I don't know the mod works as intended for me so it must be on your end.No, in the whole game I see less zin and no past gangs like previous version of the mod.
I don't know the mod works as intended for me so it must be on your end.No, in the whole game I see less zin and no past gangs like previous version of the mod.
New version is now up ! some little tweaks...
-The stamina bar decreases faster while gliding and dashing
-Increased friendly fire threshold (homies will turn on you only if you do collosal damage to them)
-Increased chance of getting hurled out of your car
-Higher damage applied when you are on fire
Ok guys here is a new version which I was supposed to upload it 1 day ago :
-Decreasedthe spawn rate of marauders and murderbots but at the same time generic alien grunts will spawn more in order to compensate (act 3)
-Power surppression grenade fuse time decresed and its range increased
-Whether you select "Casual","Normal" or "Hardcore" difficulty the settings will always be from the "Hardcore" difficulty
Do you see the same thing when you use the strategy of Freezing them and going around to shoot them in their soft green backsides?I'm really liking this mod, however, Marauders have too much hit points in my opinion. I like that they're very agressive, but they just take forever to die. This is specially annoying for some of those virus uploads things that you're supposed to do early on as part of a sidequest. That in particular really throws off the difficulty curve.
Do you see the same thing when you use the strategy of Freezing them and going around to shoot them in their soft green backsides?