Saints Row 2 Juiced Patch

The correct behavior is while loading in when it's toggled in the ini, I made the options menu and added mostly everything, I don't know how the game handled the graphics for everything so decided to slap on VFXPlus in the options menu and it seemed fine to me, I didn't expect everything to be correct and I guess it isn't, also GOTR has modified weather xtbl and maybe other tables that modifies graphics so that'll get in the way of what Tervel had in mind
I see. I mentioned the orange-ness back on the old thread and concluded it was just down to personal preference. But when I noticed this glitch, I wondered if it actually looked correct for me in the first place. Even without any modified TOD files, it still looks like Mars to me. (Again; Personal preference.) I'm guessing the menu option doesn't force the HDR on, because if I put HDR on first, then VFX+, it looks correct. It's nice to see "Flight Plans" without it's filter applied though.
 
Sorry if this is the wrong place to ask, but could you consider adding a separate option to disable DInput (but not XInput) controllers? When using my PS4 controller, the game always defaults to using the DInput controller instead of the virtual XInput one. This means that the controls are all bound incorrectly and I can't use the analog triggers to control driving speed. Using X360ce kinda works but the game completely loses the controller if you tab out once.

Really love the mod BTW, it's so nice being able to play the game without that obnoxious blurring.
 
Juiced Patch v7.6.0 and LITE v1.4.0 out now!
Fantastic update! But I have an issue with DynamicRenderDistance. I've been using a cutscene option called "City Render Fade Dist Scale" to increase the City Object render distance in cutscenes for the next Cutscene Patch update. But even with DynamicRenderDistance switched off, "City Render Fade Dist Scale" is now disabled with this Juiced update.
 
Fantastic update! But I have an issue with DynamicRenderDistance. I've been using a cutscene option called "City Render Fade Dist Scale" to increase the City Object render distance in cutscenes for the next Cutscene Patch update. But even with DynamicRenderDistance switched off, "City Render Fade Dist Scale" is now disabled with this Juiced update.
Just fixed that
 

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I'm just wondering, how do you actually spawn specific NPCs using the console command?
Press 'Insert' (might be different depending on keyboard) and some white text should appear in the bottom left of the screen. Then type "play_as npc_gat" (or whichever NPC you want to play as).
 
Press 'Insert' (might be different depending on keyboard) and some white text should appear in the bottom left of the screen. Then type "play_as npc_gat" (or whichever NPC you want to play as).
Yeh, it works, thanks!

I guess as long as I remember what to type in, I could use the console commands if I don't use Bling Menu
 
I can't express how great this is. Without this mod I was crashing so much and it's finally playable. Thank you ❤️. I also really like the sr1 touches and the sr1 animations I just noticed.
 
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