Amazing news: IdolNinja was hired after the interview with Volition, and is now gonna be the new director of community modding relations! Well, even if not, I'm still hoping to see that article that seems to be stuck in publish delays, unless it came out somewhere and I missed it. What I'd REALLY also want is ways to do some real in-depth lua scripting, in general. Some real good hooks too, like say using a 'weapon', with proper ways to determine what you're targetting, certain situational flags, and so on. Lua in general with sensible hooks and scripts that make sense. The idea coming from this would be that you could take a given model (custom, existing in-game and reskinned, or what have you) and make a new weapon, possibly given by one of those missions you can now script possibly in a store.. and then declare what it does. More than just 'oh it shoots bullets pew pew' but more the level of 'it shoots an octopus model, and when it hits a character they play this animation then are suddenly changed to the player's team'. My first one would be the bling shotgun. As in, it literally fires 'bling'. It injures/knocks down people hit, but the stuff fired actually will stay on the ground, and nearby pedestrians will mob to scoop it up, and in turn distract/block the enemies from attacking you.