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SPOILERS Sandbox+ for Saints Row IV

Discussion in 'Mod Releases' started by [V] IdolNinja, Sep 8, 2013.

  1. Yes im pretty sure its already part of sandbox, but It stops some in game prompts working as far, im not 100% tho it might be SRTT im thinking of iv got habit of doing that :') but Im pretty sure its in SRIV Sandbox+ aswell
     
  2. [V] IdolNinja

    [V] IdolNinja Volition Staff

    I thought I added it too, but it's not in the command list. I'll take care of that in the next update. In the meantime, the additional cheats mod has one that lets you hide hud.
     
  3. I made a notoriety cycle for the mod, that resets it to zero after 5 so Wardens don't spawn.

    Code (Text):
     

                    CURRENT_NOTORIETY = notoriety_get("police")
                    if CURRENT_NOTORIETY < 5 then
                        notoriety_set("police", CURRENT_NOTORIETY + 1)
                        sandboxplus_message(" Notoriety increased")
                    else          
                        notoriety_set("police", CURRENT_NOTORIETY - 5)
                        sandboxplus_message(" Notoriety reset to zero")
                    end

     
     
  4. Thats pretty dam cool, I realy dont like having to fight a Warden every like 20 seconds :p
     
  5. Well it doesn't reset if you reach 6 normally. It only happens if you cycle past five with a keybind.
     
  6. ahh dam :(
     
  7. It can be done as simple as an extra function though.

    @IdolNinja I wrote some notoriety lock keybinds to G since it had the most room.

    Code (Text):

                elseif player_action_is_pressed(B_PGDWN) and not GRENADE_PUSHED then

                    notoriety_set_min_and_max("police", 0, 6)
                    sandboxplus_message("Notoriety locks removed")                  
           
                    GRENADE_PUSHED = true
               
                elseif player_action_is_pressed(B_1) and not GRENADE_PUSHED then
           
                    notoriety_set_min_and_max("police", 1, 1)
                    notoriety_set("police", 1)
                    sandboxplus_message("Notoriety lock set to 1")

                    GRENADE_PUSHED = true
               
                elseif player_action_is_pressed(B_2) and not GRENADE_PUSHED then
           
                    notoriety_set_min_and_max("police", 2, 2)
                    notoriety_set("police", 2)
                    sandboxplus_message("Notoriety lock set to 2")

                    GRENADE_PUSHED = true
               
                elseif player_action_is_pressed(B_3) and not GRENADE_PUSHED then
           
                    notoriety_set_min_and_max("police", 3, 3)
                    notoriety_set("police", 3)
                    sandboxplus_message("Notoriety lock set to 3")

                    GRENADE_PUSHED = true
               
                elseif player_action_is_pressed(B_3) and not GRENADE_PUSHED then
           
                    notoriety_set_min_and_max("police", 3, 3)
                    notoriety_set("police", 3)
                    sandboxplus_message("Notoriety lock set to 3")

                    GRENADE_PUSHED = true

                elseif player_action_is_pressed(B_4) and not GRENADE_PUSHED then
           
                    notoriety_set_min_and_max("police", 4, 4)
                    notoriety_set("police", 4)
                    sandboxplus_message("Notoriety lock set to 4")

                    GRENADE_PUSHED = true

                elseif player_action_is_pressed(B_5) and not GRENADE_PUSHED then
           
                    notoriety_set_min_and_max("police", 5, 5)
                    notoriety_set("police", 5)
                    sandboxplus_message("Notoriety lock set to 5")

                    GRENADE_PUSHED = true

     
    The variables I used for the keybinds since numerical is best for this:

    Code (Text):

    B_1 = "CBA_GAC_WEAPON_SELECT_1"
    B_2 = "CBA_GAC_WEAPON_SELECT_2"
    B_3 = "CBA_GAC_WEAPON_SELECT_3"
    B_4 = "CBA_GAC_WEAPON_SELECT_4"
    B_5 = "CBA_GAC_WEAPON_SELECT_5"
    B_6 = "CBA_GAC_WEAPON_SELECT_6"
    B_7 = "CBA_GAC_WEAPON_SELECT_7"
    B_8 = "CBA_GAC_WEAPON_SELECT_8"
     
     
    Last edited: Nov 16, 2013
    Mask Mods likes this.
  8. [V] IdolNinja

    [V] IdolNinja Volition Staff

    Cutscene Replay, and hide hud commands are finished. Working on adapting MissingNoGuy55's notoriety stuff as well. New release pending sometime this weekend.
     
  9. [V] IdolNinja

    [V] IdolNinja Volition Staff

    Guess what I just got working for Sandbox+

    [​IMG]
     
    Neo Arcane and AxlRocks like this.
  10. :D :D :D, Yes Finaly, will this be up with the next update ;), only 2 npc aswell? ther should be another 1 or 2 that you can use ill get the names if you want I used them in my zombie homies mod

    How did you finaly get them to spawn out side of set area in the end?

    Edit: Dont know if any of this is any good to you, I had to edit the ranks of some of them I think

    Code (Text):

      <Character>npc_s_zombie04_fw</Character>
      <Character>npc_s_zombie05_fb</Character>
      <Character>npc_zomb_college</Character>
      <Character>npc_zomb_bizwoman</Character>
      <Character>npc_s_zombie02_mb</Character>
      <Character>npc_zombiebizman</Character>