Swords have been hidden from the backs of all Ronin members.
*RO07-01: (v1.3)
Mission: Visiting Hours
Cutscene: Checking Out
Fix: -Playa has been hidden in Shot 12 to prevent potential clipping with the camera.
*RO07-02: (v1.3)
Mission: Visiting Hours
Cutscene: Changing the Deal
Fixes: -Kazuo's Teacup has been restored to his hand in Shot 11.
-An unnecessarily placed chair has been hidden so characters can no longer clip through it.
-Dane and Kazuo's chairs have been repositioned slightly in certain Shots to prevent clipping.
-Dane's chair will no longer disappear in Shot 5.
-Kazuo's chair is now animated to move back when he stands up in Shot 19.
Alt.: -All chairs now use models which match those which are normally there in gameplay. (Human Characters do not interact with these models as well as the original ones.)*RO08-01: (v1.3)
Mission: Room Service
Cutscene: Ultor Makes a House Call
Fix: -A Cinder Block in HQ stage 1 has been hidden in Shot 13 to prevent characters walking through it.
*RO08-02:
Mission: Room Service
Cutscene: A Father's Love
Fixes: -Shaundi's Pipe now remains in her hand in Shot 4.
Option: -Pierce now holds a GDHC.50 (Desert Eagle). (v1.2)
*RO09-01: (v1.3)
Mission: Rest in Peace
Cutscene: Eulogy
Fix: -"Pimps & Hos" Gang Style Females will no longer use a default Morph.
Option: -"Aisha's Sister" now attends the funeral.
*RO10-01: (v1.3)
Mission: Good D
Cutscene: Old Friends, Older Enemies
Fixes: -The Table and Beer Can Pyramids in Shot 1 have been lowered slightly so you can't see where the cans stop falling.
-Camera has been raised slightly to fix clipping through the Floor and Counter-Top in Shots 2 and 3.
-Gat has been raised slightly in Shot 3 to prevent his feet clipping through the floor.
-A Glass Panel on the Pillar next to the bar in HQ stage 3 has been removed to prevent Pierce's head from clipping through it in Shot 6.
-Wong has been repositioned slightly in Shot 11 to prevent his feet clipping through the Stairs.
-Gat now continues to carry his AR200 in Shot 12.
-Various Scenery Objects have been restored to cover up issues with Effects in this cutscene (eg; Issues with the Bannisters breaking).
-Missing Walls have been restored to either side of the Staircase in the final Shot.
-Stairs now look correct to the HQ stage you play the cutscene in in the final Shot.
*RO11-02:
Mission: One Man's Junk...
Cutscene: Coup de Gras
Fix: -Two dead bodies in Shot 26 are now correctly situated in the water.
Alt: -Two dead bodies in Shot 26 have been removed.
SAMEDI:
*SS01-02: (v1.3)
Mission: Got Dust, Will Travel
Cutscene: General's Orders
Fix: -Camera has been moved very slightly to prevent being seen to clip through the seat in Shot 15 when the letterbox is removed.
*SS03-01: (v1.3)
Mission: Airborne Assault
Cutscene: Life On The Farm
Fixes: -A Side Table has been added for the Playa to rest their Beer Bottle on from Shot 1 onwards (so the "clonk" sound makes sense).
-Some Scenery Objects have been hidden in HQ stage 3 to prevent characters clipping with them.
-HQ stage 1 central Fire Effect has been disabled, as it was distracting.
Alt.: -HQ stage 1 central Fire Effect has been restored, as in Vanilla.*SS03-02:
Mission: Airborne Assault
Cutscene: Music Lovers
Fix: -The General's Limo is now correctly situated on the ground.
*SS04-01: (v1.3)
Mission: Veteran Child
Cutscene: We Need To Talk
Fix: -Time Of Day is forced to Midnight to help hide camera clipping through the floor. (This will not affect gameplay.)
SS04-02:
Mission: Veteran Child
Cutscene: A Helluva Way To Break Up
Fix: -The General's Limo is now correctly situated on the ground.
*-Playa and Shaundi have been raised in Shots 5 and 6 so they can't be seen clipping through the ground when the Letterbox is removed. (v1.3)
*-Camera has been raised slightly to better frame the above fix while the Letterbox is enabled. (v1.3)
*SS05-01: (v1.3)
Mission: Burning Down the House
Cutscene: Taps and Tips
Fix: -The Beer Bong is now properly held in Shot 7.
