Saints Row 2 Juiced Patch

Hey, for the play as player morph can you make it so we can edit them because some npcs have different variants like different hairstyles accessories and clothes. it would make it easier because you have too keep swapping back and forth through some of the npc too get the exact looking one you want .
If you feel like getting your hands dirty, check out my NPC Editing guide. It will show you how to force a Variant for any NPC using <ForcedVariant>.
 
Sorry, I mean like for npc’s morphs. on the bling menu Theres a option by the juiced patch where you can play as an npc and I was wondering if you can add something in the menu for us to be able too edit the npc in game we are playing as like some brotherhood gang members have different outfit variants, accessories, colors & race and I like playing as there npc morph I wanna be able edit what variant I want sorry I don’t know how too mod.
Yeah, I get that. It would be nice, but maybe you'll be waiting a while. So I just offered up another way.

What would be cool is to have a kind of "VID Toggle" option. It would open up text input (like Juiced's LUA executer), then the user would type the number of a VID they want hidden from the Player's active model. Eg: Typing "1" would hide VID "1" (Head) for the Playa (typing it again would restore it). But if the model has been swapped for an NPC, it would instead hide whatever VID "1" is for that particular model (usually the skin parts). It wouldn't need a Save feature necessarily. It'd be an in-game tool for testing out different meshes. Just an idea for anyone who cares to take it on... (WTF are VIDs?...)

On a similar note; Imagine hiding VID "229" for the Swords on the Playa's Ronin Jackets whenever Playa wields a Samurai Sword (emulating how the Ronin NPCs work), as if Playa had drawn the Sword from their back...
 
Just curious about something that I've noticed, and I'm not sure if it's something that changed with the Juiced Patch or if it's because I was gifted a PC with better specs than my old one and has a different graphics card. With my previous PC that had an Nvidia card I remember the leather clothing and the character's lipstick having a shiny quality, which they don't have now. Is there a specific setting in Juiced that enables that detail, or is it because the graphics card I have now is a Radeon?
 
Just curious about something that I've noticed, and I'm not sure if it's something that changed with the Juiced Patch or if it's because I was gifted a PC with better specs than my old one and has a different graphics card. With my previous PC that had an Nvidia card I remember the leather clothing and the character's lipstick having a shiny quality, which they don't have now. Is there a specific setting in Juiced that enables that detail, or is it because the graphics card I have now is a Radeon?
I remember CabooseSayzWTF explaining to me that there are differences in how Nvidia and AMD cards render Material properties in this game. This was either referring to the transparency of the Saint Of All Saints statue in Saints HQ Stage 3, or the WineGlass fix. (Caboose originally uploaded an alternate fix to the Juiced WineGlass fix, but it didn't work on Nvidia cards, so he removed it.)

I'm on Nvidia, but GotR contains a few fixes for Vanilla game mesh issues. One of those I found recently was the leather sheen on the Flasher Coat. In the Vanilla PC port on Nvidia, it appears matte. With GotR, it looks how it does on console. (I'm not sure what tools IdolNinja or the GotR team used for this, but you can see the differences in the hex for the .cmesh in HxD.)

I would recommend disabling the "JUICED - Shaders" mod folder (just add an "x" to the folder name), just to see if it makes anything better or worse.
 
I would recommend disabling the "JUICED - Shaders" mod folder (just add an "x" to the folder name), just to see if it makes anything better or worse.
Tried this and it didn't seem to make any kind of difference.

And one other question: is there a limit to how many customization mods you can have installed? Cause I tried to install Many More Makeup Colors and Even More Hair Colors and it crashed during loading, so I removed the Hair Colors mod and it loaded fine.
 
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And one other question: is there a limit to how many customization mods you can have installed?
There's no limit to the amount of modded files you can have installed, but only one of each file can be installed/active at a time, otherwise there will be file conflicts, which will crash the game before reaching the main menu.
Cause I tried to install Many More Makeup Colors and Even More Hair Colors and it crashed during loading, so I removed the Hair Colors mod and it loaded fine.
Hair Color mods require two files; "player_creation_hair_color.xtbl" will reference pigments in "hair_color_pool.xtbl" by name. Both of these files must be installed together. Make sure neither of these files are being overidden.

If your game crashes while loading a save (after the main menu), this indicates a conflict with the save file. You may have purchased clothing, or applied hair or make-up colors which no longer exist in the modded files you've installed. Make sure to save your game with only Vanilla game colors applied to your character, and remove any clothing from your wardrobe which contains non-Vanilla colors before installing a new colors mod.
 
Hello! So I tried to modify some cars variations, weights by directly modifying files like: car_4dr_police01.xtbl, CAR_4DR_TAXI01.xtbl
but it doesn't seem to work at all with Juiced (or I just don't know how to modify them right), I tried both creating custom patch through GoTR, and just putting them in Mods folder. Spawned cars appear the same anyways.
 
Hello! So I tried to modify some cars variations, weights by directly modifying files like: car_4dr_police01.xtbl, CAR_4DR_TAXI01.xtbl
but it doesn't seem to work at all with Juiced (or I just don't know how to modify them right), I tried both creating custom patch through GoTR, and just putting them in Mods folder. Spawned cars appear the same anyways.
to edit vehicle files, modifying their .xtbl isnt enough. You need to create an .cvtf file of that vehicle (in this case, police car and taxi)
 
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