Animations How to fix the "criss-cross arms" when giving non-dual-wieldable weapons the ability to dual wield

I'm attempting to give the Pimp Cane the ability dual wield, and while modifying the weapons.xtbl worked, the guns and arms are stuck in this weird criss-cross position.

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I've searched the forums and saw an older post with guys have the same problem.

I want to know if you guys had found a way to fix this? What files do I need to edit? Do I need to edit meshes too?
 
I'm attempting to give the Pimp Cane the ability dual wield, and while modifying the weapons.xtbl worked, the guns and arms are stuck in this weird criss-cross position.

View attachment 50052I've searched the forums and saw an older post with guys have the same problem.

I want to know if you guys had found a way to fix this? What files do I need to edit? Do I need to edit meshes too?
I don't know how to fix it per se, but it's to do with Inverse Kinematics (IKs). There's a short section on this in my animations guide. You could try messing with the IKs for the animations in Anim_Files.xtbl.
 
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