Still crashing. :(
Alright, maybe I'll try alternative solve. Just manually copy code to tables and see if it will work.

AMMO.XTBL
Replace "Satchel Charge" entry with that one:
Code:
    <Ammo>
        <Name>Satchel Charge</Name>
        <Max_in_Reserve>12</Max_in_Reserve>
        <_Editor>
            <Category>Entries:Thrown</Category>
            </_Editor>
        <Flags>
            <Flag>drops with weapon</Flag>
            <Flag>thrown</Flag>
            <Flag>lethal</Flag>
            </Flags>
        <clip_size>12</clip_size>
        <cost>100</cost>
        <Inv_Slot>explosive</Inv_Slot>
        <Upgradable_Ammo>
            <Weapon>satchel</Weapon>
            <Level_2_Ammo>8</Level_2_Ammo>
            <Level_3_Ammo>12</Level_3_Ammo>
            <Level_4_Ammo>16</Level_4_Ammo>
            </Upgradable_Ammo>
        <store>
            <display_name>Satchel Charge</display_name>
            <clip_size>1</clip_size>
            <cost>50</cost>
            <ammo_icon>NONE</ammo_icon>
            </store>
        </Ammo>

CONTROL_SCHEMES.XTBL (necessary only for guys that are using controlers)
Replace "CBA_VDC_OFFHAND_GRENADE" entry with that one:
Code:
            <Control>
                <Action>CBA_VDC_OFFHAND_GRENADE</Action>
                <Button>RS</Button>
                <Alternate_Button>UNBOUND</Alternate_Button>
                <Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
                <X360>True</X360>
                <PS3>False</PS3>
                <Debug_Only>False</Debug_Only>
                <Non_Release_Final>False</Non_Release_Final>
                <PC>True</PC>
                </Control>
Replace "CBA_OFC_DETONATE_CHARGES" entry with that one:
Code:
            <Control>
                <Action>CBA_OFC_DETONATE_CHARGES</Action>
                <Button>X</Button>
                <Alternate_Button>UNBOUND</Alternate_Button>
                <Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
                <Action_Name>detonate charges</Action_Name>
                <X360>True</X360>
                <PS3>False</PS3>
                <Debug_Only>False</Debug_Only>
                <Non_Release_Final>False</Non_Release_Final>
                <PC>True</PC>
                </Control>

EFFECTS.XTBL
Replace "wep_satchel_charge" entry with that one:
Code:
    <Effect>
        <Name>wep_satchel_charge</Name>
        <visual>Veh_TankRpg_Exp</visual>
        <restart_sound_at_loop>False</restart_sound_at_loop>
        <kill_sound_when_done>False</kill_sound_when_done>
        <sound_follows_effect>True</sound_follows_effect>
        <vfx_kill_particles>False</vfx_kill_particles>
        <stop_when_host_destroyed>False</stop_when_host_destroyed>
        <stop_under_car>False</stop_under_car>
        <stop_under_player>False</stop_under_player>
        <time_of_day>24 hrs</time_of_day>
        <_Editor>
            <Category>Weapons</Category>
            </_Editor>
        <sound>VFX_AUDIO</sound>
        <sound_parent_switch_name>VFX_PARENT_TYPE:EXPLOSIONS</sound_parent_switch_name>
        <sound_switch_name>VFX_EXPLOSIONS:SATCHEL_CHARGE_EXPLO</sound_switch_name>
        </Effect>

ITEMS_INVENTORY.XTBL
Add these entries:
Code:
    <Inventory_Item>
        <Name>handheld_sp_turretball_w_char</Name>
        <DisplayName>TURRETBALL</DisplayName>
        <Bitmap>ui_hud_inv_veh_minigun</Bitmap>
        <Default_Count>1</Default_Count>
        <Max_Inventory>1</Max_Inventory>
        <Description>WPN_TURRETBALL_DESCRIPT</Description>
        <_Editor>
            <Category>Rifle</Category>
            </_Editor>
        <Cost>175000</Cost>
        <Info_Slot_Index>0</Info_Slot_Index>
        </Inventory_Item>
    <Inventory_Item>
        <Name>handheld_Mech_suit_weapon</Name>
        <DisplayName>MECHSUIT_WEAPON</DisplayName>
        <Bitmap>ui_hud_inv_veh_mgun_missle</Bitmap>
        <Default_Count>1</Default_Count>
        <Max_Inventory>1</Max_Inventory>
        <Description>WPN_MECHSUIT_WEAPON_DESCRIPT</Description>
        <_Editor>
            <Category>Rifle</Category>
            </_Editor>
        <Cost>150000</Cost>
        <Info_Slot_Index>0</Info_Slot_Index>
        </Inventory_Item>
    <Inventory_Item>
        <Name>CombatKnife</Name>
        <DisplayName>COMBATKNIFE</DisplayName>
        <Bitmap>ui_hud_inv_dlc_knifelauncher</Bitmap>
        <Cost>100</Cost>
        <Default_Count>1</Default_Count>
        <Max_Inventory>1</Max_Inventory>
        <Description>WPN_COMBATKNIFE_DESCRIPT</Description>
        <_Editor>
            <Category>Melee</Category>
            </_Editor>
        <Impact_shape_min_offset>0.25</Impact_shape_min_offset>
        <Info_Slot_Index>0</Info_Slot_Index>
        </Inventory_Item>
Replace "Rifle-Killshot" entry with that one:
Code:
    <Inventory_Item>
        <Name>Rifle-Killshot</Name>
        <DisplayName>RIFLE_KILLSHOT</DisplayName>
        <Bitmap>ui_hud_inv_spc_sniper</Bitmap>
        <Cost>150000</Cost>
        <Default_Count>1</Default_Count>
        <Max_Inventory>1</Max_Inventory>
        <Description>WPN_RIFLEKILLSHOT_DESCRIPT</Description>
        <_Editor>
            <Category>Rifle</Category>
            </_Editor>
        <Info_Slot_Index>0</Info_Slot_Index>
        </Inventory_Item>
Replace "Special-IronSaint" entry with that one:
Code:
    <Inventory_Item>
        <Name>Special-IronSaint</Name>
        <DisplayName>SPECIAL_M23_BLASTER</DisplayName>
        <Bitmap>ui_hud_inv_suit_blaster</Bitmap>
        <Cost>100000</Cost>
        <Default_Count>1</Default_Count>
        <Max_Inventory>1</Max_Inventory>
        <_Editor>
            <Category>Special</Category>
            </_Editor>
        <Info_Slot_Index>0</Info_Slot_Index>
        </Inventory_Item>
Replace "Space_Dive_Blaster" entry with that one:
Code:
    <Inventory_Item>
        <Name>Space_Dive_Blaster</Name>
        <DisplayName>WPN_VTOL01</DisplayName>
        <Bitmap>ui_hud_inv_veh_laser</Bitmap>
        <Default_Count>1</Default_Count>
        <Max_Inventory>1</Max_Inventory>
        <Description>WPN_VTOL01_DESCRIPT</Description>
        <_Editor>
            <Category>Rifle</Category>
            </_Editor>
        <Cost>200000</Cost>
        <Info_Slot_Index>0</Info_Slot_Index>
        </Inventory_Item>

STORE_WEAPONS.XTBL
Add these entries:
Code:
            <Entry>
                <Weapon>handheld_sp_turretball_w_char</Weapon>
                <Unlocked>true</Unlocked>
                </Entry>
            <Entry>
                <Weapon>handheld_Mech_suit_weapon</Weapon>
                <Unlocked>true</Unlocked>
                </Entry>
            <Entry>
                <Weapon>space_dive_blaster</Weapon>
                <Unlocked>true</Unlocked>
                </Entry>
            <Entry>
                <Weapon>Special-IronSaint</Weapon>
                <Unlocked>true</Unlocked>
                </Entry>
            <Entry>
                <Weapon>SMG-StormM11</Weapon>
                <Unlocked>true</Unlocked>
                </Entry>
            <Entry>
                <Weapon>SMG-StormM11-B</Weapon>
                <Unlocked>true</Unlocked>
                </Entry>
            <Entry>
                <Weapon>Rifle-Killshot</Weapon>
                <Unlocked>true</Unlocked>
                </Entry>
            <Entry>
                <Weapon>CombatKnife</Weapon>
                <Unlocked>true</Unlocked>
                </Entry>
            <Entry>
                <Weapon>satchel</Weapon>
                <Unlocked>true</Unlocked>
                </Entry>

WEAPON_COSTUMES.XTBL
Add these entries:
Code:
    <Costume>
      <Name>handheld_sp_turret_w_char</Name>
      <_Editor>
        <Category>Entries:temp_pickups</Category>
      </_Editor>
      <Animation_Group>RPG</Animation_Group>
      <Audio>
        <Weapon_Model>SP_TURRETBALL_W</Weapon_Model>
        <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <Warmup_Delay>0</Warmup_Delay>
        <looping>True</looping>
        <Sound_Radius>50</Sound_Radius>
        <Soundbank_Name>Wep_Robots</Soundbank_Name>
        <alt_looping>False</alt_looping>
      </Audio>
      <Constant_Effects>
      </Constant_Effects>
      <Effect_Situations>
        <Effect_Situation>
          <Situation>charge release charging muzzle</Situation>
          <Effect>VFX_TankBall_Charge</Effect>
        </Effect_Situation>
        <Effect_Situation>
          <Situation>muzzle flash</Situation>
          <Effect>vfx_tankball_muzz</Effect>
        </Effect_Situation>
      </Effect_Situations>
      <Tracer_Info>
        <Tracer>MiniGun-STAG</Tracer>
        <Tracer_NPC>MiniGun-STAG</Tracer_NPC>
        <Alt_Tracer>MiniGun-STAG</Alt_Tracer>
        <Alt_Tracer_NPC>MiniGun-STAG</Alt_Tracer_NPC>
        <Tracer_Frequency>1</Tracer_Frequency>
      </Tracer_Info>
      <Costume_Slot_Index>0</Costume_Slot_Index>
      <Weapon_Entry>handheld_sp_turretball_w_char</Weapon_Entry>
      <Item_Entry>Explosive-PlasmaCannon</Item_Entry>
      <Inventory_Entry>handheld_sp_turretball_w_char</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Display_Name>TURRETBALL</Display_Name>
