Revamped Car Physics for Sr2

Discussion in 'Mod Releases' started by [GoSP] Jon, Jul 5, 2013.

  1. [GoSP] Jon

    [GoSP] Jon Screw you all

    Like my corresponding SRTT mod, this removes all angular damping on vehicles.
    This means cars can turn, flip, and roll in all their proper glory in a more natural way.

    You MUST install this with Gentlemen of the Row. Place the files in the included Zip into
    Then build the patch accordingly.

    DO NOT use the kbam handling mod included with GotR if you want this to work!!

    NOTE: I am certainly not done with this mod. There are more updates to come, and I'm going to be fixing a lot of bugs and tweaking the handling on cars that have big issues right now (like the Attrazione)

    1.0: initial release
    1.1: Fixed the Magma being way too sensitive, fixed Hammerhead understeer

    Attached Files:

    Last edited: Aug 12, 2013
    pleasegofuk and Fan of Saints like this.
  2. [GoSP] Jon

    [GoSP] Jon Screw you all

  3. I am confused by the installation instructions. I should remove the KBAM fix in GOTR, but I see no option to add this. Does everything in the "modders put your own mods" folder get added automatically?
  4. [GoSP] Jon

    [GoSP] Jon Screw you all

    It gets built in to the patch automatically. It does not show up in the menu.
  5. I see two zip files with what appears to be similar files. Which one do I unzip?
  6. [GoSP] Jon

    [GoSP] Jon Screw you all
    "1p1" stands for one "one point one"

    EDIT: I changed the file names to make more sense.
  7. [V] IdolNinja

    [V] IdolNinja Volition Staff

    Stop trying to be fancy and just name things correctly so it makes sense.
  8. [GoSP] Jon

    [GoSP] Jon Screw you all

    1.1 isn't standard naming convention? Since when?
  9. Is there a reason to offer 1.0 and 1.1?
  10. Arglaar

    Arglaar Nitpicking Bastard Staff Member

    Some people might like the hyper-sensitivity of the 1.0 release?
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