Random Encounters Mod [with STAG,SWAT,old gangs and more]

Hi xQd,

Firstly I'd like to say thanks for making this mod - it's certainly made things more fun - blowing up Zin and old enemies is a great way to get revenge on them :)

I've got an issue that perhaps you could help me with please - I've tried to turn off the superpowers disable in the enc_player_superpowers_disable() function in sr3_city.lua, either by cutting out the function using Notepad++ or by commenting out the whole function (using --) and then saving it, but on playing, the 'enemies incoming' messages play but no hostiles spawn. Is there something I'm doing wrong with the commenting out, like should I just be commenting the 1st (function enc_player_superpowers_disable()) line? The only other mod I've got loaded is Mikado's clothing fixes and have updated the game via Steam.

Thanks
Echo
 
Thanks for this mod! It's chaotic fun. What is the simplest way to increase enemy spawn probabilities and counts? I want to be swarmed with 100 Genkis at once to fend off!

Also, what's your recommended method of always keeping superpower enabled? As Echo mentioned, I'm having problems too.
 
Random encounters mod only adds like 5 new characters in character.xtbl...
(Above quote is from a post in the NPC Behaviour and Spawn Mod thread) I tried comparing NPC BSM's and Random Encounter's character.xtbl file and it seems that these are the new characters added by Random Encounters:
HTML:
 <Character><Name>npc_sp_brotherh</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>generic_male_brotherhood01</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character>
    <Character><Name>npc_sp_vicek</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>luchadors_male_vicegang2</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character>
    <Character><Name>npc_sp_decker</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>deckers_male_jack</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character>
    <Character><Name>npc_alien_sp_special</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>aliens_male_aliensp</Character><Spawn_Info_Rank>Homie - Donnie</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Flags><Flag>use_bone_constraints</Flag><Flag>use_gang_color_scheme</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>no_instagib</Flag><Flag>no_ambient_spawning</Flag><Flag>has_super_powers</Flag><Flag>ungrabbable</Flag><Flag>never_catch_fire</Flag><Flag>immune_to_shrink</Flag><Flag>thaw_on_hit</Flag><Flag>use_short_thaw_timer</Flag><Flag>suppress_synced_attacks</Flag><Flag>never_drop_weapon</Flag></Flags><Filters><Gender>Male</Gender></Filters><StreamCategory>Spawnable Luchadores</StreamCategory><Firearm_Damage_Multiplier>2.5</Firearm_Damage_Multiplier><Color_Palette>NPC_Aliens_custom_specialist</Color_Palette><behavior_override>Super Enemy Boss</behavior_override><cid_shield_priority>3</cid_shield_priority></Character>
    <Character><Name>npc_virus1</Name><_Editor><Category>Entries:Hitman_Targets_and_Anti_A-Team</Category></_Editor><Character>generic_male_bones</Character><Spawn_Info_Rank>Super Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>npc_bones2</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>has_super_powers</Flag><Flag>no_instagib</Flag><Flag>immune_to_shrink</Flag><Flag>thaw_on_hit</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><Headshot_Multiplier>1.5</Headshot_Multiplier><Persona_Override>Morningstar_WM_05</Persona_Override></Character>
    <Character><Name>npc_sp_cop</Name><_Editor><Category>Entries:LawEnforcement:Police</Category></_Editor><Character>npc_cop_alejandro</Character><Filters><CharacterType>beat_cop</CharacterType><Gender>Male</Gender><Race>White</Race></Filters><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Police</Team><AI_Personality>police offensive</AI_Personality><Flags><Flag>use_gang_color_scheme</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>no_ambient_spawning</Flag><Flag>ungrabbable</Flag><Flag>has_super_powers</Flag><Flag>no_instagib</Flag></Flags><Color_Palette>NPC_Police</Color_Palette><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>1.0</Firearm_Damage_Multiplier><behavior_override>Super TK and Stomp</behavior_override><cid_shield_priority>0</cid_shield_priority></Character>
Is this correct? If yes, is it 'safe' to merge this part of Random Encounter's chracter.xtbl file to NPC BSM's character.xtbl file?
 
