So that's intended behaviour?There is a table file for cutscene sound balancing: "focused_audio.xtbl". Each cutscene uses a different focused_audio entry. You can see which cutscene uses which focused_audio settings in "cutscene_voice.xtbl" and "voice.xtbl". For individual sound effects though, you'd have to edit "foley.xtbl".
Sorry about hijacking the thread, but I honestly thought this was another general audio bug. Does your Cutscene Patch do anything like this already? I couldn't find info about that, exactly.
