[V] IdolNinja
Volition Staff
At first I read that as Mike Watson. Has anyone else noticed that similarity?
Considering we're calling next week's trip to Volition HQ where both of us are going the "Mike W Initiative", I'd say that's a solid yes.
At first I read that as Mike Watson. Has anyone else noticed that similarity?
Here's my working version of the script that has F (melee) + Delete setup to cycle through the different times of day. As I mentioned previously, some of them will only stay around for a few seconds before fading back into the previous one, and noir simply doesn't work at all. I'm trying to troubleshoot this with Mike Wilson, but I'm open to any suggestions in the meantime on why it's not working.
That's strange. I'll try looking into this and see if there's anything special with that override.
It's not just that one. Many of them do that.
) mission_override_clear_all_temp()
set_time_of_day(0, 30)
mission_override_push_temp( "noir_tod_override.todx" )
sandboxplus_message(" Simulation set to Noir")
if CURRENT_TIME_OF_DAY == 0 then
mission_override_clear_all_temp()
set_time_of_day(0, 30)
mission_override_push_temp( "orange_tod_override.todx" )
sandboxplus_message(" Simulation set to Vengeance (midnight)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 1 then
mission_override_clear_all_temp()
set_time_of_day(0, 30)
mission_override_push_temp( "red_tod_override.todx" )
sandboxplus_message(" Simulation set to Rage (midnight)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 2 then
mission_override_clear_all_temp()
set_time_of_day(0, 30)
mission_override_push_temp( "violet_tod_override.todx" )
sandboxplus_message(" Simulation set to Reunited (very early morning)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 3 then
mission_override_clear_all_temp()
set_time_of_day(2, 30)
mission_override_push_temp( "blue_pd_tod_override.todx" )
sandboxplus_message(" Simulation set to Empowered (predawn)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 4 then
mission_override_clear_all_temp()
set_time_of_day(7, 0)
mission_override_push_temp( "sunrise_tod_override.todx" )
sandboxplus_message(" Simulation set to Free (morning)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 5 then
mission_override_clear_all_temp()
set_time_of_day(0, 30)
mission_override_push_temp( "nm_dark_tod_override.todx" )
sandboxplus_message(" Simulation set to Nightmare ( Pierce )")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 6 then
mission_override_clear_all_temp()
set_time_of_day(15, 0)
mission_override_push_temp( "nm_noon_tod_override.todx" )
sandboxplus_message(" Simulation set to Nightmare ( Pleasantville )")
CURRENT_TIME_OF_DAY = 0
end
Elementary, my dear @JokeJujitsu...I first noticed this when Mike Watson, aka IdolNinja first appearedAt first I read that as Mike Watson. Has anyone else noticed that similarity?
Idolninja, you said something about a patch we don't have yet so I can't ask for a "test" release of the morphing I suppose but I got 2 questions. One when do you THINK least it can be released this will be a thought not a final decision or to put in other words, when do you expect release for this cool update you are working on. Second can you show some screenshots of Asha morph, Shaundi, Kensi and PERHAPS the one you get turned into on Asha odarkars mission to free her from the simulation, Female version. Since you showed the male versions and due to bigger bodys I expect them to work. But these have smaller bodies so I'd love to actually SEE how it looks if you do not mind.