(Above quote is from a post in the NPC Behaviour and Spawn Mod thread) I tried comparing NPC BSM's and Random Encounter's character.xtbl file and it seems that these are the new characters added by Random Encounters:
HTML:
 <Character><Name>npc_sp_brotherh</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>generic_male_brotherhood01</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character>
    <Character><Name>npc_sp_vicek</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>luchadors_male_vicegang2</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character>
    <Character><Name>npc_sp_decker</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>deckers_male_jack</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character>
    <Character><Name>npc_alien_sp_special</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>aliens_male_aliensp</Character><Spawn_Info_Rank>Homie - Donnie</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Flags><Flag>use_bone_constraints</Flag><Flag>use_gang_color_scheme</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>no_instagib</Flag><Flag>no_ambient_spawning</Flag><Flag>has_super_powers</Flag><Flag>ungrabbable</Flag><Flag>never_catch_fire</Flag><Flag>immune_to_shrink</Flag><Flag>thaw_on_hit</Flag><Flag>use_short_thaw_timer</Flag><Flag>suppress_synced_attacks</Flag><Flag>never_drop_weapon</Flag></Flags><Filters><Gender>Male</Gender></Filters><StreamCategory>Spawnable Luchadores</StreamCategory><Firearm_Damage_Multiplier>2.5</Firearm_Damage_Multiplier><Color_Palette>NPC_Aliens_custom_specialist</Color_Palette><behavior_override>Super Enemy Boss</behavior_override><cid_shield_priority>3</cid_shield_priority></Character>
    <Character><Name>npc_virus1</Name><_Editor><Category>Entries:Hitman_Targets_and_Anti_A-Team</Category></_Editor><Character>generic_male_bones</Character><Spawn_Info_Rank>Super Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>npc_bones2</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>has_super_powers</Flag><Flag>no_instagib</Flag><Flag>immune_to_shrink</Flag><Flag>thaw_on_hit</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><Headshot_Multiplier>1.5</Headshot_Multiplier><Persona_Override>Morningstar_WM_05</Persona_Override></Character>
    <Character><Name>npc_sp_cop</Name><_Editor><Category>Entries:LawEnforcement:Police</Category></_Editor><Character>npc_cop_alejandro</Character><Filters><CharacterType>beat_cop</CharacterType><Gender>Male</Gender><Race>White</Race></Filters><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Police</Team><AI_Personality>police offensive</AI_Personality><Flags><Flag>use_gang_color_scheme</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>no_ambient_spawning</Flag><Flag>ungrabbable</Flag><Flag>has_super_powers</Flag><Flag>no_instagib</Flag></Flags><Color_Palette>NPC_Police</Color_Palette><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>1.0</Firearm_Damage_Multiplier><behavior_override>Super TK and Stomp</behavior_override><cid_shield_priority>0</cid_shield_priority></Character>
Is this correct? If yes, is it 'safe' to merge this part of Random Encounter's chracter.xtbl file to NPC BSM's character.xtbl file?
Yeah those are the only changes that I did,so it's safe to merge it with whatever you wanna.
 
