Just a heads-up for people updating with modded games if you have a modified loose.txt, you'll have to replace it with this update's loose.txt or add the newJuiced Patch v7.7.0 and LITE v1.5.0 out now!
(Changelog is quite juicy this time around.)
mods/JUICED - Shaders
entry, otherwise you'll have broken models as some model replacements use these new fixed shaders.Juiced Patch v7.7.0 and LITE v1.5.0 out now!
(Changelog is quite juicy this time around.)
Excited, and downloaded post-haste! Only thing unfortunate is the before and after and demo video links all seem to be broken, however.Just a heads-up for people updating with modded games if you have a modified loose.txt, you'll have to replace it with this update's loose.txt or add the newmods/JUICED - Shaders
entry, otherwise you'll have broken models as some model replacements use these new fixed shaders.
They're probably the discord video links from our discord and discord does refresh their links every 24 hours and then so it's going to be outdatedOnly thing unfortunate is the before and after and demo video links all seem to be broken, however.
There is IVRadarScaling in Juiced which will scale the radar down, the positioning of most HUD items is determined by the game's internal lua scripts and vint (Volition? Interface) documents, there is SuperUI which can move the health bar to SRTT's positioning but other than that there's nothing you can do other than to modify them yourselves manually like how I did with IVRadarScaling (the minimap size is done in the exe)Hello, just downloaded this awesome mod and no issues so far but I was wondering if there is a setting to move the position of the HUD (minimap, health bar etc.) or if there is an additional mod you recommend to remedy this?
SeaboundSaint's Cutscene Patch never touched audio, it focuses on the actual cutscenes.just read the change log for v7.7.0, "Fix Audio" now makes cutscenes audio quality equals to those of consoles. does this mean SeaboundSaint's Cutscenes Patch no longer needed?