Sandbox+ for SRTT

Restart the game. Saints Row games are buggy with displaying messages and the HUD. Stuff like that simply happens for no rhyme or reason and it's often not a mod that causes it. In most cases a restart will fix. I would be interested if you can reproduce it after a restart.

My apologies to you for having wasted your time! I could have sworn I had restarted the game; but, in hindsight (happened early this morinng), I guess I just reloaded a savegame, instead (and the problem persisted).

Anyway, the problem is conpletely gone now after a restart. :)
 
My apologies to you for having wasted your time! I could have sworn I had restarted the game; but, in hindsight (happened early this morinng), I guess I just reloaded a savegame, instead (and the problem persisted).

Anyway, the problem is conpletely gone now after a restart. :)

Nope, I spoke too soon! :( The problem persists, and is *reproducible* -- I just didn't realize the proper conditions under which the error occurs. Everything goes well when I simply 'continue' on startup. But as soon as I load a savegame (*any*), I get the persistent 'store this vehicle in your garage' message again upon entering the heli-pad garage.


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Would you try a fresh version of sr3_city.lua from the latest Sandbox+ without the edits you made changing keys around? I wonder if maybe it was something you did there that is causing this.
 
Would you try a fresh version of sr3_city.lua from the latest Sandbox+ without the edits you made changing keys around? I wonder if maybe it was something you did there that is causing this.

Already did that. :) Which is to say, I wound up not changing sr3_city.lua, after all, and decided to go with your advice to just get used to using Ctrl for Crouch. :) Just to be sure, I replaced it anyway, with a fresh copy, but to no avail.
 
I have the same problem coming up when I press some key on my keyboard while being in the garage. But that's the only problem I have with the hud. And if I reboot the game and load my save again the problem is gone.
 
I was able to reproduce the issue. It looks like what is happening is that anytime you are idling with a vehicle on a garage spot with that prompt (Press E to store blah blah) and you use a Sandbox+ command it will permanently freeze that message as part of the save. I will have to look into why that's happening, but in the meantime all you have to do to get rid of it is:
* Get out a vehicle from your garage
* Move the vehicle away from the trigger that prompts you to store it (the message will still be there)
* Use another Sandbox+ command to trigger a new message while still in the vehicle, for example G+INSERT will startup the on-foot radio for The Mixx. This will remove the other stuck hud message and the new one will disappear correctly.

In the future, simply don't use any Sandbox+ commands while you are on one of those garage storage trigger prompts and it shouldn't happen again.
 
No new sanbox+ messages will appear here when that prompt has shown up. Meh I don't care anyways, I use a gamepad, works better.
 
You have to specifically follow those steps above. i.e. You have to trigger an actual Press E to Store message while in a vehicle then move off the trigger and use a new Sandbox+ command like the radio one. I was able to get it to clear every time that way.
 
I have the same problem coming up when I press some key on my keyboard while being in the garage. But that's the only problem I have with the hud. And if I reboot the game and load my save again the problem is gone.

Yes. And I figured it out now -- this time for realz. :) The problem has nothing to do with savegames, but occurs *only* when you press a 'sandbox' command (in garage/at helipad) while the 'store this vehicle in your garage' message is still being displayed! (It takes a while to dissipate). In that case, the new sandbox command message won't get displayed (as there's still another one up?); and the old one (the 'store this vehicle in your garage' message) isn't closed any more, either (presumeably, because the sandbox mod tries to close the new instance of its own message, which wasn't displayed to begin with. Resulting in the old 'store this vehicle in your garage' message simply never being closed again).

I tested this extensively now. And, indeed, it seems to be what's happening. The solution? Obviously, on my end, to be a bit more patient. :) I can imagine other occassions where another status message is already being displayed, though. So, if there would be a way for the mod to either wait for existing status message to have dissipated (if one can even test for that), or have it close existing ones first, that would solve it.
 
So, if there would be a way for the mod to either wait for existing status message to have dissipated (if one can even test for that), or have it close existing ones first, that would solve it.

Way ahead of you. Already looking through the hud lua script to see how the game itself does it. :)
 
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