Questions:
  • Do enemies spawned by other mods count as kills for the purposes of the cash reward system? I'm asking because I'm using this with the NPC Behaviour and Spawn Mod and that mod spawns gang members and other NPCs that join in attacking me when I get a random encounter caused by this mod.
  • As per my post above, I have merged this mod's character.xtbl file with NPC BSM's. However, notoriety_spawn.xtbl seems to be a lot harder to merge (lots of differences between the two files). If I decide to go with NPC BSM's notoriety_spawn.xtbl instead, what will I miss from this mod? Will I miss specific NPCs/vehicles spawned by this mod's random encounters?
  • I went over NPC BSM v.15's and this mod's notoriety_spawn.xtbl and from comparing them through WinMerge, it seems to me that these are the lines that the Random Encounters Mod adds (not including the differences - as there are too many). Is it 'safe' if I merge these to NPC BSM's notoriety_spawn.xtbl? Am I missing some lines?
Line 716
HTML:
            </morphs>
        <spawn_flags>
            </spawn_flags>
        <_Editor>
            <Category>Missions:Regular Notoriety</Category>
            </_Editor>
        </Entry>
    <Entry>
        <Name>police act 3 lvl 4</Name>
        <custom_level>False</custom_level>
        <act>3</act>
        <level>4</level>
        <team>Police</team>
        <wave_contents>
            <wave_contents_elm>
                <wave_id>0</wave_id>
                <num_vehicles>1</num_vehicles>
                <vehicle_name>sp_ufo03</vehicle_name>
                <next_spawn_delay>20</next_spawn_delay>
                <variant_name>average</variant_name>
                <Occupants>
                    <driver>npc_alien_grunt01</driver>
                    </Occupants>
                </wave_contents_elm>
            <wave_contents_elm>
                <wave_id>0</wave_id>
                <num_vehicles>1</num_vehicles>
                <next_spawn_delay>30</next_spawn_delay>
                <variant_name>average</variant_name>
                <Occupants>
                    <driver>npc_alien_marauder</driver>
                    </Occupants>
                </wave_contents_elm>
            </wave_contents>
        <morphs>

Line 1273
HTML:
                <wave_id>0</wave_id>
                </wave_contents_elm>
            <wave_contents_elm>
                <vehicle_name>car_4dr_standard04</vehicle_name>
                <variant_name>Fully Customizable</variant_name>
                <pass1></pass1>
                <Occupants>
                    <driver>npc_ped_mascot04</driver>
                    <passenger1>npc_ped_mascot06</passenger1>
                    <passenger2>npc_ped_mascot08</passenger2>
                    <passenger3>npc_ped_mascot07</passenger3>
                    </Occupants>
                <num_vehicles>2</num_vehicles>
                <next_spawn_delay>15</next_spawn_delay>

Line 1305
HTML:
                <vehicle_name>hovercraft_4dr_01</vehicle_name>
                <variant_name>minusturret</variant_name>
                <driver>npc_alien_grunt01</driver>
                <pass1></pass1>
                <Occupants>
                    <driver>npc_alien_sp_special</driver>
                    </Occupants>
                <num_vehicles>1</num_vehicles>
                <next_spawn_delay>30</next_spawn_delay>
                <wave_id>0</wave_id>
                </wave_contents_elm>
            <wave_contents_elm>

