How to replace npc character mesh

Discussion in 'Guides and Tutorials' started by Henry08, Mar 30, 2018.

  1. Yeah my bad, bones doesn't matter. Ok, as I remember
    1) You set some offset to the root bone
    2)You clone your character mesh and freeze its transform
    3)You bind it to skeleton and transfer weights from original mesh
    4)Delete original mesh and set its name to the one with frozen transform (sometimes it doesn't works so do it before binding skin)
    Last edited: Jan 10, 2019
    daspex likes this.
  2. And now, after this, converter doesn't convert. But if I delete history of character mesh, bind it back to bones and try again, it works, for some reason. Though in game, problem still remains. Also, I noticed, that with low-poly objects(clothes in my case) there's more chance that converter will convert.
  3. I am not mind reader, you doing something wrong. Moving skeleton doesn't affect mesh in game because without replacing skeleton converter read it as zero position, You should move mesh and freeze its position. I did it too many times.
    upload_2019-1-12_12-13-14.png upload_2019-1-12_12-14-49.png
  4. Does this work with male characters? Because it doesn't for me, even though it did with female char.
  5. Yep, it works at least with female skeleton template

    Attached Files:

  6. Hm.. I tried with female template too, but still nothing :(
  7. Try simple as possible material, one texture 256*256 first maybe, I had more problem with this.
  8. Using different character(still male) helped, but this time, if I apply more than 1 material, converter doesn't convert texture files (high and normal cpeg/gpeg). That didn't happen with previous male and female characters, and I'm doing everything exactly the same :confused:
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