Police and SWAT boats would be awesome to add!
Do enemies that come riding the Crusader tank spawn with this mod?
(Above quote is from a post in the NPC Behaviour and Spawn Mod thread) I tried comparing NPC BSM's and Random Encounter's character.xtbl file and it seems that these are the new characters added by Random Encounters:Random encounters mod only adds like 5 new characters in character.xtbl...
<Character><Name>npc_sp_brotherh</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>generic_male_brotherhood01</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character>
<Character><Name>npc_sp_vicek</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>luchadors_male_vicegang2</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character>
<Character><Name>npc_sp_decker</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>deckers_male_jack</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character>
<Character><Name>npc_alien_sp_special</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>aliens_male_aliensp</Character><Spawn_Info_Rank>Homie - Donnie</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Flags><Flag>use_bone_constraints</Flag><Flag>use_gang_color_scheme</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>no_instagib</Flag><Flag>no_ambient_spawning</Flag><Flag>has_super_powers</Flag><Flag>ungrabbable</Flag><Flag>never_catch_fire</Flag><Flag>immune_to_shrink</Flag><Flag>thaw_on_hit</Flag><Flag>use_short_thaw_timer</Flag><Flag>suppress_synced_attacks</Flag><Flag>never_drop_weapon</Flag></Flags><Filters><Gender>Male</Gender></Filters><StreamCategory>Spawnable Luchadores</StreamCategory><Firearm_Damage_Multiplier>2.5</Firearm_Damage_Multiplier><Color_Palette>NPC_Aliens_custom_specialist</Color_Palette><behavior_override>Super Enemy Boss</behavior_override><cid_shield_priority>3</cid_shield_priority></Character>
<Character><Name>npc_virus1</Name><_Editor><Category>Entries:Hitman_Targets_and_Anti_A-Team</Category></_Editor><Character>generic_male_bones</Character><Spawn_Info_Rank>Super Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>npc_bones2</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>has_super_powers</Flag><Flag>no_instagib</Flag><Flag>immune_to_shrink</Flag><Flag>thaw_on_hit</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><Headshot_Multiplier>1.5</Headshot_Multiplier><Persona_Override>Morningstar_WM_05</Persona_Override></Character>
<Character><Name>npc_sp_cop</Name><_Editor><Category>Entries:LawEnforcement:Police</Category></_Editor><Character>npc_cop_alejandro</Character><Filters><CharacterType>beat_cop</CharacterType><Gender>Male</Gender><Race>White</Race></Filters><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Police</Team><AI_Personality>police offensive</AI_Personality><Flags><Flag>use_gang_color_scheme</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>no_ambient_spawning</Flag><Flag>ungrabbable</Flag><Flag>has_super_powers</Flag><Flag>no_instagib</Flag></Flags><Color_Palette>NPC_Police</Color_Palette><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>1.0</Firearm_Damage_Multiplier><behavior_override>Super TK and Stomp</behavior_override><cid_shield_priority>0</cid_shield_priority></Character>
Yeah those are the only changes that I did,so it's safe to merge it with whatever you wanna.(Above quote is from a post in the NPC Behaviour and Spawn Mod thread) I tried comparing NPC BSM's and Random Encounter's character.xtbl file and it seems that these are the new characters added by Random Encounters:
Is this correct? If yes, is it 'safe' to merge this part of Random Encounter's chracter.xtbl file to NPC BSM's character.xtbl file?HTML:<Character><Name>npc_sp_brotherh</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>generic_male_brotherhood01</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character> <Character><Name>npc_sp_vicek</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>luchadors_male_vicegang2</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character> <Character><Name>npc_sp_decker</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>deckers_male_jack</Character><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>NPC_Pedestrian</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>never_drop_weapon</Flag><Flag>has_super_powers</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><behavior_override>Super