Saints Row 2 Juiced Patch

Just came across this and had to make an account to say thank you to the team that put this together, y'all out here doing the lords work fr
 
I know it is kind of funny to ask at this point, but what do the files in "patches" folder do? especially "xdelta3.exe"?
goes hand-in-hand with the LAA patching in the dll itself.

allows to LAA patch steam exes automatically using bit swapping to make it behave like a GOG exe.
 
Hello!

I found multiple bugs about Saints Row 2, should I create multiple issues on github or write them here is okay?

anyways, here they are:

1. If you are playing Samedi Mission - Riot Control in CO-OP, after defending the spot and waiting for the truck, Shaundi disappears and you can't continue mission, only Pierce loads the truck, but until 11 out of 12 boxes, last one on Shaundi that doesn't exist. (can give you video for better understanding if you need)

It can be fixed just by killing Shaundi right after waiting for the truck, before next checkpoint with them loading it is gonna start.

2. There are big problems with Volition not knowing what they were doing with Activities Rewards such as increasing accuracy, increasing sprint.

2.1.

In Septic Avenger - Suburbs Expansion, you get reward of increased accuracy.
In game it says you get 5% accuracy increase in LVL 3, and 15% accuracy increase in LVL 6. In reality it is not true at all.
With Save Editor, we tested out and found out that:
There is multiplier of inaccuracy (if you can call that like this), default value is 1.00 (100%), in order to increase accuracy you have to lower the value, and in order to decrease - do opposite.

So in reality it should look like this after activity: LVL 3 - 0.95 (95% inaccuracy), LVL 6 - 0.85 (85% inaccuracy), but instead of that, they are not adding/reducing the value, but set that and we get this: LVL 3 - 0.05, LVL 6 - 0.15

With that they are even decreasing accuracy on LVL 6, but it still makes you too accurate.

2.2.

Insurance Fraud - Factories District reward: LVL 3 "Double Sprint Stamina"

With Save Editor and game testings, it doesnt double it at all.

Default value of sprint Multiplier is 0.00, so I made the conclusion their formula for sprint is "DefaultSprintValue + DefaultSprintValue * Multiplier", cause if it would be "DefaultSprintValue * Multiplier", then we would have 0 staming at start right? So to make it double we should set Multiplier to 1.00.

But I guess devs didn't know what formula it was or whatever. After activity reward they set multiplier to 2.00, giving you 200% increase, (tripple the stamina)

We even tested it in game and indeed, one player run 3x more distance, than another with default stamina.


That's it for now.
There might be some other issues with other businesses, but so far we didn't test them all.
 
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