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  1. yukichigai

    New monitor, game won't accept native resolution (1920x1200)

    Alright, I'm having a rather annoying issue. I recently upgraded my primary monitor from a 1600x1200 monitor to a 1920x1200 monitor. When I try to change my resolution in SRIV, it caps out at 1600x1200. Changing display modes does not help, nor does doing the autodetect settings option. I'm...
  2. yukichigai

    Held keys randomly stop being detected

    So I've been playing through SR2 with my girlfriend so she has some background info before we play Gat Out of Hell. It's going well, save for one weird issue both of us are having that I haven't found much on. The easiest way to describe it is this: when you hold down any key, at some point...
  3. yukichigai

    Held keys randomly stop being detected

    So I've been playing through SR2 with my girlfriend so she has some background info before we play Gat Out of Hell. It's going well, save for one weird issue both of us are having that I haven't found much on. The easiest way to describe it is this: when you hold down any key, at some point...
  4. yukichigai

    Bright Lights, Purple City

    Just a quick and dirty mod I'm tinkering with to change the prevalent light color for city takeovers from Blue to Purple. The areas of the city you control will have a Purple tint now, rather than Blue. I do see why Volition made the color Blue: it's not as easy to tell the difference between...
  5. yukichigai

    All Homies Superpowered (with DLC support)

    You know what I don't get? I don't get why the extra unlockable Homies are not superpowered. I'm not talking about Pierce, Shaundi, etc. before you complete their Loyalty missions, I'm talking about the Homies unlocked by those missions. Cyrus, Tanya, Veteran Child, and so on. Even more...
  6. yukichigai

    SRIV Using cvtf cruncher and creating new sr2_pc files

    So I'm running into a bit of a wall here, and I'm wondering if I'm to blame or if it's something else. Basically, I'm trying to modify the color of a variant of the Taxi (the unused Decker variant) so it looks a bit more, well, Decker-ish. I've modified the xtbl files, used cvtf cruncher to...
  7. yukichigai

    Rattler's Return

    In the unmodified game, the only Rattler you can ever find is the Chrome Rattler you obtain as part of a Virus Collection mission. This was likely unintentional, given that there are additional variants specified, including the variable "average" version, as well as an "ultimate" version. This...
  8. yukichigai

    Pointless Vehicle (and other) Unlocks (unused content restoration)

    Welp, I'm at it again. Digging into the game and enabling the Legacy Content that was left behind from SR3, but never used, as well as other content that is used but never made available to the player. This time around I'm looking at vehicles, well mostly vehicles, and restoring them as...
  9. yukichigai

    SR3 weapon models as customization options for SR4 weapons

    SR4 has given us a truly wonderful system: the weapon customization system. Now aesthetics and weapon functionality no longer need to be directly linked. Hell, if you want you can subvert the whole thing entirely, what with the rubber band gun SMG or the super soaker rifle. So with that in...
  10. yukichigai

    Less Marauders all up in your grill

    A common complaint about the late game is Marauders... you know, those rolling ball things that easily do as much damage as a tank, but are infinitely harder to take out? Yeah, those things. They suck. Or rather, they're a nice high-level enemy that shows up WAY too early and WAY too often...
  11. yukichigai

    Skill - Vampire (Bloodsucker Pack Port)

    UPDATE: I have discovered that Volition has given us their blessing with regard to porting content between games, so long as its not the game itself. Many thanks to Corrodias for finding the post which said that. With that found, I can now distribute a simple installable version of the mod...
  12. yukichigai

    Power comes with a price (Superpower limitation)

    It's been said quite a few times that as fun as Superpowers are in SR4, they tend to make a lot of the normal Saints Row mechanics pointless. Cars are a good example: SR4 has a truly great system for car storage and customization, but once you get the Super Jump there's really no point to using...
  13. yukichigai

    SR3 Extended Slider Value Converter

    Okay, I've sort of made a thing that I'm not sure if anyone is interested in, but I figured I'd upload it anyway just because I already made it. Basically, it's a spreadsheet for use with SR3 with the Extended Sliders mod from Gentlemen of the Row installed. What does it do? It lets you take...
  14. yukichigai

    Inauguration Station is back!

    Sort of a bug update, but sometime in the last few hours Inauguration Station re-appeared in my games list. I've loaded it up and it seems to work fine, though right now the Saints Row servers appear to be down so I couldn't test that part. Still, it's back and seems to be functional. Yay...
  15. yukichigai

    Turn Saints Flow Mascots in to Zin Attack Mascots

    So one of the things that kind of bothers me about SRIV is how Zinyak supposedly strips all instance of the Saints from the simulated version of Steelport, and yet there are still Saints Flow mascots wandering around the simulation from the get go, especially around the Planet Zin stores. I...
  16. yukichigai

    Lower the distance requirement for the Alien Vehicle challenge

    I'm all for difficult challenges. I mean, they're named "challenges", not "cakewalks", right? Overall I think SRIV has a good mix of challenges, with one glaring exception: the "Distance Traveled in Alien Vehicle" challenge. It's excessive, in fact its beyond excessive, it's painful and...
  17. yukichigai

    Lower the distance requirement for the "Distance Traveled in Alien Vehicle" challenge

    Yeah, this is fun. Totally. Seriously, 2.5 million feet is way too much, especially given that cars are mostly unneeded (and unused) once you get sprint, to say nothing of the rest of the powers. Maybe knock off a zero and call it good. I really don't have time to babysit my computer for 8...
  18. yukichigai

    Valid targets for various kill challenges don't match description

    A lot of the kill challenges have written requirements which don't match up with the actual effective requirements. A good example would be the Inflate-o Ray and Disintegrator challenges: killing Cops and Military with the Inflate-O Ray counts towards the kill challenge, but killing them with...
  19. yukichigai

    Kills made with Death From Above - Nuke do not count for DFA challenge

    If you take the Nuke skill for Death From Above the resulting kills you get with it will NOT be counted as Death From Above kills, but rather as Explosive kills. This makes it significantly more difficult to complete the DFA kill challenge if you haven't already, since Nuke triggers once you're...
  20. yukichigai

    EDIT: Make damage in the hack screen pop you out of the hack process

    EDIT: Alright, as people have pointed out, you can actually leave a store hack in progress early by going to "Exit Diversion" in the main menu. The problem with that is that it's A) not very obvious, and B) raises your notoriety level immediately. What I'd like to see is something like in...
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