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Saints Row 1 Texture Pack for Saints Row 2 v3

Discussion in 'Mods in Progress' started by FusionH2o, Feb 6, 2016.

  1. To correct that you'll have to open the "shaders_pc" file in the SR2 installation directory with Notepad++ and add "data\shaders\internal\cube_map_render_s.fxo_pc" (without the commas) to the top of the list of shaders then save file. After you do that the waters won't be flickering anymore. Version 4 will not carry the modified shaders_pc file.
    Last edited: Jun 7, 2018
  2. i did just that and the water still flickers occasionally
  3. Here's a fix, just extract it to the main SR2 install directory.

    Attached Files:

  4. Please include that in the next release I also have that issue.
    FusionH2o likes this.
  5. is there a way to remove the haze grey fog in the distance, sr1 didn't have it but sr2 does and it looks rather odd
  6. What haze grey are you talking about? There are no Haze in version 3, it's fog. You said "grey" , let me guess, you had Overcast enabled? Overcast is suppose to be greyish as it was in SR1.

    Don't say SR1 don't have haze, SR1 does have haze and it will be added in the next version of this mod cause I found a way to make it work.

    Here's an example of the Haze Options I've gotten from the Saints Row 1's time_of_day.xtbl file:
    Code (Text):
    I just need to know how to make it show up better in game than what it's doing right now.
    Last edited: Jun 9, 2018
  7. 9 more days remaining til this texture pack gets it's huge major update!
  8. Update::
    Version 4 will probably be my final version since lately I've been doing other things. The final version will be placed in the Mod Releases section instead of here.
  9. Final ever? If so dm ill run it for you.