*SS07-01: (v1.3)
Mission: Bonding Experience
Cutscene: Operation Voodoo Drop
Fixes: -Pierce has been repositioned slightly to prevent visual clipping with items in the centre of the room in Shot 12.
-HQ stage 1 central Fire Effect has been disabled, so Pierce doesn't stand in it.
Alt.: -HQ stage 1 central Fire Effect has been restored, as in Vanilla.*SS08-02:
Mission: Riot Control
Cutscene: Promises
Fixes: -Delivery Truck has been replaced with the Mule, to stay consistent with the mission.
-The Junkie in Shot 2 correctly holds the back door of the new vehicle.
-A box which appeared to be floating due to the vehicle change has been placed on the ground.
-The box behind Shaundi's head no longer slides out through the wall in Shot 1.
-Pierce can now be seen in the background talking to a Saints lieutenant about unloading the truck.
Alt.: -The Mule has been raised so the wheels no longer clip through the ground.*SS10-02:
Mission: Assault on Precinct 31
Cutscene: Sliver
Fix: -Shaundi now continues to wear her Repair Outfit for this cutscene.
-The Playa will now wear the Repair Outfit when replaying the Cutscene from a Crib TV. (v1.1)
-"Pimps & Hos" Gang Style Females will no longer use a default Morph. (v1.3)
*SS11-01: (v1.3)
Mission: The Shopping Maul
Cutscene: Stakeout
Fixes: -The Couch now uses a nicer model to better match HQ stages 2 and 3 (the only HQ stages this cutscene can naturally take place in).
-Shaundi has been raised slightly in Shots 7 and 8 to accommodate the new Couch model.
-Two Chairs have been hidden from HQ stage 1 to prevent clipping.
-"Pimps & Hos" Gang Style Lieutenant will no longer be replaced by a "Sporty" placeholder.
Alt.: -Vanilla Couch model has been restored.EPILOGUE:
*TSSE01-01:
Mission: Picking a Fight
Cutscene: So a Gang Leader Walks In A Bar...
Fixes: -The Playa's NR4 (Glock) is now a Vice-9 (Beretta).
-Playa has been lowered to the pavement in Shots 1 & 2. (v1.3)
-Train Tracks have been fully restored. (v1.3)
-The SUV and Masako Team have been moved back slightly so they properly interact with the curb in Shots 3, 4 and 5. (v1.3)
-The Barmaid has been raised slightly in Shot 8 so her hand doesn't clip through the counter-top. (v1.3)
Alt. 1: -Remove Wine Effect. (v1.3)Alt. 2: -Fully remove Train Tracks. (v1.3)
Alt. 3: -Remove Wine Effect and fully remove Train Tracks. (v1.3)
*TSSE01_02: (v1.3)
Mission: Picking a Fight
Cutscene: A Bigger Threat
Fix: -Camera raised slightly to prevent clipping through the floor in Shot 8.
*TSSE03-02:
Mission: Salting the Earth...Again
Cutscene: Dane's Triumph
Fix: -An unnaturally static Helicopter has been removed.
*TSSE04-01: (v1.2)
Mission: ... and a Better Life
Cutscene: A Brighter Future...
Fix: -Ultor Guards who used Vice-9s (Berettas) now use NR4s (Glocks).
*TSSE04-03:
Mission: ... and a Better Life
Cutscene: End Game
Opt. 1: -Pierce now holds a GDHC.50 (Desert Eagle). (v1.2)
Opt. 2: -All Police Vehicles now use Ultor Variants. (v1.3)
Opt. 3: -Ultor Vehicles and Pierce's Desert Eagle. (v1.3)
BONUS:
*BON01: (v1.3)
Mission: Revelation
Cutscene: Face to Face
Option: -Julius' hat goes flying after you punch him. (He remains de-crowned for the rest of the Mission, and for "Burying the Hatchet".)
BON02: (v1.3)
Mission: Revelation
Cutscene: Burying the Hatchet
Fix: -The missing Arch in the background has been restored.
ACTIVITIES:
*CrowdControl_Hotels: (v1.3)
Activity: Crowd Control (Hotels & Marina)
Cutscene: Crowd Control (Hotels & Marina)
Fix: -Playa and Vinnie's chairs now use a model which is more in keeping with other chairs in the area.
*Drug_Dealing_Hotels: (v1.2)
Activity: Drug Trafficking (Hotels & Marina)
Cutscene: Drug Trafficking (Hotels & Marina)
Fixes: -Medium Close-Up Camera Shots of both Luz and Playa have been rotated upward slightly, giving each Character more headroom.