      <Description>WPN_TURRETBALL_DESCRIPT</Description>
      <Underslung_Fine_Aim>False</Underslung_Fine_Aim>
    </Costume>
    <Costume>
      <Name>handheld_Mech_Suit_Weapon</Name>
      <_Editor>
        <Category>Entries:temp_pickups</Category>
      </_Editor>
      <Animation_Group>RPG</Animation_Group>
      <Audio>
        <Weapon_Model>MECH_SUIT_WEAPON</Weapon_Model>
        <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <looping>True</looping>
        <Warmup_Delay>900</Warmup_Delay>
        <Sound_Radius>65</Sound_Radius>
        <Soundbank_Name>Wep_Robots</Soundbank_Name>
        <alt_looping>False</alt_looping>
        <Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
      </Audio>
      <Constant_Effects>
      </Constant_Effects>
      <Effect_Situations>
      </Effect_Situations>
      <Tracer_Info>
        <Tracer>Mech_MiniGun</Tracer>
        <Tracer_NPC>Mech_MiniGun</Tracer_NPC>
        <Alt_Tracer>Rail</Alt_Tracer>
        <Alt_Tracer_NPC>Rail</Alt_Tracer_NPC>
        <Tracer_Frequency>1</Tracer_Frequency>
      </Tracer_Info>
      <Costume_Slot_Index>0</Costume_Slot_Index>
      <Override_Bullet_Impact_Effect>VFX_Mech_SuitHitFX</Override_Bullet_Impact_Effect>
      <Weapon_Entry>handheld_Mech_suit_weapon</Weapon_Entry>
      <Item_Entry>Explosive-PlasmaCannon</Item_Entry>
      <Inventory_Entry>handheld_Mech_Suit_Weapon</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Display_Name>MECHSUIT_WEAPON</Display_Name>
      <Description>WPN_MECHSUIT_WEAPON_DESCRIPT</Description>
      <Alt_Override_Bullet_Impact_Effect>VFX_Mech_SuitHitFX</Alt_Override_Bullet_Impact_Effect>
      <Override_Bullet_Impact_Effect_NPC>VFX_Mech_SuitHitFX</Override_Bullet_Impact_Effect_NPC>
      <Alt_Override_Bullet_Impact_Effect_NPC>VFX_Mech_SuitHitFX</Alt_Override_Bullet_Impact_Effect_NPC>
      <Underslung_Fine_Aim>False</Underslung_Fine_Aim>
    </Costume>
    <Costume>
      <Name>Rifle-Killshot</Name>
      <_Editor>
        <Category>Entries:weapon_radial:special</Category>
      </_Editor>
      <Animation_Group>Sniper</Animation_Group>
      <Brass>Rifle</Brass>
      <Audio>
        <Weapon_Model>SMG_SWAT_M00</Weapon_Model>
        <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <looping>False</looping>
        <Sound_Radius>50</Sound_Radius>
        <Soundbank_Name>Wep_SMG_Large</Soundbank_Name>
        <alt_looping>False</alt_looping>
      </Audio>
      <Constant_Effects>
      </Constant_Effects>
      <Effect_Situations>
        <Effect_Situation>
          <Situation>muzzle flash</Situation>
          <Effect>Rifle_MuzzleFlash</Effect>
        </Effect_Situation>
      </Effect_Situations>
      <Tracer_Info>
        <Tracer>Rifle-Tracer</Tracer>
        <Tracer_NPC>Rifle-Tracer</Tracer_NPC>
        <Alt_Tracer>Rifle-Tracer</Alt_Tracer>
        <Alt_Tracer_NPC>Rifle-Tracer</Alt_Tracer_NPC>
        <Tracer_Frequency>1</Tracer_Frequency>
      </Tracer_Info>
      <Costume_Slot_Index>0</Costume_Slot_Index>
      <Weapon_Entry>Rifle-Killshot</Weapon_Entry>
      <Item_Entry>Special-SniperRifle</Item_Entry>
      <Inventory_Entry>Rifle-Killshot</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Display_Name>RIFLE_KILLSHOT</Display_Name>
      <Description>WPN_RIFLEKILLSHOT_DESCRIPT</Description>
      <Underslung_Fine_Aim>False</Underslung_Fine_Aim>
    </Costume>
    <Costume>
      <Name>CombatKnife</Name>
      <_Editor>
        <Category>Entries:weapon_radial:melee</Category>
      </_Editor>
      <Animation_Group>Melee 2h</Animation_Group>
      <Audio>
        <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <Weapon_Model>COMBAT_KNIFE</Weapon_Model>
        <looping>False</looping>
        <Sound_Radius>8</Sound_Radius>
        <Soundbank_Name>Wep_Melee</Soundbank_Name>
        <alt_looping>False</alt_looping>
      </Audio>
      <Constant_Effects>
        <Constant_Effect>
        </Constant_Effect>
      </Constant_Effects>
      <Effect_Situations>
      </Effect_Situations>
      <Costume_Slot_Index>0</Costume_Slot_Index>
      <Weapon_Entry>CombatKnife</Weapon_Entry>
      <Item_Entry>CombatKnife</Item_Entry>
      <Inventory_Entry>CombatKnife</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Display_Name>CUST_WPN_COSTUME_NAME_COMBATKNIFE_0</Display_Name>
      <Description>CUST_WPN_COSTUME_DESC_COMBATKNIFE_0</Description>
      <Underslung_Fine_Aim>False</Underslung_Fine_Aim>
    </Costume>
    <Costume>
      <Name>CombatKnife-HotDog</Name>
      <_Editor>
        <Category>Entries:weapon_radial:melee</Category>
      </_Editor>
      <Animation_Group>Melee 2h</Animation_Group>
      <Audio>
        <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <Weapon_Model>COMBAT_KNIFE</Weapon_Model>
        <looping>False</looping>
        <Sound_Radius>8</Sound_Radius>
        <Soundbank_Name>Wep_Melee</Soundbank_Name>
        <alt_looping>False</alt_looping>
      </Audio>
      <Constant_Effects>
        <Constant_Effect>
        </Constant_Effect>
      </Constant_Effects>
      <Effect_Situations>
      </Effect_Situations>
      <Costume_Slot_Index>1</Costume_Slot_Index>
      <Weapon_Entry>CombatKnife</Weapon_Entry>
      <Item_Entry>HotDog</Item_Entry>
      <Inventory_Entry>CombatKnife</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Display_Name>CUST_WPN_COSTUME_NAME_COMBATKNIFE_1</Display_Name>
      <Description>CUST_WPN_COSTUME_DESC_COMBATKNIFE_1</Description>
      <Underslung_Fine_Aim>False</Underslung_Fine_Aim>
      <Unlocked>True</Unlocked>
    </Costume>
    <Costume>
      <Name>CombatKnife-BeerBottle</Name>
      <_Editor>
        <Category>Entries:weapon_radial:melee</Category>
      </_Editor>
      <Animation_Group>Melee 2h</Animation_Group>
      <Audio>
        <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <Weapon_Model>COMBAT_KNIFE</Weapon_Model>
        <looping>False</looping>
        <Sound_Radius>8</Sound_Radius>
        <Soundbank_Name>Wep_Melee</Soundbank_Name>
        <alt_looping>False</alt_looping>
      </Audio>
      <Constant_Effects>
        <Constant_Effect>
        </Constant_Effect>
      </Constant_Effects>
      <Effect_Situations>
      </Effect_Situations>
      <Costume_Slot_Index>2</Costume_Slot_Index>
      <Weapon_Entry>CombatKnife</Weapon_Entry>
      <Item_Entry>BeerBottle</Item_Entry>
      <Inventory_Entry>CombatKnife</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Display_Name>CUST_WPN_COSTUME_NAME_COMBATKNIFE_2</Display_Name>
      <Description>CUST_WPN_COSTUME_DESC_COMBATKNIFE_2</Description>
      <Unlocked>True</Unlocked>
    </Costume>
    <Costume>
      <Name>CombatKnife-comic_a_small</Name>
      <_Editor>
        <Category>Entries:weapon_radial:melee</Category>
      </_Editor>
      <Animation_Group>Melee 2h</Animation_Group>
      <Audio>
        <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <Weapon_Model>COMBAT_KNIFE</Weapon_Model>
        <looping>False</looping>
        <Sound_Radius>8</Sound_Radius>
        <Soundbank_Name>Wep_Melee</Soundbank_Name>
        <alt_looping>False</alt_looping>
      </Audio>
      <Constant_Effects>
        <Constant_Effect>
        </Constant_Effect>
      </Constant_Effects>
      <Effect_Situations>
      </Effect_Situations>
      <Costume_Slot_Index>3</Costume_Slot_Index>
      <Weapon_Entry>CombatKnife</Weapon_Entry>
      <Item_Entry>comic_a_small</Item_Entry>
      <Inventory_Entry>CombatKnife</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Display_Name>CUST_WPN_COSTUME_NAME_COMBATKNIFE_3</Display_Name>
      <Description>CUST_WPN_COSTUME_DESC_COMBATKNIFE_3</Description>
      <Underslung_Fine_Aim>False</Underslung_Fine_Aim>
      <Unlocked>True</Unlocked>
    </Costume>
    <Costume>
      <Name>satchel</Name>
      <_Editor>
        <Category>Entries:weapon_radial:explosive</Category>
      </_Editor>
      <Animation_Group>SatchelCharge</Animation_Group>
      <Audio>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <Weapon_Model>NO_AUDIO</Weapon_Model>
        <looping>False</looping>
        <alt_looping>False</alt_looping>
      </Audio>
      <Constant_Effects>
      </Constant_Effects>
      <Effect_Situations>
      </Effect_Situations>
      <Costume_Slot_Index>0</Costume_Slot_Index>
      <Weapon_Entry>satchel</Weapon_Entry>
      <Item_Entry>satchel</Item_Entry>
      <Inventory_Entry>satchel</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Display_Name>EXPLOSIVE_SATCHEL</Display_Name>
      <Description>WPN_SATCHEL_DESCRIPT</Description>
      <Underslung_Fine_Aim>False</Underslung_Fine_Aim>
    </Costume>
    <Costume>
      <Name>satchel_remote</Name>
      <_Editor>
        <Category>Entries:weapon_radial:explosive</Category>
      </_Editor>
      <Animation_Group>SatchelCharge</Animation_Group>
      <Audio>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <Weapon_Model>NO_AUDIO</Weapon_Model>
        <looping>False</looping>
        <alt_looping>False</alt_looping>
      </Audio>
      <Constant_Effects>
      </Constant_Effects>
      <Effect_Situations>
      </Effect_Situations>
      <Costume_Slot_Index>0</Costume_Slot_Index>
      <Weapon_Entry>satchel_remote</Weapon_Entry>
