Sandbox+ for Saints Row IV

Sorry if that was already asked before but is there any way to hide the HUD with a hotkey (like in SRTT)? Because it would be a nice and easy way for taking screenshots.
Yes im pretty sure its already part of sandbox, but It stops some in game prompts working as far, im not 100% tho it might be SRTT im thinking of iv got habit of doing that :') but Im pretty sure its in SRIV Sandbox+ aswell
 
Yes im pretty sure its already part of sandbox, but It stops some in game prompts working as far, im not 100% tho it might be SRTT im thinking of iv got habit of doing that :') but Im pretty sure its in SRIV Sandbox+ aswell

I thought I added it too, but it's not in the command list. I'll take care of that in the next update. In the meantime, the additional cheats mod has one that lets you hide hud.
 
I made a notoriety cycle for the mod, that resets it to zero after 5 so Wardens don't spawn.

Code:
                CURRENT_NOTORIETY = notoriety_get("police")
                if CURRENT_NOTORIETY < 5 then
                    notoriety_set("police", CURRENT_NOTORIETY + 1)
                    sandboxplus_message(" Notoriety increased")
                else           
                    notoriety_set("police", CURRENT_NOTORIETY - 5)
                    sandboxplus_message(" Notoriety reset to zero")
                end
 
I made a notoriety cycle for the mod, that resets it to zero after 5 so Wardens don't spawn.

Code:
                CURRENT_NOTORIETY = notoriety_get("police")
                if CURRENT_NOTORIETY < 5 then
                    notoriety_set("police", CURRENT_NOTORIETY + 1)
                    sandboxplus_message(" Notoriety increased")
                else          
                    notoriety_set("police", CURRENT_NOTORIETY - 5)
                    sandboxplus_message(" Notoriety reset to zero")
                end
Thats pretty dam cool, I realy dont like having to fight a Warden every like 20 seconds :p
 

It can be done as simple as an extra function though.

@IdolNinja I wrote some notoriety lock keybinds to G since it had the most room.

Code:
            elseif player_action_is_pressed(B_PGDWN) and not GRENADE_PUSHED then

                notoriety_set_min_and_max("police", 0, 6)
                sandboxplus_message("Notoriety locks removed")                   
       
                GRENADE_PUSHED = true
           
            elseif player_action_is_pressed(B_1) and not GRENADE_PUSHED then
       
                notoriety_set_min_and_max("police", 1, 1)
                notoriety_set("police", 1)
                sandboxplus_message("Notoriety lock set to 1")

                GRENADE_PUSHED = true
           
            elseif player_action_is_pressed(B_2) and not GRENADE_PUSHED then
       
                notoriety_set_min_and_max("police", 2, 2)
                notoriety_set("police", 2)
                sandboxplus_message("Notoriety lock set to 2")

                GRENADE_PUSHED = true
           
            elseif player_action_is_pressed(B_3) and not GRENADE_PUSHED then
       
                notoriety_set_min_and_max("police", 3, 3)
                notoriety_set("police", 3)
                sandboxplus_message("Notoriety lock set to 3")

                GRENADE_PUSHED = true
           
            elseif player_action_is_pressed(B_3) and not GRENADE_PUSHED then
       
                notoriety_set_min_and_max("police", 3, 3)
                notoriety_set("police", 3)
                sandboxplus_message("Notoriety lock set to 3")

                GRENADE_PUSHED = true

            elseif player_action_is_pressed(B_4) and not GRENADE_PUSHED then
       
                notoriety_set_min_and_max("police", 4, 4)
                notoriety_set("police", 4)
                sandboxplus_message("Notoriety lock set to 4")

                GRENADE_PUSHED = true

            elseif player_action_is_pressed(B_5) and not GRENADE_PUSHED then
       
                notoriety_set_min_and_max("police", 5, 5)
                notoriety_set("police", 5)
                sandboxplus_message("Notoriety lock set to 5")

                GRENADE_PUSHED = true

The variables I used for the keybinds since numerical is best for this:

Code:
B_1 = "CBA_GAC_WEAPON_SELECT_1"
B_2 = "CBA_GAC_WEAPON_SELECT_2"
B_3 = "CBA_GAC_WEAPON_SELECT_3"
B_4 = "CBA_GAC_WEAPON_SELECT_4"
B_5 = "CBA_GAC_WEAPON_SELECT_5"
B_6 = "CBA_GAC_WEAPON_SELECT_6"
B_7 = "CBA_GAC_WEAPON_SELECT_7"
B_8 = "CBA_GAC_WEAPON_SELECT_8"
 
Last edited:
Guess what I just got working for Sandbox+

4F1022F5814946F8A19D04E98E89B10E9CA6C1EC
 
Guess what I just got working for Sandbox+
:D :D :D, Yes Finaly, will this be up with the next update ;), only 2 npc aswell? ther should be another 1 or 2 that you can use ill get the names if you want I used them in my zombie homies mod

How did you finaly get them to spawn out side of set area in the end?

Edit: Dont know if any of this is any good to you, I had to edit the ranks of some of them I think

Code:
  <Character>npc_s_zombie04_fw</Character>
  <Character>npc_s_zombie05_fb</Character>
  <Character>npc_zomb_college</Character>
  <Character>npc_zomb_bizwoman</Character>
  <Character>npc_s_zombie02_mb</Character>
  <Character>npc_zombiebizman</Character>
 
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