The problem with GOTR is a lot deeper than just making it compatible with the DLC, GOTR itself has plethora of issues for example with permanent meshes it tries adding a new permanent mesh but the game doesn't have enough pre-allocated memory to allocate for it (the mempool for permanent meshes is modifiable in Juiced because of this), and a lot of the games XTBL loading functions let you overflow arrays for example GOTR also overflows the static items_3d array by a single item so it begins writing into the collectibles info which stores info like the CDs which I think in large doesn't matter because the collectibles part starts overwriting that, and there's probably a lot more cases of this and I'd rather to see all of these weird issues/overflows fixed rather than getting it compatible with this