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SRIV SDK Release B: Adding New Customization Items

Discussion in 'Steam Workshop' started by flow754, Oct 17, 2016.

  1. What you mean by "more"? You can change existed texture and set its size up 2k(maybe even more). For adding more materials yo need to import mesh to 3d editor
  2. Add more textures in cloth that only 2 or 3 textures, _sb and more
  3. every texture has specific function _d for diffuse _dp for color mask _n for normal _sb for reflection and _s for specular. I guess that is very little chance that when you will add new texture to archive shader will be use it. Probably you need to convert mesh file to fbx than apply new material with more textures to it and pack it with sdk convertor to sr4 archive
  4. fail convertion ;-; Am I doing something wrong or something? stop working... and I do everything as the tutorial shows, sorry my english u,u
  5. Even if you the newer version it may not work, but could you see if it works.
    This SDK B r4 has the newest converter called Saints Row Converter, you might have to edit the Logo Image in the Converter.py folder in order to package the Files.
  6. I'm having difficulty finding the correct WxPython, could someone lend me a hand on this?
    -python-26.6.amd64 (installed)
  7. 3 Files actually the wxPython and the msi are 2 files.
    - fbx20141_fbxpythonsdk_win.exe
    - wxPython3.0-win64-
    - python-2.6.6.amd64.msi
  8. Intel64, so I was confused to only find amd64
  9. Actually your right, I confused myself until I looked at the Backup Files I keep, but they need to be install in a certain order as well...sorry I didn't mention