So 1.0 height is hard coded. That would explain alot.(maybe being able to change character height could be something you guys could slip into the SDK in a future release) Thank you Knobby for going out of your way to invetigate this issue. Your answer aslo gave me some ideas I'm going to try out when I get off work.
I'll see about somehow exposing this to lua or something. In the mean time, you can prevent the processing by flagging the character as a giant, which can be done with the lua function character_set_giant.