*Fight_Club_Prison:
Activity: Fight Club (Prison)
Cutscene: Fight Club (Prison)
Fix: -Taylor (the Prison Guard) now wears the same color uniform as other Prison Guards.
IN-GAMEPLAY:
*IG_bh10_scene1: (v1.3)
Gang: Brotherhood
Mission: The Siege
Fix: -Playa now uses a K6 Krukov (AK47).
*IG_rn06_scene1: (v1.3)
Gang: Ronin
Mission: Kanto Connection
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "IG_rn06_scene2").
This cutscene affects gameplay.
*IG_rn09_scene1: (v1.3)
Gang: Ronin
Mission: Rest in Peace
Fix: -Playa and Gat now use Vice 9s (Berettas).
*ig_ss04_scene1: (v1.3)
Gang: Samedi
Mission: Veteran Child
Fixes: -Playa now uses a Vice 9 (Beretta).
-Veteran Child now uses a T3K Urban (TEC-9).
*IG_ss04_scene1alt: (v1.3)
Gang: Samedi
Mission: Veteran Child (Australian Version)
Fixes: -Playa now uses a Vice 9 (Beretta).
-Veteran Child now uses a T3K Urban (TEC-9).
*ig_ss11_scene1: (v1.3)
Gang: Samedi
Mission: The Shopping Maul
Fix: -Playa now uses a K6 Krukov (AK47).
STRONGHOLDS:
*sh_bh_apartmentsct2: (v1.3)
Gang: Brotherhood
Stronghold: Sommerset Apartments
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_bh_apartmentsct1").
*sh_bh_chinatown_ct1: (v1.3)
Gang: Brotherhood
Stronghold: Imperial Square Pagodas
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_bh_chinatown_ct3").
*sh_rn_museum_piercs3: (v1.3)
Gang: Ronin
Stronghold: Amberbrook Museum Pier
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_rn_museum_pier_cs2").
*sh_rn_rec_center_ct1: (v1.3)
Gang: Ronin
Stronghold: New Hennequet Rec Center
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_rn_rec_center_ct2").
This cutscene affects gameplay.
*sh_rn_sciencemuseumct1: (v1.3)
Gang: Ronin
Stronghold: Humbolt Park Science Museum
Fix: -This cutscene has been replaced with an unused (now fixed) leftover version (originally called "sh_rn_sciencemuseumct3").
-The Server Room is now loaded.
-Pierce's dialogue from the final version has been added.
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_rn_sciencemuseumct3").*sh_rn_stripclub_ct1: (v1.3)
Gang: Ronin
Stronghold: Suburbs Strip Club
Option: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_rn_stripclub_ct3").
*sh_ss_trailerpark_ct2: (v1.3)
Gang: Samedi
Stronghold: Elysian Fields Trailer Park
Opt. 1: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_ss_trailerpark_CS1").
This cutscene affects gameplay.
Opt. 2: -This cutscene has been replaced with an unused (and unfinished) leftover version (originally called "sh_ss_trailerpark_ct1").This cutscene affects gameplay.
CUSTOM HEIGHT FIXES: (v1.2)
These fixes are for use with Custom Heights. They are to be installed on top of the base Cutscene Patch files.
"Kinda Fixes" offer fixes which don't entirely fix the issue, but are still a mild improvement. Options to remove the issue altogether are also available in these instances.
(The following fixes have been made in addition to the changes made in the base version of Cutscene Patch.)
TEXTURES:
cellphone_pc:
Fix: -Playa's Cellphone (gameplay) now uses the higher quality texture of it's cutscene counterpart, since it is now used in cutscenes itself.
BROTHERHOOD:
BR02-01:
Mission: Reunion Tour
Cutscene: We Grieve In Different Ways
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
BR04-01:
Mission: Red Asphalt
Cutscene: Professional Courtesy
Fix: -Cellphone now remains in Playa's hand while using a custom height.
BR04-02:
Mission: Red Asphalt
Cutscene: Choices
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
BR06-02:
Mission: Thank You and Goodnight!
Cutscene: And the Band Played On
Fixes: -Vice-9 (Beretta) and Cellphone now remain in Playa's hands while using a custom height.
BR09-02: (Kinda Fixed)
Mission: The Enemy Of My Enemy
Cutscene: Handle With Care
Fix: -Cellphone now remains in Playa's hand while using a custom height. (Cellphone sits at a weird angle.)
Alt.Fix: -Cellphone has been hidden.
BR10-02:
Mission: The Siege
Cutscene: It's Not The Fall That Kills You...
