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SRIV SDK Release B: Adding New Customization Items

Discussion in 'Steam Workshop' started by flow754, Oct 17, 2016.

  1. What you mean by "more"? You can change existed texture and set its size up 2k(maybe even more). For adding more materials yo need to import mesh to 3d editor
     
  2. Add more textures in cloth that only 2 or 3 textures, _sb and more
     
  3. every texture has specific function _d for diffuse _dp for color mask _n for normal _sb for reflection and _s for specular. I guess that is very little chance that when you will add new texture to archive shader will be use it. Probably you need to convert mesh file to fbx than apply new material with more textures to it and pack it with sdk convertor to sr4 archive