      <Item_Entry>satchel_remote</Item_Entry>
      <Inventory_Entry>satchel_remote</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Display_Name>EXPLOSIVE_SATCHEL</Display_Name>
      <Description>WPN_SATCHEL_DESCRIPT</Description>
      <Underslung_Fine_Aim>False</Underslung_Fine_Aim>
    </Costume>
Replace "space_dive_blaster" entry with that one:
Code:
    <Costume>
      <Name>space_dive_blaster</Name>
      <_Editor>
        <Category>Entries:temp_pickups</Category>
      </_Editor>
      <Animation_Group>RPG</Animation_Group>
      <Audio>
        <Weapon_Model>SPACE_DIVE_BLASTER</Weapon_Model>
        <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <looping>True</looping>
        <Warmup_Delay>900</Warmup_Delay>
        <Sound_Radius>65</Sound_Radius>
        <Soundbank_Name>Wep_Other_Veh</Soundbank_Name>
        <alt_looping>False</alt_looping>
        <Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
      </Audio>
      <Constant_Effects>
      </Constant_Effects>
      <Effect_Situations>
        <Effect_Situation>
          <Situation>laser cutter ribbon</Situation>
          <Effect>VTOL_ChargedBeam</Effect>
        </Effect_Situation>
      </Effect_Situations>
      <Costume_Slot_Index>0</Costume_Slot_Index>
      <Weapon_Entry>space_dive_blaster</Weapon_Entry>
      <Item_Entry>Explosive-PlasmaCannon</Item_Entry>
      <Inventory_Entry>space_dive_blaster</Inventory_Entry>
      <Misc_Effects>
      </Misc_Effects>
      <Underslung_Fine_Aim>False</Underslung_Fine_Aim>
      <Display_Name>WPN_VTOL01</Display_Name>
      <Description>WPN_VTOL01_DESCRIPT</Description>
    </Costume>

WEAPON_UPGRADES.XTBL
Add these entries:
Code:
    <Weapon_Upgrade>
      <Name>Damage</Name>
      <W_Info>Rifle-Killshot</W_Info>
      <upgrade_description>CUST_WPN_UPGRADE_NEW_DESC_DAMAGE</upgrade_description>
      <Upgrade_Prices>0<Price>3000</Price><Price>4500</Price><Price>6000</Price><Price>7500</Price><Price>9000</Price></Upgrade_Prices>
      <Damage_Max>
        <Grid>
          <Value>
            <NPC_Damage>250</NPC_Damage>
            <Player_Damage>120</Player_Damage>
          </Value>
          <Value>
            <NPC_Damage>250</NPC_Damage>
            <Player_Damage>150</Player_Damage>
          </Value>
          <Value>
            <NPC_Damage>250</NPC_Damage>
            <Player_Damage>180</Player_Damage>
          </Value>
          <Value>
            <NPC_Damage>250</NPC_Damage>
            <Player_Damage>210</Player_Damage>
          </Value>
          <Value>
            <NPC_Damage>250</NPC_Damage>
            <Player_Damage>240</Player_Damage>
          </Value>
        </Grid>
        <Override>OM_REPLACE</Override>
      </Damage_Max>
      <_Editor>
        <Category>Entries:Special:Special-SniperRifle</Category>
      </_Editor>
      <upgrade_display_name>CUST_WPN_UPGRADE_NEW_NAME_DAMAGE</upgrade_display_name>
      <Ultimate>False</Ultimate>
    </Weapon_Upgrade>
    <Weapon_Upgrade>
      <Name>Ultimate - InstaGib</Name>
      <W_Info>Rifle-Killshot</W_Info>
      <upgrade_description>CUST_WPN_UPGRADE_ULT_DESC_INSTAGIB</upgrade_description>
      <upgrade_display_name>CUST_WPN_UPGRADE_ULT_NAME_INSTAGIB</upgrade_display_name>
      <Upgrade_Prices>0<Price>10000</Price></Upgrade_Prices>
      <Ultimate>True</Ultimate>
      <Flags>
        <Grid>
          <Value>
            <ignore>ignored</ignore>
            <Flags>
              <Flag>allow offhand grenade</Flag>
              <Flag>bullets damage tanks</Flag>
              <Flag>armor piercing override</Flag>
              <Flag>do not hide when sprinting</Flag>
              <Flag>no random give</Flag>
              <Flag>can zoom</Flag>
              <Flag>zoom allows fine aim</Flag>
              <Flag>dual wieldable</Flag>
              <Flag>gibs victims</Flag>
            </Flags>
          </Value>
        </Grid>
        <Override>OM_REPLACE</Override>
      </Flags>
      <_Editor>
        <Category>Entries:Special:Special-SniperRifle</Category>
      </_Editor>
    </Weapon_Upgrade>
    <Weapon_Upgrade>
      <Name>Damage</Name>
      <W_Info>CombatKnife</W_Info>
      <upgrade_description>CUST_WPN_UPGRADE_NEW_DESC_DAMAGE</upgrade_description>
      <Upgrade_Prices>0<Price>100</Price><Price>6250</Price><Price>7500</Price><Price>8750</Price><Price>10000</Price></Upgrade_Prices>
      <Melee_Damage_Overrides>
        <Grid>
          <Value>
            <NPC>15</NPC>
            <Player>60</Player>
            <Online>15</Online>
          </Value>
          <Value>
            <NPC>15</NPC>
            <Player>125</Player>
            <Online>15</Online>
          </Value>
          <Value>
            <NPC>15</NPC>
            <Player>250</Player>
            <Online>15</Online>
          </Value>
          <Value>
            <NPC>15</NPC>
            <Player>500</Player>
            <Online>15</Online>
          </Value>
          <Value>
            <NPC>15</NPC>
            <Player>1000</Player>
            <Online>15</Online>
          </Value>
        </Grid>
        <Override>OM_REPLACE</Override>
      </Melee_Damage_Overrides>
      <_Editor>
        <Category>Entries:weapon_radial:melee</Category>
      </_Editor>
      <upgrade_display_name>CUST_WPN_UPGRADE_NEW_NAME_DAMAGE</upgrade_display_name>
      <Ultimate>False</Ultimate>
    </Weapon_Upgrade>
    <Weapon_Upgrade>
      <Name>Ultimate - InstaGib</Name>
      <W_Info>CombatKnife</W_Info>
      <upgrade_description>CUST_WPN_UPGRADE_ULT_DESC_INSTAGIB</upgrade_description>
      <upgrade_display_name>CUST_WPN_UPGRADE_ULT_NAME_INSTAGIB</upgrade_display_name>
      <Upgrade_Prices>0<Price>10000</Price></Upgrade_Prices>
      <Ultimate>True</Ultimate>
      <Flags>
        <Grid>
          <Value>
            <ignore>ignored</ignore>
            <Flags>
              <Flag>melee can dislodge movers</Flag>
              <Flag>other hand ik during attack only</Flag>
              <Flag>left hand</Flag>
              <Flag>not allowed with human shield</Flag>
              <Flag>use box shape for melee casts</Flag>
              <Flag>do not hide when sprinting</Flag>
              <Flag>allow offhand grenade</Flag>
              <Flag>gibs victims</Flag>
              <Flag>bullets damage tanks</Flag>
              <Flag>explosions damage tanks</Flag>
            </Flags>
          </Value>
        </Grid>
        <Override>OM_REPLACE</Override>
      </Flags>
      <_Editor>
        <Category>Entries:weapon_radial:melee</Category>
      </_Editor>
    </Weapon_Upgrade>
    <Weapon_Upgrade>
      <Name>Explosive Power</Name>
      <W_Info>Satchel</W_Info>
      <upgrade_description>CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE</upgrade_description>
      <Upgrade_Prices>0<Price>7000</Price><Price>8750</Price><Price>10500</Price><Price>12250</Price><Price>14000</Price></Upgrade_Prices>
      <_Editor>
        <Category>Entries:Explosive:Satchel</Category>
      </_Editor>
      <Explosion>
        <Grid>
          <Value>RPG_Upgrade1</Value>
          <Value>RPG_Upgrade2</Value>
          <Value>RPG_Upgrade3</Value>
          <Value>RPG_Upgrade4</Value>
          <Value>RPG_Upgrade5</Value>
        </Grid>
        <Override>OM_REPLACE</Override>
      </Explosion>
      <upgrade_display_name>CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE</upgrade_display_name>
      <Ultimate>False</Ultimate>
    </Weapon_Upgrade>

WEAPONS.XTBL
PART ONE: New weapons:
Add these entries:
Code:
    <Weapon>
      <Name>handheld_sp_turretball_w_char</Name>
      <Weapon_Class>rifle</Weapon_Class>
      <Trigger_Type>charge release</Trigger_Type>
      <Magazine_Size>50</Magazine_Size>
      <Range_Max>400</Range_Max>
      <Damage_Max>
        <NPC_Damage>400</NPC_Damage>
        <Player_Damage>500</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:temp_pickups</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
      <Flags>
        <Flag>melee can dislodge movers</Flag>
        <Flag>not allowed with human shield</Flag>
        <Flag>bullets damage tanks</Flag>
        <Flag>explosions damage tanks</Flag>
        <Flag>unlimited ammo</Flag>
        <Flag>infinite magazine capacity</Flag>
        <Flag>looping muzzle flash</Flag>
      </Flags>
      <Category>WPNCAT_RIFLE</Category>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>0.5</Player_Spread_Max>
          <Player_Spread_Min>0</Player_Spread_Min>
          <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>4</Player_To_Spread_Max>
          <Player_To_Spread_Min>1000</Player_To_Spread_Min>
        </SpreadDynamics>
        <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
      </PlayerWeaponSpread>
      <Time_Management>
        <Refire_Delay>600</Refire_Delay>
        <min>0</min>
        <max>0</max>
        <npc_refire_delay>
          <min>400</min>
          <max>600</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
      </Time_Management>
      <Ammo>Bullet Rifle</Ammo>
      <Inv_Slot>explosive</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
      <Strafe_Angles>Default</Strafe_Angles>
