Indeed they do, however I am not sure how I can fix that. It's been a while since I worked on this modification - perhaps when the developer kits will be released I will be able to create a cleaner version of this modification.
There's a hard-coded limit on the amount of "character entries"...
They do not exist, they left pieces of stuff in (apocalyptic armor, ransom collector) but not entire sets.
As for everybody's questions: I am sorry but I cannot answer your specific inquires. You can combine this modification with others that fill in the blanks. Follow the tutorial here. I hope...
i5is - The pacing is different... I'll look into it.
TonyTitan - Make this work how? There's nothing to replace those animations with, it'd be cool though.
It's incompatible with SRIV's since the streaming system is different (different cloth simulation data).
There aren't any available unused items to replace that contain cloth simulation.
I speculate that with EtD, since they used duplicate models for their gameplay everything worked fine. However in HTSSC the characters the game calls for are from the vanilla game (50s townsfolk, story characters), that's why we get crashes.
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