Enemies</behavior_override><Persona_Override>Young_BM_03</Persona_Override></Character> <Character><Name>npc_alien_sp_special</Name><_Editor><Category>Entries:Aliens</Category></_Editor><Character>aliens_male_aliensp</Character><Spawn_Info_Rank>Homie - Donnie</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Flags><Flag>use_bone_constraints</Flag><Flag>use_gang_color_scheme</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>no_instagib</Flag><Flag>no_ambient_spawning</Flag><Flag>has_super_powers</Flag><Flag>ungrabbable</Flag><Flag>never_catch_fire</Flag><Flag>immune_to_shrink</Flag><Flag>thaw_on_hit</Flag><Flag>use_short_thaw_timer</Flag><Flag>suppress_synced_attacks</Flag><Flag>never_drop_weapon</Flag></Flags><Filters><Gender>Male</Gender></Filters><StreamCategory>Spawnable Luchadores</StreamCategory><Firearm_Damage_Multiplier>2.5</Firearm_Damage_Multiplier><Color_Palette>NPC_Aliens_custom_specialist</Color_Palette><behavior_override>Super Enemy Boss</behavior_override><cid_shield_priority>3</cid_shield_priority></Character> <Character><Name>npc_virus1</Name><_Editor><Category>Entries:Hitman_Targets_and_Anti_A-Team</Category></_Editor><Character>generic_male_bones</Character><Spawn_Info_Rank>Super Enemies</Spawn_Info_Rank><Team>Luchadores</Team><AI_Personality>gang offensive</AI_Personality><Filters><Gender>Male</Gender><Race>Black</Race></Filters><Color_Palette>npc_bones2</Color_Palette><Flags><Flag>no_ambient_spawning</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>ungrabbable</Flag><Flag>has_super_powers</Flag><Flag>no_instagib</Flag><Flag>immune_to_shrink</Flag><Flag>thaw_on_hit</Flag><Flag>use_short_thaw_timer</Flag></Flags><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>2.0</Firearm_Damage_Multiplier><Headshot_Multiplier>1.5</Headshot_Multiplier><Persona_Override>Morningstar_WM_05</Persona_Override></Character> <Character><Name>npc_sp_cop</Name><_Editor><Category>Entries:LawEnforcement:Police</Category></_Editor><Character>npc_cop_alejandro</Character><Filters><CharacterType>beat_cop</CharacterType><Gender>Male</Gender><Race>White</Race></Filters><Spawn_Info_Rank>SPFC Enemies</Spawn_Info_Rank><Team>Police</Team><AI_Personality>police offensive</AI_Personality><Flags><Flag>use_gang_color_scheme</Flag><Flag>use_knees_and_elbows</Flag><Flag>use_leg_bone_constraints</Flag><Flag>no_ambient_spawning</Flag><Flag>ungrabbable</Flag><Flag>has_super_powers</Flag><Flag>no_instagib</Flag></Flags><Color_Palette>NPC_Police</Color_Palette><StreamCategory>Non Ambiently Spawnable</StreamCategory><Firearm_Damage_Multiplier>1.0</Firearm_Damage_Multiplier><behavior_override>Super TK and Stomp</behavior_override><cid_shield_priority>0</cid_shield_priority></Character>
</morphs>
<spawn_flags>
</spawn_flags>
<_Editor>
<Category>Missions:Regular Notoriety</Category>
</_Editor>
</Entry>
<Entry>
<Name>police act 3 lvl 4</Name>
<custom_level>False</custom_level>
<act>3</act>
<level>4</level>
<team>Police</team>
<wave_contents>
<wave_contents_elm>
<wave_id>0</wave_id>
<num_vehicles>1</num_vehicles>
<vehicle_name>sp_ufo03</vehicle_name>
<next_spawn_delay>20</next_spawn_delay>
<variant_name>average</variant_name>
<Occupants>
<driver>npc_alien_grunt01</driver>
</Occupants>
</wave_contents_elm>
<wave_contents_elm>
<wave_id>0</wave_id>
<num_vehicles>1</num_vehicles>
<next_spawn_delay>30</next_spawn_delay>
<variant_name>average</variant_name>
<Occupants>
<driver>npc_alien_marauder</driver>
</Occupants>
</wave_contents_elm>
</wave_contents>
<morphs>
<wave_id>0</wave_id>
</wave_contents_elm>
<wave_contents_elm>
<vehicle_name>car_4dr_standard04</vehicle_name>
<variant_name>Fully Customizable</variant_name>
<pass1></pass1>
<Occupants>
<driver>npc_ped_mascot04</driver>
<passenger1>npc_ped_mascot06</passenger1>
<passenger2>npc_ped_mascot08</passenger2>
<passenger3>npc_ped_mascot07</passenger3>
</Occupants>
<num_vehicles>2</num_vehicles>
<next_spawn_delay>15</next_spawn_delay>
<vehicle_name>hovercraft_4dr_01</vehicle_name>
