Female Player Animations+ (FPA+)

I'm using juiced 9.0.1 and GOTR.

I threw all the contents of the folder "1. ESSENTIAL FILES" into the GOTR folders, patched everything.

I did not touch the contents of the other folders, I only uploaded "1. ESSENTIAL FILES"After logging into the game, it turned out that not everything works.

(Running/pleading animations using smg, shotgun trigger the T-pose. The situation is better with k-6, it works without problems. A regular unarmed stance also causes a T-pose) ((To be more precise, stand without weapons, running/walking with smg, shotgun does not work. Everything else works))
Is there any way to fix this?



Edited: I solved the problem, I did not install the modification correctly..
Sounds like preload_anim.tbl wasn't installed correctly. Perhaps another preload_anim.tbl was installed as a higher priority.

Glad you got it sorted!
 
That sounds more like a pathing issue. I am looking to improve mission scripts, so I'll make a note to look into this.

That's strange... That animation should be "GML1_pyro_RD". It doesn't need to be in preload_anim.tbl, because it's loaded as a script asset in bh06.cts. FPA+ doesn't touch mission files in any way. If you have a mod installed that changes missions in some way, check if it has a bh06.cts.

I'd also recommend turning off "BetterAnimBlend" in juiced.ini to see if that fixes it.

Update 1: This is really strange... None of the assets in any .cts file are loading for any mission for me... Shaundi's hacking animations in "Assault On Precinct 31" (ss10.cts) don't load either. I've tried adding the "GML1_pyro_RD" animations to the preload, and while it does restore the animations, the PyroBox mesh does not load either. Which leads me to believe this is a memory related issue...

Update 2: It's because of sr2_qol_constants.cts. I added the Vehicle Chain as an asset. I didn't realise it was breaking missions. For now, simply uninstall that file. I'll update the mod in a few days time and rectify it then. sr2_chaos.cts likely has the same issue. Sorry for the inconvenience.

Thanks for the answer! But right now, my only modded sr2_qol_constants file is the one included on your Essentials mod. Is that the one?

I installed FPA with its essential folder and the replaced many animations, but I don't have the mentioned file in the FPA folder.
 
Thanks for the answer! But right now, my only modded sr2_qol_constants file is the one included on your Essentials mod. Is that the one?

I installed FPA with its essential folder and the replaced many animations, but I don't have the mentioned file in the FPA folder.
"sr2_qol_constants.cts" is only included in versions of QOL Constants earlier than v1.2. If you have previously installed an older version of that mod, make sure "sr2_qol_constants.cts" is not installed to your game.

Similarly, the "sr2_chaos.cts" included in versions of SR2 LUA Chaos earlier than v1.0.2 should be replaced with the "sr2_chaos.cts" from v1.0.2.

This issue has nothing to do with FPA+.
 
Question: Are these two separate animations?

ezgif-79796c0dbca7bc1e.gifezgif-4880b058bcec1298_clip_1_779_634_974_387_mp4___MP4_video_to_GIF_converter.gif

because I'm attempting to edit the GML1 file and the GFL file so that the right-ward strafe will be using this animation...

ezgif-42d912c76df7a219_clip_1_779_634_979_060_mp4___MP4_video_to_GIF_converter.gif

and the right-backward strafe will use the animation in the second gif.

I managed to have the right-ward strafe working, but it seems like that animation is being carried over to the right-backward strafe, which made me think if this the right-strife and right-backward strife is the same file.
 
Question: Are these two separate animations?

View attachment 49957View attachment 49951

because I'm attempting to edit the GML1 file and the GFL file so that the right-ward strafe will be using this animation...

View attachment 49956

and the right-backward strafe will use the animation in the second gif.

I managed to have the right-ward strafe working, but it seems like that animation is being carried over to the right-backward strafe, which made me think if this the right-strife and right-backward strife is the same file.
No. Iirc, they're the same State. Strafing movements have no diagonal animations. It's just "forward", "left", "right", "backward". I think back-right direction uses the "right" strafing animation.

If I ever need to make it clear which State/Action is being used, I'd just try putting something ridiculous in there, like "pml1_bs_sd_dance_a" to make it obvious which one is playing.
 
Which lines would I need to change only for the dual-wield pistols/ smgs shared jog animation, in the GFL1 & GML1 files? That animation is very feminine on the male character, and I'm trying to get things to look a bit more unisex when it's shared. (not using the male anim set because it has a couple issues - the male unarmed jog animation becomes the female one and the female sprint animation breaks [maybe just needa prioritize it in preload, didn't test])
"GFL1.xtbl" (Generic Female Life) is for the Female player. "GML1.xtbl" (Generic Male Life) is for the Male player.

I don't think that State is in GFL1 in FPA+. But you'll find it in GML1.xtbl, under the "dual_pistols" group. The State is called "run".
I would also suggest a complete "universal" set with unisex animations for the shared ones and feminine for the rest. I think that would be useful for people who play both sexes, or play multiplayer.
Way, WAY ahead of you on this. FPA+ won't be receiving any more updates. But it's successor is already quite far along in development. I'm still fleshing out features. Progress has been stunted by other projects recently though. But I should have more time to work on it now.

I don't want to spoil too much, but the Anim Set Tree has been restructured with this in mind. Animations will also be exclusive to the Player, and will not be shared between Player genders.
 
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What file should I edit to return the katana holding animation back to two-handed idle without modifying the weapon.xtbl?

Is it Preload? GML? GFL?
 

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What file should I edit to return the katana holding animation back to two-handed idle without modifying the weapon.xtbl?

Is it Preload? GML? GFL?
GML1_Vehicles.xtbl > Group: "Sword_1h" > State: "stand ready".
The anim group used for the boss battles with Kazuo and Jyunichi is "Sword_2h".

I'm pretty sure the "2h" sword anims aren't in preload_anim.tbl by default, so you would have to add them, if they aren't there.
 
"GFL1.xtbl" (Generic Female Life) is for the Female player. "GML1.xtbl" (Generic Male Life) is for the Male player.

I don't think that State is in GFL1 in FPA+. But you'll find it in GML1.xtbl, under the "dual_pistols" group. The State is called "run".

Way, WAY ahead of you on this. FPA+ won't be receiving any more updates. But it's successor is already quite far along in development. I'm still fleshing out features. Progress has been stunted by other projects recently though. But I should have more time to work on it now.

I don't want to spoil too much, but the Anim Set Tree has been restructured with this in mind. Animations will also be exclusive to the Player, and will not be shared between Player genders.
I can't wait! I love all your mods!
 
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