      <AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
      <NPC_Aim_Drift>Sniper Rifle</NPC_Aim_Drift>
      <Camera_Info>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
      </Camera_Info>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Charge_Release_Info>
        <Charge_Time_sec>1.4</Charge_Time_sec>
        <Min_Charge_Percent>1</Min_Charge_Percent>
        <Charge_Base>0.0</Charge_Base>
        <Auto_Release>False</Auto_Release>
        <Charge_Flags>
        </Charge_Flags>
        <Pre_Charge_Delay>0.0</Pre_Charge_Delay>
      </Charge_Release_Info>
      <End_Point_Explosion>Marauder_Exp</End_Point_Explosion>
      <num_weapon_lasers>3</num_weapon_lasers>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
    <Weapon>
      <Name>handheld_Mech_Suit_Weapon</Name>
      <Weapon_Class>minigun</Weapon_Class>
      <Trigger_Type>automatic</Trigger_Type>
      <Magazine_Size>5000</Magazine_Size>
      <Range_Max>200</Range_Max>
      <Damage_Max>
        <NPC_Damage>350</NPC_Damage>
        <Player_Damage>50</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:temp_pickups</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>200</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
      <Muzzle_Effect>VFX_Mech_Suit_Muzz</Muzzle_Effect>
      <Flags>
        <Flag>melee can dislodge movers</Flag>
        <Flag>not allowed with human shield</Flag>
        <Flag>on trigger</Flag>
        <Flag>bullets damage tanks</Flag>
        <Flag>armor piercing override</Flag>
        <Flag>bullets can hit multiple humans</Flag>
        <Flag>use box shape for melee casts</Flag>
        <Flag>drops with full reserve</Flag>
        <Flag>player instant reload</Flag>
        <Flag>apply force to live ragdolls</Flag>
        <Flag>has alt fire</Flag>
        <Flag>infinite magazine capacity</Flag>
        <Flag>not allowed in vehicle</Flag>
        <Flag>force combat ready</Flag>
        <Flag>explosions damage tanks</Flag>
        <Flag>unlimited ammo</Flag>
        <Flag>infinite magazine capacity</Flag>
      </Flags>
      <Category>WPNCAT_SPECIAL</Category>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>5</Player_Spread_Max>
          <Player_Spread_Min>1</Player_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
            <Movement_Multiplier_Fine_Aim>0.9</Movement_Multiplier_Fine_Aim>
            <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
            <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
            <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>0</Player_To_Spread_Max>
          <Player_To_Spread_Min>1000</Player_To_Spread_Min>
        </SpreadDynamics>
      </PlayerWeaponSpread>
      <melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
      <Time_Management>
        <Refire_Delay>125</Refire_Delay>
      </Time_Management>
      <Ammo>Bullet MP Minigun</Ammo>
      <Inv_Slot>special</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Minigun</Strafe_Angles>
      <Melee_Attack_Info>minigun</Melee_Attack_Info>
      <NPC_Aim_Drift>Minigun</NPC_Aim_Drift>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>1.2</NPC_Spread_Max>
          <NPC_Spread_Min>0.0</NPC_Spread_Min>
        </SpreadMinMax>
      </NPCWeaponSpread>
      <AI_Ideal_Range_Min>12</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Recoil_Multiplier>0.1</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>0.05</Primary_Fine_Aim_Recoil_Multiplier>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
      </Camera_Info>
      <NPC_Desired_Burst_Size>150</NPC_Desired_Burst_Size>
      <Warmup_Delay>500</Warmup_Delay>
      <Ammo_Regeneration>0</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>2.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Special_Case_Type>Mech Suit</Special_Case_Type>
      <Alt_Muzzle_Effect>WEP_RPG_Muzzle</Alt_Muzzle_Effect>
      <Alt_Explosion>Mech_Mortar</Alt_Explosion>
      <vehicle_damage_scale>1.0</vehicle_damage_scale>
      <Projectile_Info>
        <Model>rpg_projectile</Model>
        <Speed>110.0</Speed>
        <Speed_NPC>50.0</Speed_NPC>
        <Post_Ignition_Speed>70.0</Post_Ignition_Speed>
        <Post_Ignition_Speed_NPC>50.0</Post_Ignition_Speed_NPC>
        <Attached_Effect>VFX_Wh_Rpg_Smoke</Attached_Effect>
        <Gravity>0</Gravity>
        <Mass>10.0</Mass>
        <Projectile_Flags>
          <Flag>has light attached</Flag>
          <Flag>rocket flight</Flag>
          <Flag>use bullet collision quality</Flag>
          <Flag>dont detonate from explosion</Flag>
          <Flag>seek to target pos</Flag>
        </Projectile_Flags>
        <Fade_Out_Time>0.0</Fade_Out_Time>
        <Projectile_Ignition_Delay_MS>500</Projectile_Ignition_Delay_MS>
      </Projectile_Info>
      <Alt_Ammo>Bullet MP Minigun</Alt_Ammo>
      <Alt_Time_Management>
        <Refire_Delay>220</Refire_Delay>
      </Alt_Time_Management>
      <Overheat_Info>
        <Percent_Increase_Per_Shot>.8</Percent_Increase_Per_Shot>
        <Percent_Decrease_Per_Second>.1</Percent_Decrease_Per_Second>
        <Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
        <Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
        <Percent_Decrease_Per_Second_Overheated>0.15</Percent_Decrease_Per_Second_Overheated>
        <Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
        <Overheat_Flags>
          <Flag>applies to alt fire</Flag>
        </Overheat_Flags>
      </Overheat_Info>
      <End_Point_Explosion>Mech_Suit_Mingun_Invis</End_Point_Explosion>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
    <Weapon>
      <Name>Rifle-Killshot</Name>
      <Weapon_Class>rifle</Weapon_Class>
      <Trigger_Type>automatic</Trigger_Type>
      <Magazine_Size>30</Magazine_Size>
      <Range_Max>500</Range_Max>
      <Damage_Max>
        <NPC_Damage>150</NPC_Damage>
        <Player_Damage>90</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:rifle</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
      <Animation_Group>Sniper</Animation_Group>
      <AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
      <Brass>Rifle</Brass>
      <Flags>
        <Flag>allow offhand grenade</Flag>
        <Flag>bullets damage tanks</Flag>
        <Flag>armor piercing override</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>no random give</Flag>
        <Flag>can zoom</Flag>
        <Flag>zoom allows fine aim</Flag>
        <Flag>dual wieldable</Flag>
      </Flags>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>3</Player_Spread_Max>
          <Player_Spread_Min>0</Player_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
            <Movement_Multiplier_Fine_Aim>0.4</Movement_Multiplier_Fine_Aim>
          </SpreadMovementMultipliers>
          <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>4</Player_To_Spread_Max>
          <Player_To_Spread_Min>800</Player_To_Spread_Min>
        </SpreadDynamics>
        <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
      </PlayerWeaponSpread>
      <Time_Management>
        <Refire_Delay>125</Refire_Delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Ammo>Bullet Sniper</Ammo>
      <Inv_Slot>rifle</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Rifle</Strafe_Angles>
      <Melee_Attack_Info>AK</Melee_Attack_Info>
      <AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.3</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
        <Zoom_Steps>3</Zoom_Steps>
        <Maximum_FOV>20</Maximum_FOV>
        <Minimum_FOV>3</Minimum_FOV>
        <Zoom_Type>non-progressive</Zoom_Type>
      </Camera_Info>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Tracer_Info>
        <Tracer>Default</Tracer>
        <Tracer_NPC>NPC</Tracer_NPC>
        <Alt_Tracer>Default</Alt_Tracer>
        <Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
        <Tracer_Frequency>1</Tracer_Frequency>
      </Tracer_Info>
      <Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>8</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
    </Weapon>
    <Weapon>
      <Name>CombatKnife</Name>
      <Weapon_Class>bat</Weapon_Class>
      <Trigger_Type>single</Trigger_Type>
      <Magazine_Size>0</Magazine_Size>
      <Range_Max>2</Range_Max>
      <Damage_Max>
        <NPC_Damage>0</NPC_Damage>
        <Player_Damage>0</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:melee</Category>
      </_Editor>
      <AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
      <Flags>
        <Flag>melee can dislodge movers</Flag>
        <Flag>other hand ik during attack only</Flag>
        <Flag>left hand</Flag>
        <Flag>not allowed with human shield</Flag>
        <Flag>use box shape for melee casts</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>allow offhand grenade</Flag>
      </Flags>
      <melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
      <Category>WPNCAT_MELEE</Category>
      <Time_Management>
        <Refire_Delay>0</Refire_Delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Inv_Slot>melee</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Melee_Damage_Overrides>
        <NPC>15</NPC>
        <Player>30</Player>