Line 2072
HTML:
        </Entry>
    <Entry>
        <Name>stag_shit</Name>
        <wave_contents>
            <wave_contents_elm>
                <vehicle_name>suv_4dr_02</vehicle_name>
                <variant_name>STAG</variant_name>
                <driver></driver>
                <pass1></pass1>
                <Occupants>
                    <driver>npc_stag_male_soldier2b</driver>
                    <passenger1>npc_stag_male_soldier</passenger1>
                    <passenger2>npc_stag_fem_soldier2b</passenger2>
                    </Occupants>
                <wave_id>0</wave_id>
                <num_vehicles>1</num_vehicles>
                <next_spawn_delay>15</next_spawn_delay>
                </wave_contents_elm>
            <wave_contents_elm>
                <wave_id>0</wave_id>
                <num_vehicles>1</num_vehicles>
                <vehicle_name>suv_4dr_02</vehicle_name>
                <next_spawn_delay>15</next_spawn_delay>
                <variant_name>STAG</variant_name>
                <Occupants>
                    <driver>npc_stag_male_soldier2b</driver>
                    <passenger1>npc_stag_male_soldier</passenger1>
                    <passenger2>npc_stag_fem_soldier2b</passenger2>
                    </Occupants>
                </wave_contents_elm>
            <wave_contents_elm>
                <wave_id>0</wave_id>
                <num_vehicles>1</num_vehicles>
                <vehicle_name>suv_4dr_02</vehicle_name>
                <next_spawn_delay>15</next_spawn_delay>
                <variant_name>STAG_Riot</variant_name>
                <Occupants>
                    <driver>npc_stag_male_soldier2b</driver>
                    <passenger1>npc_stag_male_soldier</passenger1>
                    <passenger2>npc_stag_fem_soldier2b</passenger2>
                    </Occupants>
                </wave_contents_elm>
            <wave_contents_elm>
                <vehicle_name>sp_tank03</vehicle_name>
                <variant_name>average</variant_name>
                <driver></driver>
                <pass1></pass1>
                <Occupants>
                    <driver>npc_stag_male_soldier2b</driver>
                    <passenger1>npc_stag_male_soldier</passenger1>
                    </Occupants>
                <wave_id>1</wave_id>
                <num_vehicles>1</num_vehicles>
                <next_spawn_delay>35</next_spawn_delay>
                </wave_contents_elm>
            <wave_contents_elm>
                <wave_id>1</wave_id>
                <num_vehicles>1</num_vehicles>
                <vehicle_name>sp_vtol01</vehicle_name>
                <next_spawn_delay>35</next_spawn_delay>
                <variant_name>average</variant_name>
                <Occupants>
                    <driver>npc_stag_male_soldier2b</driver>
                    </Occupants>
                </wave_contents_elm>
            </wave_contents>
        <spawn_flags>
            </spawn_flags>
        <_Editor>
            <Category>Missions:Activities</Category>
            </_Editor>
        <team>STAG</team>
        <act>0</act>
        <level>0</level>
        <morphs></morphs>
        <custom_level>False</custom_level>
        </Entry>
            <Entry>
        <Name>swat_shit</Name>
        <wave_contents>
            <wave_contents_elm>
                <vehicle_name>van_2dr_riot02</vehicle_name>
                <variant_name>SWAT</variant_name>
                <driver></driver>
                <pass1></pass1>
                <Occupants>
                    <driver>npc_cop_SWAT01_mw</driver>
                    <passenger1>npc_cop_SWAT01_mw</passenger1>
                    </Occupants>
                <wave_id>0</wave_id>
                <num_vehicles>1</num_vehicles>
                <next_spawn_delay>15</next_spawn_delay>
                </wave_contents_elm>
            <wave_contents_elm>
                <vehicle_name>van_2dr_riot02</vehicle_name>
                <variant_name>SWAT</variant_name>
                <driver></driver>
                <pass1></pass1>
                <Occupants>
                    <driver>npc_cop_SWAT01_mw</driver>
                    <passenger1>npc_cop_SWAT01_mw</passenger1>
                    </Occupants>
                <wave_id>0</wave_id>
                <num_vehicles>1</num_vehicles>
                <next_spawn_delay>15</next_spawn_delay>
                </wave_contents_elm>
            <wave_contents_elm>
                <vehicle_name>heli_fighter_03</vehicle_name>
                <variant_name>SWAT</variant_name>
                <driver></driver>
                <pass1></pass1>
                <Occupants>
                    <driver>npc_cop_SWAT01_mw</driver>
                    <passenger2>npc_cop_SWAT01_mw</passenger2>
                    <passenger3>npc_cop_SWAT01_mw</passenger3>
                    <passenger4>npc_cop_SWAT01_mw</passenger4>
                    <passenger5>npc_cop_SWAT01_mw</passenger5>
                    </Occupants>
                <wave_id>1</wave_id>
                <num_vehicles>1</num_vehicles>
                <next_spawn_delay>35</next_spawn_delay>
                </wave_contents_elm>
            <wave_contents_elm>
                <wave_id>1</wave_id>
                <num_vehicles>1</num_vehicles>
                <vehicle_name>sp_apc01</vehicle_name>
                <next_spawn_delay>20</next_spawn_delay>
                <variant_name>Police</variant_name>
                <Occupants>
                    <driver>npc_cop_SWAT01_mw</driver>
                    <passenger1>npc_cop_SWAT01_mw</passenger1>
                    <passenger2>npc_cop_SWAT01_mw</passenger2>
                    <passenger3>npc_cop_SWAT01_mw</passenger3>
                    </Occupants>
                </wave_contents_elm>
            </wave_contents>
        <spawn_flags>
            </spawn_flags>
        <_Editor>
            <Category>Missions:Activities</Category>
            </_Editor>
        <team>Police</team>
        <act>0</act>
        <level>0</level>
        <morphs></morphs>
        <custom_level>False</custom_level>
 
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