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
RONIN:
RO02-01:
Mission: Laundry Day
Cutscene: 15 Minutes
Fix: -Vice-9s (Berettas) now remain in Playa's hand while using a custom height.
Option: -Pierce now wields a GDHC.50 (Desert Eagle).
RO04-01:
Mission: Bleeding Out
Cutscene: House Party
Fixes: -Vice-9 (Beretta), T3K Urban (TEC-9), Cellphone now remain in Playa's hands while using a custom height.
RO06-01:
Mission: Kanto Connection
Cutscene: Serendipity
Fix: -Cellphone now remains in Playa's hand while using a custom height.
RO10-01:
Mission: Good D
Cutscene: Old Friends, Older Enemies
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
RO11-02:
Mission: One Man's Junk...
Cutscene: Coup de Gras
Fixes: -Samurai Sword, Vice-9 (Beretta), Cellphone now remain in Playa's hands while using a custom height.
SAMEDI:
SS01-01:
Mission: Got Dust, Will Travel
Cutscene: Pipes Are For Suckers
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
SS04-01:
Mission: Veteran Child
Cutscene: We Need To Talk
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
SS06-01:
Mission: Bad Trip
Cutscene: Clam Baking
Fixes: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
SS08-02:
Mission: Riot Control
Cutscene: Promises
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
SS11-02: (Kinda Fixed)
Mission: The Shopping Maul
Cutscene: Dishonorable Discharge
Fix: -The Playa now holds a Blunt instead of the General's Joint. (Blunt sits at a weird angle.)
Alt.Fix: -The General's Joint has been hidden in Shots where the Playa is holding it.
EPILOGUE:
tsse01-01: (Kinda Fixed)
Mission: Picking a Fight
Cutscene: So a Gang Leader Walks In A Bar...
Fix: -The Wine contained in the Wine Glass has been removed, since the Wine Glass isn't visible in the PC Port of SR2 anyway (for some reason).
TSSE04-01:
Mission: ... and a Better Life
Cutscene: A Brighter Future...
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
TSSE04-03: (Kinda Fixed)
Mission: ... and a Better Life
Cutscene: End Game
Fix: -Cellphone now remains in Playa's hand while using a custom height. (Cellphone sits at a weird angle.)
Alt.Fix: -Cellphone has been hidden.
Option: -Includes either of the above fixes, except Pierce now wields a GDHC.50 (Desert Eagle).
ACTIVITIES:
Drug_Dealing_Hotels:
Activity: Drug Trafficking (Hotels & Marina)
Cutscene: Drug Trafficking (Hotels & Marina)
Fixes: -The FOV of the last Shot has been widened to accommodate tall or short custom heights for the Playa.
Escort_University:
Activity: Escort (Stilwater University)
Cutscene: Escort (Stilwater University)
Fixes: -Cameras in Shots 2 & 4 now focus on Lindsey. This means the Camera will always show the Computer Monitor, regardless of Playa's
Torch_apartments:
Activity: Trail Blazing (Apartments)
Cutscene: Trail Blazing (Apartments)
Fixes: -Cameras in most Shots now focus on Blake. This means both characters will always be fully visible on screen, regardless of Playa's
These fixes are for use with Custom Heights. They are to be installed on top of the base Cutscene Patch files.
"Kinda Fixes" offer fixes which don't entirely fix the issue, but are still a mild improvement. Options to remove the issue altogether are also available in these instances.
(The following fixes have been made in addition to the changes made in the base version of Cutscene Patch.)
TEXTURES:
cellphone_pc:
Fix: -Playa's Cellphone (gameplay) now uses the higher quality texture of it's cutscene counterpart, since it is now used in cutscenes itself.
(Note: This texture will not be deleted by the Uninstaller.)
BROTHERHOOD:
BR02-01:
Mission: Reunion Tour
Cutscene: We Grieve In Different Ways
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
BR04-01:
Mission: Red Asphalt
Cutscene: Professional Courtesy
Fix: -Cellphone now remains in Playa's hand while using a custom height.
BR04-02:
Mission: Red Asphalt
Cutscene: Choices
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
BR06-02:
Mission: Thank You and Goodnight!
Cutscene: And the Band Played On
Fixes: -Vice-9 (Beretta) and Cellphone now remain in Playa's hands while using a custom height.
BR09-02: (Kinda Fixed)
Mission: The Enemy Of My Enemy
Cutscene: Handle With Care
Fix: -Cellphone now remains in Playa's hand while using a custom height. (Cellphone sits at a weird angle.)
