Right now I just assume that the clothing items are extremely hard coded to the character model itself that any changes will just result in everything failing
You can edit the chances that an already assigned clothing item will appear on an NPC, and the color set it spawns with. But you can't change what the item a character wears is because the shape of those clothing items is pre-baked into the character's mesh.
Volition probably built the NPC meshes by feeding these .xtbl files into a tool we don't have. At least we have the .cvtf cruncher.

Example:
Code:
                        <Vid_group>
                            <Name>head hair</Name>
                            <Vid_chances>
                                <Vid_chance>
                                    <Description>Shaundi hair</Description>
                                    <VID_list>12</VID_list>
                                    <Chance>100.000</Chance>    <--- YOU CAN ONLY EDIT THIS.
                                </Vid_chance>
                            </Vid_chances>
All Character Meshes (.cmesh) in SR2 are divided up into sections and given a number (known as a "Visual Identifier" or "VID"). For NPCs, each number represents a section of the mesh which is visually identifiable as a clothing item. The chances of the given VID spawning on the NPC can be changed, but the item the VID represents cannot.
 
You can edit the chances that an already assigned clothing item will appear on an NPC, and the color set it spawns with. But you can't change what the item a character wears is because the shape of those clothing items is pre-baked into the character's mesh.
Volition probably built the NPC meshes by feeding these .xtbl files into a tool we don't have. At least we have the .cvtf cruncher.

Example:
Code:
                        <Vid_group>
                            <Name>head hair</Name>
                            <Vid_chances>
                                <Vid_chance>
                                    <Description>Shaundi hair</Description>
                                    <VID_list>12</VID_list>
                                    <Chance>100.000</Chance>    <--- YOU CAN ONLY EDIT THIS.
                                </Vid_chance>
                            </Vid_chances>
All Character Meshes (.cmesh) in SR2 are divided up into sections and given a number (known as a "Visual Identifier" or "VID"). For NPCs, each number represents a section of the mesh which is visually identifiable as a clothing item. The chances of the given VID spawning on the NPC can be changed, but the item the VID represents cannot.
Darn, well thanks for the help anyways

Also yeah, you are correct about editing the chances, I managed to make the Ronin girls to only wear track pants, by reducing the chance for the latex pants to 0.001, if it's completely 0 then one of them will spawn in with no legs lol
 
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