        <Online>15</Online>
      </Melee_Damage_Overrides>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Default</Strafe_Angles>
      <Melee_Attack_Info>2hm</Melee_Attack_Info>
      <AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
      <Ragdoll_Force_Shoot>0</Ragdoll_Force_Shoot>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>0.0</Blood_Decal_Scale>
      <Camera_Info>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
      </Camera_Info>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
    <Weapon>
      <Name>satchel</Name>
      <Weapon_Class>thrown</Weapon_Class>
      <Trigger_Type>single</Trigger_Type>
      <Magazine_Size>1</Magazine_Size>
      <Range_Max>25</Range_Max>
      <Damage_Max>
        <NPC_Damage>0</NPC_Damage>
        <Player_Damage>0</Player_Damage>
      </Damage_Max>
      <Explosion>Satchel</Explosion>
      <Projectile_Info>
        <Model>satchel</Model>
        <Speed>65</Speed>
        <Mass>3</Mass>
        <Linear_Damp>0.85</Linear_Damp>
        <Angular_Damp>0.5</Angular_Damp>
        <Restitution>0</Restitution>
        <Friction>1</Friction>
        <Angular_Velocity>
          <X>30</X>
          <Y>0</Y>
          <Z>0</Z>
        </Angular_Velocity>
        <X>0.0</X>
        <Y>0.0</Y>
        <Z>0.0</Z>
        <Foley_Name>
        </Foley_Name>
        <Projectile_Flags>
          <Flag>satchel charge</Flag>
        </Projectile_Flags>
        <Fade_Out_Time>0</Fade_Out_Time>
      </Projectile_Info>
      <_Editor>
        <Category>Entries:weapon_radial:explosive</Category>
      </_Editor>
      <AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
      <Category>WPNCAT_THROWN</Category>
      <Underwater_Explosion>Underwater Large</Underwater_Explosion>
      <Time_Management>
        <Refire_Delay>0</Refire_Delay>
        <Pre_Detonate_Delay>100</Pre_Detonate_Delay>
        <Post_Detonate_Delay>100</Post_Detonate_Delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Flags>
        <Flag>manually detonates</Flag>
        <Flag>attaches</Flag>
        <Flag>gibs victims</Flag>
        <Flag>explosions damage tanks</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>no combat ready</Flag>
        <Flag>drops with full reserve</Flag>
        <Flag>player instant reload</Flag>
      </Flags>
      <Ammo>Satchel Charge</Ammo>
      <Inv_Slot>explosive</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Default</Strafe_Angles>
      <AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
      <Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Melee_Attack_Info>satchel</Melee_Attack_Info>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <vehicle_damage_scale>1.5</vehicle_damage_scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
    <Weapon>
      <Name>satchel_remote</Name>
      <Weapon_Class>thrown</Weapon_Class>
      <Trigger_Type>single</Trigger_Type>
      <Magazine_Size>1</Magazine_Size>
      <Range_Max>25</Range_Max>
      <Damage_Max>
        <NPC_Damage>1000</NPC_Damage>
        <Player_Damage>200</Player_Damage>
      </Damage_Max>
      <Damage_Min>
        <NPC_Damage>25</NPC_Damage>
        <Player_Damage>25</Player_Damage>
      </Damage_Min>
      <Explosion>Satchel</Explosion>
      <Projectile_Info>
        <Model>satchel</Model>
        <Speed>35</Speed>
        <Mass>3</Mass>
        <Linear_Damp>0.85</Linear_Damp>
        <Angular_Damp>0.5</Angular_Damp>
        <Restitution>0</Restitution>
        <Friction>1</Friction>
        <Angular_Velocity>
          <X>30</X>
          <Y>0</Y>
          <Z>0</Z>
        </Angular_Velocity>
        <X>0.0</X>
        <Y>0.0</Y>
        <Z>0.0</Z>
        <Foley_Name>
        </Foley_Name>
        <Projectile_Flags>
          <Flag>sticky</Flag>
          <Flag>satchel charge</Flag>
        </Projectile_Flags>
        <Fade_Out_Time>0</Fade_Out_Time>
      </Projectile_Info>
      <_Editor>
        <Category>Entries:weapon_radial:explosive</Category>
      </_Editor>
      <AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
      <Category>WPNCAT_THROWN</Category>
      <Underwater_Explosion>Underwater Large</Underwater_Explosion>
      <Time_Management>
        <Refire_Delay>0</Refire_Delay>
        <Pre_Detonate_Delay>100</Pre_Detonate_Delay>
        <Post_Detonate_Delay>100</Post_Detonate_Delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Flags>
        <Flag>manually detonates</Flag>
        <Flag>attaches</Flag>
        <Flag>explosions damage tanks</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>no combat ready</Flag>
        <Flag>no random give</Flag>
      </Flags>
      <Ammo>Satchel Charge</Ammo>
      <Inv_Slot>explosive</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Default</Strafe_Angles>
      <AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
      <Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
Replace "SMG-StormM11" entry with that one:
Code:
    <Weapon>
      <Name>SMG-StormM11</Name>
      <Weapon_Class>smg</Weapon_Class>
      <Trigger_Type>single</Trigger_Type>
      <Magazine_Size>50</Magazine_Size>
      <Range_Max>100</Range_Max>
      <Damage_Max>
        <NPC_Damage>240</NPC_Damage>
        <Player_Damage>70</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:smg</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>13</AI_Ideal_Range_Max>
      <Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>2.3</Player_Spread_Max>
          <Player_Spread_Min>0.1</Player_Spread_Min>
          <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
            <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>5</Player_To_Spread_Max>
          <Player_To_Spread_Min>1200</Player_To_Spread_Min>
        </SpreadDynamics>
        <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
      </PlayerWeaponSpread>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>3.8</NPC_Spread_Max>
          <NPC_Spread_Min>3.8</NPC_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
            <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
            <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <NPC_To_Spread_Max>5</NPC_To_Spread_Max>
          <NPC_To_Spread_Min>200</NPC_To_Spread_Min>
        </SpreadDynamics>
      </NPCWeaponSpread>
      <Flags>
        <Flag>allow offhand grenade</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>no random give</Flag>
        <Flag>dual wieldable</Flag>
      </Flags>
      <Time_Management>
        <Refire_Delay>180</Refire_Delay>
        <npc_refire_delay>
          <min>1000</min>
          <max>3000</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Ammo>Bullet SMG</Ammo>
      <Inv_Slot>smg</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Pistol</Strafe_Angles>
      <Melee_Attack_Info>pistol</Melee_Attack_Info>
      <AI_Ideal_Range_Min>8</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
        <Primary_Recoil_Multiplier>0.3</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>0.15</Primary_Fine_Aim_Recoil_Multiplier>
      </Camera_Info>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Riot_Shield_Damage_Multiplier>1.5</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <NPC_Aim_Drift>SMG</NPC_Aim_Drift>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
Replace "SMG-StormM11-B" entry with that one:
Code:
    <Weapon>
      <Name>SMG-StormM11-B</Name>
      <Weapon_Class>smg</Weapon_Class>
      <Trigger_Type>automatic</Trigger_Type>
      <Magazine_Size>50</Magazine_Size>
      <Range_Max>100</Range_Max>
      <Damage_Max>
        <NPC_Damage>103</NPC_Damage>
        <Player_Damage>30</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:smg</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>13</AI_Ideal_Range_Max>
      <Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>2.75</Player_Spread_Max>
          <Player_Spread_Min>0.5</Player_Spread_Min>
          <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
            <Movement_Multiplier_Fine_Aim>0.7</Movement_Multiplier_Fine_Aim>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>15</Player_To_Spread_Max>
          <Player_To_Spread_Min>1000</Player_To_Spread_Min>
        </SpreadDynamics>
        <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
      </PlayerWeaponSpread>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>3.8</NPC_Spread_Max>
          <NPC_Spread_Min>3.8</NPC_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
            <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
            <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <NPC_To_Spread_Max>12</NPC_To_Spread_Max>
          <NPC_To_Spread_Min>1200</NPC_To_Spread_Min>
        </SpreadDynamics>
      </NPCWeaponSpread>
      <Flags>
        <Flag>allow offhand grenade</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>no random give</Flag>
        <Flag>dual wieldable</Flag>
      </Flags>
      <Time_Management>
        <Refire_Delay>100</Refire_Delay>
        <npc_refire_delay>
          <min>1000</min>
          <max>3000</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Ammo>Bullet SMG</Ammo>
