Saints Row 2 Juiced Patch

Juiced Patch v7.7.0 and LITE v1.5.0 out now!

(Changelog is quite juicy this time around.)
Just a heads-up for people updating with modded games if you have a modified loose.txt, you'll have to replace it with this update's loose.txt or add the new mods/JUICED - Shaders entry, otherwise you'll have broken models as some model replacements use these new fixed shaders.
Excited, and downloaded post-haste! Only thing unfortunate is the before and after and demo video links all seem to be broken, however.
 
Juiced LITE will probably be discontinued from this point forward to keep all focus on the full release.

We feel as if LITE is at a perfect state right now to keep as is.

Also all future releases will be uploaded to the Github releases page exclusively.
 
Hello, just downloaded this awesome mod and no issues so far but I was wondering if there is a setting to move the position of the HUD (minimap, health bar etc.) or if there is an additional mod you recommend to remedy this?
 
Hello, just downloaded this awesome mod and no issues so far but I was wondering if there is a setting to move the position of the HUD (minimap, health bar etc.) or if there is an additional mod you recommend to remedy this?
There is IVRadarScaling in Juiced which will scale the radar down, the positioning of most HUD items is determined by the game's internal lua scripts and vint (Volition? Interface) documents, there is SuperUI which can move the health bar to SRTT's positioning but other than that there's nothing you can do other than to modify them yourselves manually like how I did with IVRadarScaling (the minimap size is done in the exe)
 
just read the change log for v7.7.0, "Fix Audio" now makes cutscenes audio quality equals to those of consoles. does this mean SeaboundSaint's Cutscenes Patch no longer needed?
 
oh I see. so now with Juiced Patch latest version combined with Cutscene Patch, we can have a complete cutscene quality with very few PC issues and goes beyond console power am I right?
 
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