Shitface & Fan of Saints' Expanded Arsenal Mod

Discussion in 'Weapons' started by Fan of Saints, Oct 14, 2013.

  1. so your not gonna release this mod here? Expanded Arsenal Mod I want to try this out when it comes out.
  2. game crashed after installed the mod

    i installed so many mods though, i've tried to uninstall all mods, still crash like s**t
  3. Fan of Saints

    Fan of Saints Modding patch tester

    Sorry for such a late reply. Could you try this 'weapon.xtbl' file? I... might've messed it up earlier, check if it makes any difference.

    Attached Files:

  4. @Fan of Saints, seems this user @Sesat you're had replied in your previous post have only posted his issue and have NOT visited forums anymore since! So I can guess he didn't even entered forums to read your reply, most likely...

    Actually, I have a two requests for mods for you:

    1. I was asked a some time ago for a mod that re-enables the disabled powewr upgrades upgrades here: You have been replied, however I haven't got anything further since. Can you can make this as unlockables.xtbl mod or to tell me if this cannot be done for some reason (if the game still stores the information for those disabled upgrades as a unused content)? Can you make this mod as both normal version (as download here) and as a Workshop one as well?
    2. My other request is related to the weapons in the game. Normally, weapons are stored in several categories - Melee, Pistols, SMGs, Shotguns, Rifles, Explosives and Specials, as you're limited to have access to ONLY 1 weapon from a specific category! My request is: can you make a mod in both normal version (as an upload and a Workshop version (on the Steam Workshop mods page that allows player do can select and use from the weapon inventory MORE THAN 1 weapon from a specific category and do can be also this be somehow saved in the savegames the weapons you're have been chose?!? My suggestion / request is you do make this mod do allow selecting and save up to 2 weapons for the categories containing maximum 3 or 4 weapons - Pistols, SMGs and Explosives, and make player do can select and use up to 3 weapons in categories which have 5 or more weapons - Melee, Shotguns, Rifles and Specials. Another variant is, dear @Fan of Saints, you do make every of the weapon categories do contain and can choose from all the weapons from the game, so player can select in specific category weapons saved in 2 or more weapon slots, and do can be also weapon categories which do NOT have any weapon saved in any slots at all... I think in this case it might be more possible the game do save game fine compared to the first variant...

    Thanks you in advance! What about this? :)
  5. I'm having a problem.

    Since I installed the mod, enemy UFOs have become basically impossible to fight against, even on easier difficulties. I get stunlocked by the fire damage from their shots from the moment one arrives to the moment I die, with maybe a second of free time every 20 seconds of burning.

    My only hope is either to force my notoriety to 6 as fast as possible so that the Warden's spawn clears out all other enemies, or to fling freeze blast in its general direction when I finally get my second of reprieve and hope that it hits the UFO.

    Is there any way to make enemy UFOs less of an immediate death sentence before getting Fire 4?
    Last edited: Apr 23, 2017
  6. smashbro596

    smashbro596 Modding patch tester

    this needs to be on the workshop.

    at the very least just the new weapons and costumes. i dont really want any tweaks :p
  7. Awesome mod. I'd like to mention that it works without issue in the GOG version (installed with GOG Galaxy) as well as the Steam version.
  8. Awesome work! Could you add compatibility with Giant Mech mod?

  9. @Fan of Saints, anything about my suggestions above?
  10. So this is not compatible with GOG version?
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