Saints Row 2 Juiced Patch

Just a question: is it possible to install individual mods that aren't included in M2M or GotR? Like one that I'd really like to use is the Independant Eyebrows mod, but when I tried adding it into the 'mods' folder and adding it to the loose.txt file, it didn't seem to work, so I was just wondering if that can be done or not.
 
Mostly yes, you just need to watch out for file conflicts & preload.tbl shenanigans (if any). Most problems are caused by two mods using the same files and thus would need WinMerge-ing
 
Just a question: is it possible to install individual mods that aren't included in M2M or GotR? Like one that I'd really like to use is the Independant Eyebrows mod, but when I tried adding it into the 'mods' folder and adding it to the loose.txt file, it didn't seem to work, so I was just wondering if that can be done or not.
Like reina3 said, u need to confirm if those mods have the same files, which might conflict. If you want to use Independant Eyebrows with M2M for example, you need to compare its files and see which one it causes a conflict.

You can always try to edit those files ofc
 
Just a question: is it possible to install individual mods that aren't included in M2M or GotR? Like one that I'd really like to use is the Independant Eyebrows mod, but when I tried adding it into the 'mods' folder and adding it to the loose.txt file, it didn't seem to work, so I was just wondering if that can be done or not.
As mentioned above, It depends on file conflicts. There are two methods of achieving independent eyebrow colours:

- Singa's mod moves eyebrow items into the facial hair categories so they can share the facial hair colours (via customization_items.xtbl).
- Natural Hair-colour Studio changes the hair colour region assignments directly (via pcr01.lua). HS:Evo also does this by default.
 
Hey, for the play as player morph can you make it so we can edit them because some npcs have different variants like different hairstyles accessories and clothes. it would make it easier because you have too keep swapping back and forth through some of the npc too get the exact looking one you want .
 
Hey, for the play as player morph can you make it so we can edit them because some npcs have different variants like different hairstyles accessories and clothes. it would make it easier because you have too keep swapping back and forth through some of the npc too get the exact looking one you want .
If you feel like getting your hands dirty, check out my NPC Editing guide. It will show you how to force a Variant for any NPC using <ForcedVariant>.
 
If you feel like getting your hands dirty, check out my NPC Editing guide. It will show you how to force a Variant for any NPC using <ForcedVariant>.
Sorry, I mean like for npc’s morphs. on the bling menu Theres a option by the juiced patch where you can play as an npc and I was wondering if you can add something in the menu for us to be able too edit the npc in game we are playing as like some brotherhood gang members have different outfit variants, accessories, colors & race and I like playing as there npc morph I wanna be able edit what variant I want sorry I don’t know how too mod.
 
Sorry, I mean like for npc’s morphs. on the bling menu Theres a option by the juiced patch where you can play as an npc and I was wondering if you can add something in the menu for us to be able too edit the npc in game we are playing as like some brotherhood gang members have different outfit variants, accessories, colors & race and I like playing as there npc morph I wanna be able edit what variant I want sorry I don’t know how too mod.
Yeah, I get that. It would be nice, but maybe you'll be waiting a while. So I just offered up another way.

What would be cool is to have a kind of "VID Toggle" option. It would open up text input (like Juiced's LUA executer), then the user would type the number of a VID they want hidden from the Player's active model. Eg: Typing "1" would hide VID "1" (Head) for the Playa (typing it again would restore it). But if the model has been swapped for an NPC, it would instead hide whatever VID "1" is for that particular model (usually the skin parts). It wouldn't need a Save feature necessarily. It'd be an in-game tool for testing out different meshes. Just an idea for anyone who cares to take it on... (WTF are VIDs?...)

On a similar note; Imagine hiding VID "229" for the Swords on the Playa's Ronin Jackets whenever Playa wields a Samurai Sword (emulating how the Ronin NPCs work), as if Playa had drawn the Sword from their back...
 
Just curious about something that I've noticed, and I'm not sure if it's something that changed with the Juiced Patch or if it's because I was gifted a PC with better specs than my old one and has a different graphics card. With my previous PC that had an Nvidia card I remember the leather clothing and the character's lipstick having a shiny quality, which they don't have now. Is there a specific setting in Juiced that enables that detail, or is it because the graphics card I have now is a Radeon?
 
Just curious about something that I've noticed, and I'm not sure if it's something that changed with the Juiced Patch or if it's because I was gifted a PC with better specs than my old one and has a different graphics card. With my previous PC that had an Nvidia card I remember the leather clothing and the character's lipstick having a shiny quality, which they don't have now. Is there a specific setting in Juiced that enables that detail, or is it because the graphics card I have now is a Radeon?
I remember CabooseSayzWTF explaining to me that there are differences in how Nvidia and AMD cards render Material properties in this game. This was either referring to the transparency of the Saint Of All Saints statue in Saints HQ Stage 3, or the WineGlass fix. (Caboose originally uploaded an alternate fix to the Juiced WineGlass fix, but it didn't work on Nvidia cards, so he removed it.)

I'm on Nvidia, but GotR contains a few fixes for Vanilla game mesh issues. One of those I found recently was the leather sheen on the Flasher Coat. In the Vanilla PC port on Nvidia, it appears matte. With GotR, it looks how it does on console. (I'm not sure what tools IdolNinja or the GotR team used for this, but you can see the differences in the hex for the .cmesh in HxD.)

I would recommend disabling the "JUICED - Shaders" mod folder (just add an "x" to the folder name), just to see if it makes anything better or worse.
 
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