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SPOILERS Sandbox+ for Saints Row IV

Discussion in 'Mod Releases' started by [V] IdolNinja, Sep 8, 2013.

  1. Dam that was fast Idol, mission replay going to be in with next version I guess?
     
  2. hoeward

    hoeward Modding patch tester

    It'll be in after the upcoming Patch adding new stuff to SRIV LUA. ;)
     
  3. Loving the new update to Sandbox+, I happend to run past a Rift and ended up with the most terrifying horde chasing me :')

    Im tempted to edit theyr rank so its like 4 or 5 hits and your dead :D
    [​IMG]
     
  4. [V] IdolNinja

    [V] IdolNinja Volition Staff

    You forgot to include your SandboxPhrases table variable and what value you have assigned to stubbed_toe
    convo_start(SandboxPhrases.stubbed_toe)

    This also fails to play the animation and locks the controls:
    action_play_non_blocking(LOCAL_PLAYER, "m02 Stub Toe")

    Did you need to add an anim to preload?

    EDIT:
    Adding the animation to preload worked. Also, you don't need any of the thread yield stuff or the non-blocking version of the function. This will play the animation and automatically give control back to the player when finished:
    Code (Text):
    action_play(LOCAL_PLAYER, "m02 Stub Toe")
     
    Last edited: Nov 17, 2013
  5. After testing the zombie spawn function in Sandbox+ build 13, the animation of the corpses
    were just like the far right ones...standing still with their arms apart, and showing no actual
    zombie-like animations or attacks. Any idea why?
     
  6. [V] IdolNinja

    [V] IdolNinja Volition Staff

    You didn't extract the preload_anim.vpp_pc to the correct location in /cache and overwrite the existing one.
     
  7. Damn no morph yet :p
     

  8. Good to know. Thanks. Here's the fix I did :)

    Code (Text):


                    -- CONFOUND IT, MY TOE
               
                    action_play(LOCAL_PLAYER, "m02 Stub Toe")
                    convo_start(SandboxPhrases.stubbed_toe)
                    audio_object_post_event("m02_LT_Laugh_02", nil, nil, LOCAL_PLAYER)

     
    Also here's the SandboxPhrases table consisting of stuff I copied from missions (note that m02 and m02_cache need to be set to load at boot in audio_banks).

    Also half of the table values don't work for this, so I'll have to obsolete them sometime soon.

    Code (Text):


    SandboxPhrases = {

            stubbed_toe = {
                name = "m02_stubbed_toe",
                player_talks = true,
                handle = INVALID_CONVERSATION_HANDLE,
                convo_thread = INVALID_THREAD_HANDLE,
                max_wait_seconds = 5,
                timer_thread = INVALID_THREAD_HANDLE,
                priority = CONVO_PRIORITY_HIGH,
                persona_line = true,
                speaker_name = LOCAL_PLAYER,      
            },
       
        }

     
     
    Last edited: Nov 17, 2013
    opt!c@l likes this.
  9. This is super badass.
     
  10. hoeward

    hoeward Modding patch tester