      <Inv_Slot>smg</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Pistol</Strafe_Angles>
      <Melee_Attack_Info>pistol</Melee_Attack_Info>
      <AI_Ideal_Range_Min>8</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
        <Primary_Recoil_Multiplier>0.3</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>0.15</Primary_Fine_Aim_Recoil_Multiplier>
      </Camera_Info>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Riot_Shield_Damage_Multiplier>1.5</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <NPC_Aim_Drift>SMG</NPC_Aim_Drift>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Dual_Wield_Damage_Multiplier>0.67</Dual_Wield_Damage_Multiplier>
      <Reload_scalar>1.3</Reload_scalar>
    </Weapon>
Replace "space_dive_blaster" entry with that one:
Code:
    <Weapon>
      <Name>space_dive_blaster</Name>
      <Weapon_Class>minigun</Weapon_Class>
      <Trigger_Type>automatic</Trigger_Type>
      <Magazine_Size>300</Magazine_Size>
      <Range_Max>400</Range_Max>
      <Damage_Max>
        <NPC_Damage>2000</NPC_Damage>
        <Player_Damage>60</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:temp_pickups</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
      <Flags>
        <Flag>has alt fire</Flag>
        <Flag>melee can dislodge movers</Flag>
        <Flag>on trigger</Flag>
        <Flag>bullets damage tanks</Flag>
        <Flag>explosions damage tanks</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>armor piercing override</Flag>
        <Flag>bullets can hit multiple humans</Flag>
        <Flag>use box shape for melee casts</Flag>
        <Flag>drops with full reserve</Flag>
        <Flag>player instant reload</Flag>
        <Flag>infinite magazine capacity</Flag>
        <Flag>unlimited ammo</Flag>
        <Flag>no random give</Flag>
      </Flags>
      <Category>WPNCAT_SPECIAL</Category>
      <melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
      <Time_Management>
        <Refire_Delay>10</Refire_Delay>
      </Time_Management>
      <Ammo>XM25 Laser</Ammo>
      <Inv_Slot>special</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Minigun</Strafe_Angles>
      <Melee_Attack_Info>minigun</Melee_Attack_Info>
      <NPC_Aim_Drift>Minigun</NPC_Aim_Drift>
      <AI_Ideal_Range_Min>9</AI_Ideal_Range_Min>
      <Camera_Info>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
      </Camera_Info>
      <NPC_Desired_Burst_Size>150</NPC_Desired_Burst_Size>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>75</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Overheat_Info>
        <Percent_Increase_Per_Shot>0.02</Percent_Increase_Per_Shot>
        <Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
        <Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
        <Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
        <Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
        <Overheat_Flags>
          <Flag>applies to primary</Flag>
        </Overheat_Flags>
        <Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
      </Overheat_Info>
      <Explosion>VTOL_M_Exp</Explosion>
      <NPC_Explosion>VTOL_M_Exp-NPC</NPC_Explosion>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>4.0</Player_Spread_Max>
          <Player_Spread_Min>0.0</Player_Spread_Min>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>0</Player_To_Spread_Max>
          <Player_To_Spread_Min>1000</Player_To_Spread_Min>
        </SpreadDynamics>
      </PlayerWeaponSpread>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>4.0</NPC_Spread_Max>
          <NPC_Spread_Min>0.0</NPC_Spread_Min>
        </SpreadMinMax>
      </NPCWeaponSpread>
      <Cone_Info>
        <Starting_Angle>0.0</Starting_Angle>
        <Num_Shots>6</Num_Shots>
      </Cone_Info>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
PART TWO: Dual wield shotguns and rifles:
Replace "Shotgun-Police" entry with that one:
Code:
    <Weapon>
      <Name>Shotgun-Police</Name>
      <Weapon_Class>shotgun</Weapon_Class>
      <Trigger_Type>single</Trigger_Type>
      <Magazine_Size>8</Magazine_Size>
      <Range_Max>30</Range_Max>
      <Damage_Max>
        <NPC_Damage>95</NPC_Damage>
        <Player_Damage>30</Player_Damage>
      </Damage_Max>
      <Fire_Cone_Angle>9.0</Fire_Cone_Angle>
      <Shots_Per_Round>16</Shots_Per_Round>
      <_Editor>
        <Category>Entries:weapon_radial:shotgun</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <Time_Management>
        <Refire_Delay>700</Refire_Delay>
        <npc_refire_delay>
          <min>1500</min>
          <max>4500</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Ammo>Bullet Shotgun</Ammo>
      <Inv_Slot>shotgun</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Flags>
        <Flag>allow offhand grenade</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>dual wieldable</Flag>
      </Flags>
      <Strafe_Angles>Rifle</Strafe_Angles>
      <Melee_Attack_Info>shotgun</Melee_Attack_Info>
      <AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>2</Player_Hit_Camera_Shake_Intensity>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
      </Camera_Info>
      <Damage_Min>
        <NPC_Damage>40</NPC_Damage>
        <Player_Damage>15</Player_Damage>
      </Damage_Min>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>80</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>3</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <NPC_Aim_Drift>Shotgun</NPC_Aim_Drift>
      <Info_Slot_Index>0</Info_Slot_Index>
      <vehicle_damage_scale>0.45</vehicle_damage_scale>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
      <Warden_Damage_Multiplier>0.3</Warden_Damage_Multiplier>
    </Weapon>
Replace "Rifle-Thumpgun" entry with that one:
Code:
    <Weapon>
      <Name>Rifle-Thumpgun</Name>
      <Weapon_Class>rifle</Weapon_Class>
      <Trigger_Type>automatic</Trigger_Type>
      <Magazine_Size>24</Magazine_Size>
      <Range_Max>300</Range_Max>
      <Damage_Max>
        <NPC_Damage>400</NPC_Damage>
        <Player_Damage>100</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:rifle</Category>
      </_Editor>
      <Animation_Group>Luchador</Animation_Group>
      <AI_Ideal_Range_Max>33</AI_Ideal_Range_Max>
      <Flags>
        <Flag>melee can dislodge movers</Flag>
        <Flag>not allowed with human shield</Flag>
        <Flag>on trigger</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>use box shape for melee casts</Flag>
        <Flag>drops with full reserve</Flag>
        <Flag>explosions damage tanks</Flag>
        <Flag>player instant reload</Flag>
        <Flag>show reserve in hud</Flag>
        <Flag>infinite magazine capacity</Flag>
        <Flag>hit effect on tracer impact</Flag>
        <Flag>dual wieldable</Flag>
      </Flags>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <Time_Management>
        <Refire_Delay>350</Refire_Delay>
        <Firecone_ramp_in_time>1</Firecone_ramp_in_time>
        <npc_refire_delay>
          <min>2000</min>
          <max>4000</max>
          <npc_refire_type>1. Random Range</npc_refire_type>
        </npc_refire_delay>
      </Time_Management>
      <Ammo>Bullet Shotgun</Ammo>
      <Inv_Slot>shotgun</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Ragdoll_Force_Shoot>100</Ragdoll_Force_Shoot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Minigun</Strafe_Angles>
      <Melee_Attack_Info>minigun</Melee_Attack_Info>
      <NPC_Aim_Drift>Rifle-NG</NPC_Aim_Drift>
      <AI_Ideal_Range_Min>23</AI_Ideal_Range_Min>
      <NPC_Desired_Burst_Size>5</NPC_Desired_Burst_Size>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Riot_Shield_Damage_Multiplier>2.0</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Camera_Info>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.7</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.7</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
        <Primary_Recoil_Multiplier>2.5</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>1.5</Primary_Fine_Aim_Recoil_Multiplier>
        <Primary_Recoil_Delay_ms>400</Primary_Recoil_Delay_ms>
      </Camera_Info>
      <player_vehicle_damage_scale>0.5</player_vehicle_damage_scale>
      <Overheat_Info>
        <Percent_Increase_Per_Shot>0.15</Percent_Increase_Per_Shot>
        <Percent_Decrease_Per_Second>0.15</Percent_Decrease_Per_Second>
        <Percent_Decrease_Per_Reload>0.2</Percent_Decrease_Per_Reload>
        <Percent_Decrease_Per_Second_Overheated>0.1</Percent_Decrease_Per_Second_Overheated>
        <Percent_Decrease_Per_Reload_Overheated>0.2</Percent_Decrease_Per_Reload_Overheated>
        <Overheat_Flags>
          <Flag>applies to primary</Flag>
          <Flag>play reload anim</Flag>
        </Overheat_Flags>
        <Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
      </Overheat_Info>
      <Info_Slot_Index>0</Info_Slot_Index>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>1.0</Player_Spread_Max>
          <Player_Spread_Min>0.2</Player_Spread_Min>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>5</Player_To_Spread_Max>
          <Player_To_Spread_Min>500</Player_To_Spread_Min>
        </SpreadDynamics>