Alt.Fix: -Cellphone has been hidden.
BR10-02:
Mission: The Siege
Cutscene: It's Not The Fall That Kills You...
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
RONIN:
RO02-01:
Mission: Laundry Day
Cutscene: 15 Minutes
Fix: -Vice-9s (Berettas) now remain in Playa's hand while using a custom height.
Option: -Pierce now wields a GDHC.50 (Desert Eagle).
RO04-01:
Mission: Bleeding Out
Cutscene: House Party
Fixes: -Vice-9 (Beretta), T3K Urban (TEC-9), Cellphone now remain in Playa's hands while using a custom height.
RO06-01:
Mission: Kanto Connection
Cutscene: Serendipity
Fix: -Cellphone now remains in Playa's hand while using a custom height.
RO10-01:
Mission: Good D
Cutscene: Old Friends, Older Enemies
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
RO11-02:
Mission: One Man's Junk...
Cutscene: Coup de Gras
Fixes: -Samurai Sword, Vice-9 (Beretta), Cellphone now remain in Playa's hands while using a custom height.
SAMEDI:
SS01-01:
Mission: Got Dust, Will Travel
Cutscene: Pipes Are For Suckers
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
SS04-01:
Mission: Veteran Child
Cutscene: We Need To Talk
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
SS06-01:
Mission: Bad Trip
Cutscene: Clam Baking
Fixes: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
-Playa's animation in Shot 11 is now the animation from Shot 18 (to prevent clipping with the first person camera when Playa's raises their hand to their head).
SS08-02:
Mission: Riot Control
Cutscene: Promises
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
SS11-02: (Kinda Fixed)
Mission: The Shopping Maul
Cutscene: Dishonorable Discharge
Fix: -The Playa now holds a Blunt instead of the General's Joint. (Blunt sits at a weird angle.)
Alt.Fix: -The General's Joint has been hidden in Shots where the Playa is holding it.
EPILOGUE:
tsse01-01: (Kinda Fixed)
Mission: Picking a Fight
Cutscene: So a Gang Leader Walks In A Bar...
Fix: -The Wine contained in the Wine Glass has been removed, since the Wine Glass isn't visible in the PC Port of SR2 anyway (for some reason).
TSSE04-01:
Mission: ... and a Better Life
Cutscene: A Brighter Future...
Fix: -Vice-9 (Beretta) now remains in Playa's hand while using a custom height.
TSSE04-03: (Kinda Fixed)
Mission: ... and a Better Life
Cutscene: End Game
Fix: -Cellphone now remains in Playa's hand while using a custom height. (Cellphone sits at a weird angle.)
Alt.Fix: -Cellphone has been hidden.
Option: -Includes either of the above fixes, except Pierce now wields a GDHC.50 (Desert Eagle).
ACTIVITIES:
Drug_Dealing_Hotels:
Activity: Drug Trafficking (Hotels & Marina)
Cutscene: Drug Trafficking (Hotels & Marina)
Fixes: -The FOV of the last Shot has been widened to accommodate tall or short custom heights for the Playa.
Escort_University:
Activity: Escort (Stilwater University)
Cutscene: Escort (Stilwater University)
Fixes: -Cameras in Shots 2 & 4 now focus on Lindsey. This means the Camera will always show the Computer Monitor, regardless of Playa's
height.
-Camera angles in Shots 2 & 4 have also received Orientation and FOV tweaks to accommodate this.
Torch_apartments:
Activity: Trail Blazing (Apartments)
Cutscene: Trail Blazing (Apartments)
Fixes: -Cameras in most Shots now focus on Blake. This means both characters will always be fully visible on screen, regardless of Playa's
height.
-Camera angles have also received minor Orientation tweaks.
BEER BOTTLE FIXES:
(The following fixes have been made in addition to the changes made in Custom Height Fixes.)
"Replace with Beer Can":
"Replace with alt. Beer Bottle":
PROLOGUE:
TSSP02-01:
Mission: Appointed Defender
Cutscene: Check, Please
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
TSSP03-01:
Mission: Down Payment
Cutscene: You Don't Have To Go Home...
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
RONIN:
RO06-01:
Mission: Kanto Connection
Cutscene: Serendipity
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
SAMEDI:
SS03-01:
Mission: Airborne Assault
Cutscene: Life On The Farm
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
EPILOGUE:
TSSE02-01:
Mission: Pyramid Scheme
Cutscene: Khufu's Legacy
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
(The following fixes have been made in addition to the changes made in Custom Height Fixes.)