<variant_name>minusturret</variant_name>
<driver>npc_alien_grunt01</driver>
<pass1></pass1>
<Occupants>
<driver>npc_alien_sp_special</driver>
</Occupants>
<num_vehicles>1</num_vehicles>
<next_spawn_delay>30</next_spawn_delay>
<wave_id>0</wave_id>
</wave_contents_elm>
<wave_contents_elm>
</Entry>
<Entry>
<Name>stag_shit</Name>
<wave_contents>
<wave_contents_elm>
<vehicle_name>suv_4dr_02</vehicle_name>
<variant_name>STAG</variant_name>
<driver></driver>
<pass1></pass1>
<Occupants>
<driver>npc_stag_male_soldier2b</driver>
<passenger1>npc_stag_male_soldier</passenger1>
<passenger2>npc_stag_fem_soldier2b</passenger2>
</Occupants>
<wave_id>0</wave_id>
<num_vehicles>1</num_vehicles>
<next_spawn_delay>15</next_spawn_delay>
</wave_contents_elm>
<wave_contents_elm>
<wave_id>0</wave_id>
<num_vehicles>1</num_vehicles>
<vehicle_name>suv_4dr_02</vehicle_name>
<next_spawn_delay>15</next_spawn_delay>
<variant_name>STAG</variant_name>
<Occupants>
<driver>npc_stag_male_soldier2b</driver>
<passenger1>npc_stag_male_soldier</passenger1>
<passenger2>npc_stag_fem_soldier2b</passenger2>
</Occupants>
</wave_contents_elm>
<wave_contents_elm>
<wave_id>0</wave_id>
<num_vehicles>1</num_vehicles>
<vehicle_name>suv_4dr_02</vehicle_name>
<next_spawn_delay>15</next_spawn_delay>
<variant_name>STAG_Riot</variant_name>
<Occupants>
<driver>npc_stag_male_soldier2b</driver>
<passenger1>npc_stag_male_soldier</passenger1>
<passenger2>npc_stag_fem_soldier2b</passenger2>
</Occupants>
</wave_contents_elm>
<wave_contents_elm>
<vehicle_name>sp_tank03</vehicle_name>
<variant_name>average</variant_name>
<driver></driver>
<pass1></pass1>
<Occupants>
<driver>npc_stag_male_soldier2b</driver>
<passenger1>npc_stag_male_soldier</passenger1>
</Occupants>
<wave_id>1</wave_id>
<num_vehicles>1</num_vehicles>
<next_spawn_delay>35</next_spawn_delay>
</wave_contents_elm>
<wave_contents_elm>
<wave_id>1</wave_id>
<num_vehicles>1</num_vehicles>
<vehicle_name>sp_vtol01</vehicle_name>
<next_spawn_delay>35</next_spawn_delay>
<variant_name>average</variant_name>
<Occupants>
<driver>npc_stag_male_soldier2b</driver>
</Occupants>
</wave_contents_elm>
</wave_contents>
<spawn_flags>
</spawn_flags>
<_Editor>
<Category>Missions:Activities</Category>
</_Editor>
<team>STAG</team>
<act>0</act>
<level>0</level>
<morphs></morphs>
<custom_level>False</custom_level>
</Entry>
<Entry>
<Name>swat_shit</Name>
<wave_contents>
<wave_contents_elm>
<vehicle_name>van_2dr_riot02</vehicle_name>
<variant_name>SWAT</variant_name>
<driver></driver>
<pass1></pass1>
<Occupants>
<driver>npc_cop_SWAT01_mw</driver>
<passenger1>npc_cop_SWAT01_mw</passenger1>
</Occupants>
<wave_id>0</wave_id>
<num_vehicles>1</num_vehicles>
<next_spawn_delay>15</next_spawn_delay>
</wave_contents_elm>
<wave_contents_elm>
<vehicle_name>van_2dr_riot02</vehicle_name>
<variant_name>SWAT</variant_name>
<driver></driver>
<pass1></pass1>
<Occupants>
<driver>npc_cop_SWAT01_mw</driver>
<passenger1>npc_cop_SWAT01_mw</passenger1>
</Occupants>
<wave_id>0</wave_id>
<num_vehicles>1</num_vehicles>
<next_spawn_delay>15</next_spawn_delay>
</wave_contents_elm>
<wave_contents_elm>
<vehicle_name>heli_fighter_03</vehicle_name>
<variant_name>SWAT</variant_name>
<driver></driver>
<pass1></pass1>
<Occupants>
<driver>npc_cop_SWAT01_mw</driver>
<passenger2>npc_cop_SWAT01_mw</passenger2>
<passenger3>npc_cop_SWAT01_mw</passenger3>
<passenger4>npc_cop_SWAT01_mw</passenger4>
<passenger5>npc_cop_SWAT01_mw</passenger5>
</Occupants>
<wave_id>1</wave_id>
<num_vehicles>1</num_vehicles>
<next_spawn_delay>35</next_spawn_delay>
</wave_contents_elm>
<wave_contents_elm>
<wave_id>1</wave_id>
<num_vehicles>1</num_vehicles>
<vehicle_name>sp_apc01</vehicle_name>
<next_spawn_delay>20</next_spawn_delay>
<variant_name>Police</variant_name>
<Occupants>
<driver>npc_cop_SWAT01_mw</driver>
<passenger1>npc_cop_SWAT01_mw</passenger1>
<passenger2>npc_cop_SWAT01_mw</passenger2>
<passenger3>npc_cop_SWAT01_mw</passenger3>
</Occupants>
</wave_contents_elm>
</wave_contents>
<spawn_flags>
</spawn_flags>
<_Editor>
<Category>Missions:Activities</Category>
</_Editor>
<team>Police</team>
<act>0</act>
<level>0</level>
<morphs></morphs>
<custom_level>False</custom_level>