      </PlayerWeaponSpread>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>2</NPC_Spread_Max>
          <NPC_Spread_Min>0.5</NPC_Spread_Min>
          <SpreadTargetMovementMultipliers>
            <Target_Movement_Multiplier_Walk>1.2</Target_Movement_Multiplier_Walk>
            <Target_Movement_Multiplier_Run>1.9</Target_Movement_Multiplier_Run>
            <Target_Movement_Multiplier_Sprint>2.9</Target_Movement_Multiplier_Sprint>
          </SpreadTargetMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <NPC_To_Spread_Max>5</NPC_To_Spread_Max>
          <NPC_To_Spread_Min>1500</NPC_To_Spread_Min>
        </SpreadDynamics>
      </NPCWeaponSpread>
      <End_Point_Explosion>Thumpgun</End_Point_Explosion>
      <Object_Bullet_Hit_Impulse_Magnitude>400</Object_Bullet_Hit_Impulse_Magnitude>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
      <Warden_Damage_Multiplier>0.6</Warden_Damage_Multiplier>
    </Weapon>
Replace "Rifle-NG" entry with that one:
Code:
    <Weapon>
      <Name>Rifle-NG</Name>
      <Weapon_Class>rifle</Weapon_Class>
      <Trigger_Type>burst</Trigger_Type>
      <Magazine_Size>30</Magazine_Size>
      <Range_Max>200</Range_Max>
      <Damage_Max>
        <NPC_Damage>90</NPC_Damage>
        <Player_Damage>70</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:rifle</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
      <Flags>
        <Flag>allow offhand grenade</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>fire audio only on burst start</Flag>
        <Flag>dual wieldable</Flag>
      </Flags>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>1</Player_Spread_Max>
          <Player_Spread_Min>0</Player_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
            <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
          </SpreadMovementMultipliers>
          <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>3</Player_To_Spread_Max>
          <Player_To_Spread_Min>800</Player_To_Spread_Min>
        </SpreadDynamics>
        <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
      </PlayerWeaponSpread>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>4</NPC_Spread_Max>
          <NPC_Spread_Min>0</NPC_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <NPC_To_Spread_Max>5</NPC_To_Spread_Max>
          <NPC_To_Spread_Min>800</NPC_To_Spread_Min>
        </SpreadDynamics>
      </NPCWeaponSpread>
      <Time_Management>
        <Refire_Delay>30</Refire_Delay>
        <min>0</min>
        <max>0</max>
        <npc_refire_delay>
          <min>1200</min>
          <max>3600</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
      </Time_Management>
      <Ammo>Bullet Rifle</Ammo>
      <Inv_Slot>rifle</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Rifle</Strafe_Angles>
      <Melee_Attack_Info>AK</Melee_Attack_Info>
      <AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Recoil_Multiplier>0.5</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>0.25</Primary_Fine_Aim_Recoil_Multiplier>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
      </Camera_Info>
      <Burst_Fire_Info>
        <Shots>5</Shots>
        <Burst_Delay_ms>680</Burst_Delay_ms>
      </Burst_Fire_Info>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <NPC_Aim_Drift>Rifle-NG</NPC_Aim_Drift>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
Replace "Rifle-Gang" entry with that one:
Code:
    <Weapon>
      <Name>Rifle-Gang</Name>
      <Weapon_Class>rifle</Weapon_Class>
      <Trigger_Type>automatic</Trigger_Type>
      <Magazine_Size>30</Magazine_Size>
      <Range_Max>200</Range_Max>
      <Damage_Max>
        <NPC_Damage>100</NPC_Damage>
        <Player_Damage>75</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:rifle</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
      <Flags>
        <Flag>allow offhand grenade</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>dual wieldable</Flag>
      </Flags>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>1.5</Player_Spread_Max>
          <Player_Spread_Min>0.3</Player_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
            <Movement_Multiplier_Fine_Aim>0.4</Movement_Multiplier_Fine_Aim>
          </SpreadMovementMultipliers>
          <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>3</Player_To_Spread_Max>
          <Player_To_Spread_Min>1000</Player_To_Spread_Min>
        </SpreadDynamics>
        <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
      </PlayerWeaponSpread>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>3</NPC_Spread_Max>
          <NPC_Spread_Min>0</NPC_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
          <NPC_To_Spread_Min>750</NPC_To_Spread_Min>
          <SpreadDynamicMultipliers>
            <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
            <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
            <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
          </SpreadDynamicMultipliers>
        </SpreadDynamics>
      </NPCWeaponSpread>
      <Time_Management>
        <Refire_Delay>125</Refire_Delay>
        <min>0</min>
        <max>0</max>
        <npc_refire_delay>
          <min>500</min>
          <max>1500</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
      </Time_Management>
      <Ammo>Bullet Rifle</Ammo>
      <Inv_Slot>rifle</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Rifle</Strafe_Angles>
      <Melee_Attack_Info>AK</Melee_Attack_Info>
      <AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Recoil_Multiplier>0.4</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>0.2</Primary_Fine_Aim_Recoil_Multiplier>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
        <Secondary_Fire_Camera_Shake>weapon_fire_pistol</Secondary_Fire_Camera_Shake>
        <Secondary_Fire_Camera_Shake_Intensity>1.0</Secondary_Fire_Camera_Shake_Intensity>
        <Secondary_Fire_Fine_Aim_Camera_Shake>weapon_fire_pistol</Secondary_Fire_Fine_Aim_Camera_Shake>
        <Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
      </Camera_Info>
      <Explosion>Grenade</Explosion>
      <Underwater_Explosion>Underwater Large</Underwater_Explosion>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <NPC_Aim_Drift>Rifle</NPC_Aim_Drift>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
Replace "Rifle-Laser" entry with that one:
Code:
    <Weapon>
      <Name>Rifle-Laser</Name>
      <Weapon_Class>rifle</Weapon_Class>
      <Trigger_Type>burst</Trigger_Type>
      <Magazine_Size>30</Magazine_Size>
      <Range_Max>200</Range_Max>
      <Damage_Max>
        <NPC_Damage>80</NPC_Damage>
        <Player_Damage>44</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:rifle</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>200</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
      <Flags>
        <Flag>explosions damage tanks</Flag>
        <Flag>infinite magazine capacity</Flag>
        <Flag>allow offhand grenade</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>bullets damage tanks</Flag>
        <Flag>continuous burst</Flag>
        <Flag>fire audio only on burst start</Flag>
        <Flag>no bullet decal</Flag>
        <Flag>player instant reload</Flag>
        <Flag>dual wieldable</Flag>
      </Flags>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <Time_Management>
        <Refire_Delay>1</Refire_Delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Ammo>Bullet Rifle</Ammo>
      <Inv_Slot>rifle</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Explosion>Grenade</Explosion>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Rifle</Strafe_Angles>
      <Melee_Attack_Info>AK</Melee_Attack_Info>
      <AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Recoil_Multiplier>0.1</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>0.1</Primary_Fine_Aim_Recoil_Multiplier>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.2</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
        <Secondary_Fire_Camera_Shake_Intensity>0.2</Secondary_Fire_Camera_Shake_Intensity>
      </Camera_Info>
      <Overheat_Info>
        <Percent_Increase_Per_Shot>0.045</Percent_Increase_Per_Shot>
        <Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
        <Overheat_Flags>
          <Flag>applies to primary</Flag>
          <Flag>play reload anim</Flag>
        </Overheat_Flags>
        <Percent_Decrease_Per_Reload>0.2</Percent_Decrease_Per_Reload>
        <Percent_Decrease_Per_Second_Overheated>0.2</Percent_Decrease_Per_Second_Overheated>
        <Percent_Decrease_Per_Reload_Overheated>0.35</Percent_Decrease_Per_Reload_Overheated>
        <Reload_Cooldown_Delay>0.5</Reload_Cooldown_Delay>
      </Overheat_Info>
      <Muzzle_Effect>vfx_aliensmg_muzz</Muzzle_Effect>
      <Ammo_Regeneration>0</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>4.6</Player_Spread_Max>
          <Player_Spread_Min>0.2</Player_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.5</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
            <Movement_Multiplier_Fine_Aim>0.35</Movement_Multiplier_Fine_Aim>
            <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