"Replace with Beer Can":
-CS_BottleWithCap.cmesh has been replaced with CS_beerCan.cmesh in all Cutscenes listed below, and has been repositioned where necessary.
-"beer" Item is now used by Playa in the Cutscenes listed below.
-beercan.smesh now uses CS_beerCan.cmesh's higher quality texture.
"Replace with alt. Beer Bottle":
-CS_BottleWithCap.cmesh has been replaced with CS_BeerBottle.cmesh in all Cutscenes listed below, and has been repositioned where necessary.
-"beer" Item is now used by Playa in the Cutscenes listed below.
-Replaced files relating to beercan.smesh with files relating to beerbottle1.smesh (meaning "beer" Item is now a beer bottle instead of a beer can).
PROLOGUE:
TSSP02-01:
Mission: Appointed Defender
Cutscene: Check, Please
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
TSSP03-01:
Mission: Down Payment
Cutscene: You Don't Have To Go Home...
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
RONIN:
RO06-01:
Mission: Kanto Connection
Cutscene: Serendipity
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
SAMEDI:
SS03-01:
Mission: Airborne Assault
Cutscene: Life On The Farm
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
EPILOGUE:
TSSE02-01:
Mission: Pyramid Scheme
Cutscene: Khufu's Legacy
Fix: -Beer Bottle has been replaced with either a Beer Can or an alternate Beer Bottle.
INSTALLATION:
Juiced Patch (v7.1.0 or later):
1. Create a new folder inside the "mods" folder in your Saints Row 2 root directory (where SR2_pc.exe is located), and name it "Cutscene Patch".
2. In "loose.txt" (in your Saints Row 2 root directory); Add the following line: "mods/Cutscene Patch".
3. COPY all files found inside the "1. Cutscene Patch" folder provided by this mod.
4. PASTE into the "Cutscene Patch" folder you created in the "mods" folder.
5. (Optional) Repeat steps 3 & 4 for any desired files from the "2. Alt. Fixes", "3. Optional", and "4. Custom Height Fixes" folders.
6. Launch Saints Row 2 and enjoy an improved cinematic experience!
Gentlemen Of The Row:
1. COPY all files found inside the "1. Cutscene Patch" folder.
2. PASTE into "Gentlemen_of_the_Row_Saints_Row_2_Super_Mod_v1.9.2\optional_mod_stuff\1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE".
3. Rebuild your Gentlemen Of The Row custom patch by double-clicking "Create_Custom_GotR_v1.9.2.bat" and following the instructions.
4. Move the newly created contents of "MY_CUSTOM_PATCH" into your Saints Row 2 root folder (Where SR2_pc.exe is located.).
5. Launch Saints Row 2 and enjoy an improved cinematic experience!
(Files from "2. Alt. Fixes", "3. Optional", and "4. Custom Height Fixes" folders must be installed after installing the base files from the "1. Cutscene Patch" folder.)
SR2ModManager:
1. COPY the "1. Cutscene Patch" folder.
2. PASTE into "SR2ModManager_v2.07\mods".
3. Run "SR2ModManager.exe" and tick the "1. Cutscene Patch" folder you just copied over.
4. Compile your "patch.vpp_pc" and move it from "SR2ModManager_v2.07\patch_vpp_pc_new" into your Saint's Row 2 root directory (Where SR2_pc.exe is located).
5. Launch Saints Row 2 and enjoy an improved cinematic experience!
(Files from "2. Alt. Fixes", "3. Optional", and "4. Custom Height Fixes" folders must be installed to the COPY you made of the "1. Cutscene Patch" folder in "SR2ModManager_v2.07\mods".)
CREDITS:
-"Juiced Patch" by the Kobraworks team
-"Gentlemen Of The Row" by IdolNinja (& Co.)
-"SR2ModManager" by Masamaru
-HUGE thanks to Spadita! Without Spadita's eagle eye, Cutscene Patch would simply not have happened!
Thanks to:
-Vinski: For prompting me towards a fix for the Playa's Repair Outfit during Replays of SS10-02.
-arentyoumaria: For pointing out the RO04-02 Ambulance issue.
Thanks to everyone who has downloaded previous versions of Cutscene Patch! A lot of work has gone into this mod, and to see the reception it has received has made it all worth it!
If you find an issue with a cutscene which Cutscene Patch hasn't fixed, please let us know so we can include fixes in a later update!
Unzipped Folder Size: 30.4 MB
Attachments
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