Past Gangs Spawning Mod

V2 is up with the monster trucks and zookeepers, also fixed the issue where the game would crash pre mission 14, where the clone army normally would spawn.
 
Upcoming versions will most likely be fixes of little bugs or issues, I'm waiting for the feedback on what I've done wrong with the vehicle table cruncher. So no Rollers, no awesome traffic until I got everything sorted out on that terrain. I will also try to come with fixes for several things (character string pool constraints fix by shortening character names,
so you all will be able to use HTSSC characters in gang customization again (with exception of people that don't own the DLC, ofcourse), and matters like that).

EDIT: That awesome moment when you find the error all by yourself and get them fixed without further problems. I can finally, finally crunch my variants. Yaaayyyyy. :D
 
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I just installed this mod and I seem to be having issues with using any of the stores (clothing, weapons, etc.) and the Gateway Functions. The game will freeze, close and restart itself. I am able to "exit the simulation" and re-enter without any problems. I do have the Porno and Murder Mod and the Fun Shaundi Mod installed.
 
I just installed this mod and I seem to be having issues with using any of the stores (clothing, weapons, etc.) and the Gateway Functions. The game will freeze, close and restart itself. I am able to "exit the simulation" and re-enter without any problems. I do have the Porno and Murder Mod and the Fun Shaundi Mod installed.
And you're sure none of the files were interfering with each other? Did you have to replace/overwrite files?
 
There were at least two files (character definitions XTBL and homies XTBL) that had to be replaced.
There you have the problem. Never replace XTBLs unless you want the game to be fucked up. Instead, merge them with WinMerge.

EDIT: Though, another possibility that might be making you crash, is the constraint of the string pool size for character names.
I'm working on making the character names shorter, so I can add cahracters up till I reach the limit the game actually supports, but there are a lot of characters, and I have to change them in character.xtbl aswell as spawn_info_groups.xtbl.
 
Should have known I was going to screw up my game sooner or later, I have random Mod files all over my desktop. Thanks for your quick reply and figuring out what was causing my game crash. Other than that, the Mod is awesome. I finished the game a couple days ago and things were getting kinda boring. I love the fact that now I have more than just aliens to shoot and new vehicles to carjack.
 
There's still one bump I'm running into regarding vehicle variants. Crunching is no problem, but the problem is, that the SRIV vpkg_wd.exe doesn't use the command lines "build_vehicle", "build_customizable_vehicle", and "combine_asms".
 
So since there's no mod patch coming for SR:TT anytime soon or anytime at all, I spent too much time improving SR:TT's traffic and gang spawns et cetera... for nothing.
After a couple of weeks of pondering how I would approach creating and/or editing vehicle variants for SRIV, I now am most likely able to do the same what I planned to do to SR:TT, for SRIV.
I just hope the mod patch for SRIV will come somewhere next month of maybe in may.

I also hope I won't be releasing broken stuff. kek.

Next to those 2, I hope the Kenshin and the Cosmos' Fully_Customizable GCAR_PCs are fine unlike in SR:TT, where if you make even one alteration that it crashes the game.

I'll make a loose mod, apart from this one including the vehicle variants I'll be editing, for Shitface's SRIV NPC Behaviour and Spawn mod.
 
Miku, It crashes How the Saints Save Christmas and Enter the Dominatrix, is there's a fix
Please 'cause your mod is awesome!
 
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