            <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
            <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>3</Player_To_Spread_Max>
          <Player_To_Spread_Min>1300</Player_To_Spread_Min>
        </SpreadDynamics>
      </PlayerWeaponSpread>
      <Riot_Shield_Damage_Multiplier>1.2</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <NPC_Aim_Drift>Rifle-STAG</NPC_Aim_Drift>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Cone_Info>
        <Starting_Angle>60.0</Starting_Angle>
        <Num_Shots>3</Num_Shots>
      </Cone_Info>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>4.6</NPC_Spread_Max>
          <NPC_Spread_Min>1</NPC_Spread_Min>
        </SpreadMinMax>
      </NPCWeaponSpread>
      <Burst_Fire_Info>
        <Shots>3</Shots>
        <Burst_Delay_ms>267</Burst_Delay_ms>
      </Burst_Fire_Info>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
PART THREE: Other tweaks:
Replace "Special-SniperRifle" entry with that one:
Code:
    <Weapon>
      <Name>Special-SniperRifle</Name>
      <Weapon_Class>rifle</Weapon_Class>
      <Trigger_Type>single</Trigger_Type>
      <Magazine_Size>4</Magazine_Size>
      <Range_Max>500</Range_Max>
      <Damage_Max>
        <NPC_Damage>1000</NPC_Damage>
        <Player_Damage>501</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:special</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
      <Flags>
        <Flag>can zoom</Flag>
        <Flag>one shot shatter</Flag>
        <Flag>melee can dislodge movers</Flag>
        <Flag>allow offhand grenade</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>bullets can hit multiple humans</Flag>
        <Flag>bullets damage tanks</Flag>
      </Flags>
      <AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
      <Zoom_Type>non-progressive</Zoom_Type>
      <Minimum_FOV>5</Minimum_FOV>
      <Zoom_Steps>2</Zoom_Steps>
      <Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
      <Category>WPNCAT_SPECIAL</Category>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Walk>2</Movement_Multiplier_Walk>
            <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Run>3</Movement_Multiplier_Run>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
            <Movement_Multiplier_Fine_Aim>0</Movement_Multiplier_Fine_Aim>
          </SpreadMovementMultipliers>
          <Player_Spread_Max>4.0</Player_Spread_Max>
          <Player_Spread_Min>1.0</Player_Spread_Min>
          <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>0</Player_To_Spread_Max>
          <Player_To_Spread_Min>0</Player_To_Spread_Min>
        </SpreadDynamics>
        <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
      </PlayerWeaponSpread>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>0.0</NPC_Spread_Max>
          <NPC_Spread_Min>0.0</NPC_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Walk>2</Movement_Multiplier_Walk>
            <Movement_Multiplier_Run>3</Movement_Multiplier_Run>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <NPC_To_Spread_Max>0</NPC_To_Spread_Max>
          <NPC_To_Spread_Min>0</NPC_To_Spread_Min>
        </SpreadDynamics>
      </NPCWeaponSpread>
      <vehicle_damage_scale>1.5</vehicle_damage_scale>
      <Time_Management>
        <Refire_Delay>1350</Refire_Delay>
        <npc_refire_delay>
          <min>3500</min>
          <max>4500</max>
          <npc_refire_type>1. Random Range</npc_refire_type>
        </npc_refire_delay>
      </Time_Management>
      <Ammo>Bullet Sniper</Ammo>
      <Inv_Slot>special</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Maximum_FOV>36</Maximum_FOV>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Rifle</Strafe_Angles>
      <NPC_Aim_Drift>Sniper Rifle</NPC_Aim_Drift>
      <Melee_Attack_Info>AK</Melee_Attack_Info>
      <AI_Ideal_Range_Min>6</AI_Ideal_Range_Min>
      <Camera_Info>
        <Zoom_Steps>2</Zoom_Steps>
        <Maximum_FOV>20</Maximum_FOV>
        <Minimum_FOV>5</Minimum_FOV>
        <Zoom_Type>non-progressive</Zoom_Type>
        <Primary_Fire_Camera_Shake>weapon_fire_sniper</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>1</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_sniper</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>10</Player_Hit_Camera_Shake_Intensity>
      </Camera_Info>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Riot_Shield_Damage_Multiplier>4.0</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
    </Weapon>
Replace "Temp-Locust" entry with that one:
Code:
    <Weapon>
      <Name>Temp-Locust</Name>
      <Weapon_Class>shotgun</Weapon_Class>
      <Trigger_Type>charge release</Trigger_Type>
      <Magazine_Size>10000</Magazine_Size>
      <Range_Max>200</Range_Max>
      <Damage_Max>
        <NPC_Damage>2000</NPC_Damage>
        <Player_Damage>500</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:temp_pickups</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
      <Flags>
        <Flag>explosions damage tanks</Flag>
        <Flag>allow offhand grenade</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>bullets damage tanks</Flag>
        <Flag>on trigger</Flag>
        <Flag>no bullet decal</Flag>
        <Flag>bullets can hit multiple humans</Flag>
        <Flag>apply force to live ragdolls</Flag>
        <Flag>instant ragdoll</Flag>
        <Flag>no blood splat</Flag>
        <Flag>no random give</Flag>
        <Flag>show reserve in hud</Flag>
        <Flag>drops with full reserve</Flag>
      </Flags>
      <Category>WPNCAT_PISTOL</Category>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>2.5</NPC_Spread_Max>
          <NPC_Spread_Min>0</NPC_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.5</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <NPC_To_Spread_Max>1</NPC_To_Spread_Max>
          <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
        </SpreadDynamics>
      </NPCWeaponSpread>
      <Time_Management>
        <Refire_Delay>2</Refire_Delay>
        <min>0</min>
        <max>0</max>
        <npc_refire_delay>
          <min>6000</min>
          <max>8000</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
      </Time_Management>
      <Ammo>Laser-Rifle</Ammo>
      <Inv_Slot>pistol</Inv_Slot>
      <Ammo_per_Shot>0</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Pistol</Strafe_Angles>
      <Melee_Attack_Info>pistol</Melee_Attack_Info>
      <AI_Ideal_Range_Min>7</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>0.3</Primary_Fine_Aim_Recoil_Multiplier>
        <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
      </Camera_Info>
      <Ammo_Regeneration>1</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>10000</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <NPC_Aim_Drift>Pistol</NPC_Aim_Drift>
      <Blood_Decal_Scale>0.0</Blood_Decal_Scale>
      <Info_Slot_Index>0</Info_Slot_Index>
      <Charge_Release_Info>
        <Charge_Time_sec>0</Charge_Time_sec>
        <Min_Charge_Percent>0</Min_Charge_Percent>
        <Charge_Base>0.0</Charge_Base>
        <Auto_Release>true</Auto_Release>
        <Charge_Flags>
        </Charge_Flags>
        <Pre_Charge_Delay>0.0</Pre_Charge_Delay>
        <Charging_Camera_Shake>weapon_fire_ar</Charging_Camera_Shake>
      </Charge_Release_Info>
      <DeathEffect>
        <MatFX>burn</MatFX>
        <Lifetime_Humans>4000</Lifetime_Humans>
        <DeleteTarget>True</DeleteTarget>
        <Lifetime_Other>1000</Lifetime_Other>
      </DeathEffect>
      <Fire_Cone_Angle>20</Fire_Cone_Angle>
      <Shots_Per_Round>2</Shots_Per_Round>
      <Ragdoll_Info>
        <Chance>1.0</Chance>
        <Death_Velocity_Horizontal>0.0</Death_Velocity_Horizontal>
        <Death_Velocity_Vertical>5</Death_Velocity_Vertical>
        <Death_Point_Velocity>50</Death_Point_Velocity>
        <Death_Angular_Velocity_Vertical>0.0</Death_Angular_Velocity_Vertical>
        <Death_Angular_Velocity_Horizontal>10</Death_Angular_Velocity_Horizontal>
        <Death_Range_Min>100</Death_Range_Min>
        <Death_Range_Max>200</Death_Range_Max>
      </Ragdoll_Info>
      <End_Point_Explosion>Plasma_RPG</End_Point_Explosion>
      <Special_Case_Type>Locust</Special_Case_Type>
      <Overheat_Info>
        <Percent_Increase_Per_Shot>1.0</Percent_Increase_Per_Shot>
        <Percent_Decrease_Per_Second>0.0</Percent_Decrease_Per_Second>
        <Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
        <Reload_Cooldown_Delay>0</Reload_Cooldown_Delay>
        <Percent_Decrease_Per_Second_Overheated>200.5</Percent_Decrease_Per_Second_Overheated>
        <Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
        <Overheat_Flags>
          <Flag>applies to primary</Flag>
        </Overheat_Flags>
      </Overheat_Info>
      <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
      <Warden_Damage_Multiplier>0.2</Warden_Damage_Multiplier>
    </Weapon>

EDIT: Needs update for latest beta.
 
Last edited:
As this mod started as a knife mod, I thought id show you this now this is what you call a knife its for cutting my sandwiches ;D


16gd6cx.jpg

 
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