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ItsIggy
Joined
Oct 26, 2019
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Yesterday at 5:22 AM
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ItsIggy
replied to the thread
Optimized Stilwater[ALPHA] v0.2
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Grrrrrrrr... I missed some interior shadows. Hoping to address those in the next update, along with some unopitimized exterior shadows...
May 24, 2023
ItsIggy
replied to the thread
Saints Row 2
Saints Row 2 Mega Patch is coming... I hope
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Correct me if I'm wrong on this but isn't this the first we are hear of Gearbox contributing to the patch? Or anything Saints Row...
May 21, 2023
ItsIggy
replied to the thread
Xenia 60fps patch
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It's already included in the xenia game patches by default. Here: https://github.com/xenia-canary/game-patches
May 21, 2023
ItsIggy
reacted to
Beyonce's post
in the thread
Saints Row 2
Saints Row 2 Mega Patch is coming... I hope
with
Like
.
Jim Boone confirmed in today's AMA that the SR2 patch is still being worked on and they're working with Gearbox and Deep Silver to get...
May 21, 2023
ItsIggy
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
Version Alpha 0.2 has released! This disables all of the shadows in all of the interiors, let me know if I missed any.
May 20, 2023
ItsIggy
reacted to
Möyh Mäyh's post
in the thread
SR2 Material doc
with
Like
.
I thought it might be a good idea to start documenting things properly. So here's SR2 material format, or what I know at least. This is...
May 20, 2023
ItsIggy
replied to the thread
A map editor?
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Wonderful to hear! Message/Ping me when you find out.
May 20, 2023
ItsIggy
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
Moyh may I ask did you get to the bottom of what the unk10 flag does?
May 16, 2023
ItsIggy
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
Wonderful Moyh! Also unrelated, I already shared this on discord but did you know that the skybox is it's own map chunk file?
May 15, 2023
ItsIggy
reacted to
Möyh Mäyh's post
in the thread
Optimized Stilwater[ALPHA] v0.2
with
Like
.
I kept combing through the chunks some more. Here's a generated list of which bits of the bitmask are used in chunks. It may have...
May 15, 2023
ItsIggy
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
Alright so I'm going to change trajectory a bit for the next releases. The next release will have all of the shadows in ALL of the...
May 14, 2023
ItsIggy
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
Hmmm I'm curious about the lightcharacter and lightlevel flags, I might do some more comparisons between the PC and Xbox version and see...
May 11, 2023
ItsIggy
reacted to
Möyh Mäyh's post
in the thread
Optimized Stilwater[ALPHA] v0.2
with
Like
.
Hey, sorry I've taken so long. I made an update with a couple changes: Fixed the kaitai file. I wrote script that tests it against...
May 5, 2023
ItsIggy
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
Great news, welcome back! I'll try fiddling with it later today.
May 5, 2023
ItsIggy
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
Alright sorry for keeping you folks waiting for so long, but I'm going to wait until Moyh Mayhem updates the map editor so I can change...
Apr 9, 2023
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