Gentlemen of the Row

Cool. By the way, are you really working on version 2? Isn't the SR3 stuff keeping your hands full? I think it's great though that you still plan on updating Gentlemen for SR2.
 

[V] IdolNinja

Volition Staff
I'm not working on it right now, but I do have big plan to return to GotR for v2.0. I want to at least get an initial release of GoS out first.
 
- accuracy bonus inSR2 is not exactly 5 and 15 % , after upgrade weapons fire with little or zero spread​
- enemy attack helicopter almost 100 % miss if fire from gun​

FIX for accuracy BONUS > in unlockables.xtbl change
<accuracy_multiplier>0.05 to <accuracy_multiplier>0.95
<accuracy_multiplier>0.15 to <accuracy_multiplier>0.85 ,
that works correct to give 5 and 15% BONUS on weapons accuracy, you can add this to your new mod relase , unfortunately dont work with save in game with BONUS already received

- wield dual pistol accuracy 50% increase instead 50% decrease

FIX for dual wield > in gameplay_constants.xtbl change multiplier from 0.5 to 1.5
 
IdolNinja, after playing SR: The Third, I decided to replay SR2, however I noticed that while using GotR, my vehicles are moving too fast (faster than how it should) and almost impossible to handle...I assumed this has something to do with after i updated my DirectX to 11 for SR:TT (I don't know, really, I suck badly when it comes to programs and stuffs...) so do you have any opinion about how to fix this? Btw, before installing SR:TT, everything was without any problem...
 

[V] IdolNinja

Volition Staff
Neither DirectX nor the GotR mod would do anything like that. It's more likely that you have the Windows 7 speedup bug and will need either Powertools or Cheat Engine to slow the game back down to its correct speed. More info in the SR2 PC FAQ:
http://forums.steampowered.com/forums/showthread.php?t=1715922
 
When you finally get to making v2 of Gentlemen of the Row, do you plan on stopping the Co-Op pausing problem (where when one player pauses, the other is forced to)? I know you have big plans other than that for the mod, and I don't want to ruin any surprises you may have, but I just think it was stupid for the developers of SR2 to make the game force-pause the other player.
 

[V] IdolNinja

Volition Staff
When you finally get to making v2 of Gentlemen of the Row, do you plan on stopping the Co-Op pausing problem (where when one player pauses, the other is forced to)? I know you have big plans other than that for the mod, and I don't want to ruin any surprises you may have, but I just think it was stupid for the developers of SR2 to make the game force-pause the other player.

There is absolutely no way to do that with the limited tools we have.
 

Minimaul

Site owner
Staff member
When you finally get to making v2 of Gentlemen of the Row, do you plan on stopping the Co-Op pausing problem (where when one player pauses, the other is forced to)? I know you have big plans other than that for the mod, and I don't want to ruin any surprises you may have, but I just think it was stupid for the developers of SR2 to make the game force-pause the other player.
SR2's co-op is fragile enough, I'm wary of touching it in powertools too ;)
 
That's actually a tradition that goes all the way back to DOOM. The idea was that way if something comes up IRL, Player A can go deal with it without Player B stealing all the goodies in the level.
 
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