UPDATED 2016-03-13: VERSION 3.0 - Back To Syndicate Tower This mod makes all of those non-functioning elevators actually work during free roaming mode in Saints Row: The Third. In addition, the mod opens the parking garage door to the Syndicate Tower and allows you to use those elevators. Elevators that now work include the following: Basement elevator in the Saints HQ crib All elevators in Stag PR Center (parking garage, lobby, and offices) Elevators in Technically Legal Elevator in Abandoned Office Building Elevators in Syndicate Tower (the Loren building) This package contains two versions of the mod -- both work exactly the same: Stand Alone Version - works without any other mods installed. Sandbox+ Version - works with IdolNinja's Sandbox+ for SRTT, version 1.2. In the descriptions below, the "USE" button is the "E" key on the keyboard, or the "Y" button if you are using an XBox 360 controller. HOW IT WORKS Enter an elevator Press the USE button HOW TO ACCESS SYNDICATE TOWER There are actually three different Syndicate Tower buildings used at various points during the game: Original (before mission 6, "The Belgian Problem") Saints intact (after mission 6, "The Belgian Problem") Saints destroyed (after mission 6, "The Belgian Problem") Only the original building has an interior with elevators, and only this version has been modded to open the parking garage door. To restore the original building, you can use one of the following methods to swap in each of the buildings in the list above: Stand in front of the parking garage door on the West side of Syndicate Tower until you see the prompt to "OPEN DOOR", and then press the USE button. If you're using Sandbox+, you can press 5 + END. You may need to press the button more than once until you see the message "Syndicate Tower changed to original". The garage door on the West side of Syndicate Tower will now be open. You can enter the garage and use the left-most elevator to go to the clone lab. VIDEO CAVEATS Some elevators cannot be entered, such as the Stag PR Center upper offices. In those cases you should simply walk near the elevator door until you see the prompt, and then press the USE button. Co-op players will not be transported by this mod. This mod is disabled during missions, so it shouldn't mess up missions that use the elevators. INSTALLATION Please see the included "readme.txt" file for installation instructions. VERSION HISTORY 1.0 [2015-04-30] Initial release as Sandbox+ add-on only 1.0.1 [2015-05-02] No functional changes, but added new stand-alone version to the mod package. Sandbox+ version is unchanged. 1.1 [2015-05-06] Added elevator in Abandoned Office Building. 1.1.1 [2015-05-07] No functional changes. Updated the version number in the code comments to 1.1, which I forgot to do in the previous release. 1.2 [2015-05-28] Fixed minor teleport positioning offset error. Minor dimensional tweak. No new functionality. 1.3 [2015-06-15] Fixed homies getting stuck in wall on ground floor of abandoned office building. No new functionality. 1.3.1 [2015-06-18] No functional changes, but added new Mission Replay v8 add-on version to the mod package. 2.0 [2015-08-19] Added a zone file modification to open the garage door to Syndicate Tower and enabled working elevators in Syndicate Tower. Removed stand-alone and Mission Replay versions. 2.0.1 [2015-08-24] Slightly enlarged teleporter area on roof of Syndicate Tower so entering the elevator works more reliably. 2.1 [2015-09-14] Removed the red exclamation point from next to the Syndicate Tower garage door. Only the zone files were updated. File "sr3_city.lua" is still version 2.0.1. 2.2 [2016-02-09] Added stand-alone version. Added Syndicate Tower swap function while standing in front of parking garage door. 3.0 [2016-03-13] Added prompt to press the USE button when you're in an elevator. Thanks to Fan of Saints! Note: I've also ported this mod to Saints Row IV, but it has significantly fewer elevators. As always, I really appreciate hearing any feedback about this mod. I hope you enjoy it. I'd like to express my sincere appreciation for the following people: IdolNinja and all the contributors to the Sandbox+ mod. Without the Sandbox+ mod, I never would have been able to figure out how to do this. Fan of Saints for showing me how to use the "hud_prompt()" function to display the prompts and inspiring me to create version 3.0. Thank you!