Did you find my installation instructions helpful?

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    Votes: 29 59.2%
  • No

    Votes: 0 0.0%
  • Sorta

    Votes: 3 6.1%
  • That garbled jibberish was intructions!?

    Votes: 1 2.0%
  • What instructions?

    Votes: 8 16.3%
  • I'm a man! I don't need no dag darn instructions!

    Votes: 8 16.3%

  • Total voters
    49
Put the files i sent you + this ones in the "1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE" folder and you're good to go.
The icon is linked to these files (below) + You must add "p_ar50.smesh" the "preload.tbl" that goes on the "optional_mod_stuff" folder to work properly. Then build the patch.

That did it, thx again :)
 
Does this mod change the string of the McManus or something, cause im not able to see the model/rifle not even the mag at all when i equip it...i see it if its on the ground but not on the player/character....dont know if its the SuperUI mod causing this issue...
 
Does this mod change the string of the McManus or something, cause im not able to see the model/rifle not even the mag at all when i equip it...i see it if its on the ground but not on the player/character....dont know if its the SuperUI mod causing this issue...
The model of the Mcmanus (Sr1 model) is part of GOTR. The clip is kinda broken due the model file smesh, is mostly invisible.
 
is there a way to fix the smesh of the sniper rifle to make it appear again? cause im talking about the RIFLE ITSELF invisible when equipped...not just the clip...
 
Try to add this in the file "preload.tbl" in your main sr2 folder. "p_sniper.smesh" "p_sniper.g_smesh". The clip forget it about since it wont appear..
do i just copy "p_sniper.smesh" "p_sniper.g_smesh" into the preload file or what? because i did that and the gun is still invisible.
 
I would love a version of this was only ads laser sites
 
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