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  1. ItsIggy

    SR2 GOG FPS Unlocker

    Just thought I would come in and say that GOG version of SR2 on PC does not cap the frame rate at 30fps, rather it seems to cap the FPS based on your CPU frequency. The Xbox 360 has a clock speed of 3.2 GHz, and setting your PC's CPU clock speed to 3.2 caps SR2 PC's frame rate to 30 frames per...
  2. ItsIggy

    SR2 PC Port vs Xenia Emulator smack-down!

    Probably best to consult with xenia discord.
  3. ItsIggy

    Iggy's Optimization Misadventures 2: Electric Boogaloo!

    Odds are if you are reading this thread you are familiar with my previous thread discussing this topic, if not I would recommend you read this first here. Anyways I've been back at it again screwing around in the game seeing what specific areas I should prioritize for the next update of...
  4. ItsIggy

    Goodbye Volition

    I dunno about you but is sure feels like there are now spotlights pointed directly at us.
  5. ItsIggy

    Goodbye Volition

    I'm flabbergasted honestly. God, I hope those employees didn't have to go through a TellTale games situation.
  6. ItsIggy

    SR2 PC Port vs Xenia Emulator smack-down!

    LEGAL NOTICE: I do not condone the piracy of Saints Row 2, regardless of the platform. Please legally purchase the game from the appropriate storefronts. I've been meaning to get to this for a while now I finally have the time to do it! You see for the past few months Saints Row 2 has been...
  7. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Back in business! I'm hoping to optimize the remaining interiors that I have missed, also I miiiiiiiight know what is causing frame drops near elevated highways/freeways.
  8. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Grrrrrrrr... I missed some interior shadows. Hoping to address those in the next update, along with some unopitimized exterior shadows like those outside the arena.
  9. ItsIggy

    Saints Row 2 Saints Row 2 Mega Patch is coming... I hope

    Correct me if I'm wrong on this but isn't this the first we are hear of Gearbox contributing to the patch? Or anything Saints Row related at all?
  10. ItsIggy

    Xenia 60fps patch

    It's already included in the xenia game patches by default. Here: https://github.com/xenia-canary/game-patches
  11. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Version Alpha 0.2 has released! This disables all of the shadows in all of the interiors, let me know if I missed any.
  12. ItsIggy

    A map editor?

    Wonderful to hear! Message/Ping me when you find out.
  13. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Moyh may I ask did you get to the bottom of what the unk10 flag does?
  14. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Wonderful Moyh! Also unrelated, I already shared this on discord but did you know that the skybox is it's own map chunk file?
  15. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Alright so I'm going to change trajectory a bit for the next releases. The next release will have all of the shadows in ALL of the interiors disabled. It will make things easier from a development standpoint. Hopefully releasing within the next week or so.
  16. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Hmmm I'm curious about the lightcharacter and lightlevel flags, I might do some more comparisons between the PC and Xbox version and see if that is the culprit of poor optimization as well. Also worth noting that (i think all?) of the street light shadows have the same optimization issues as the...
  17. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Great news, welcome back! I'll try fiddling with it later today.
  18. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Alright sorry for keeping you folks waiting for so long, but I'm going to wait until Moyh Mayhem updates the map editor so I can change the lighting data as I please instead of hex editing. I just simply don't have the patience to manually hex edit all that data. Also please don't bother him...
  19. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    I found out that the common factor between all of these unoptimized indoor lights and outdoor light sources is that they are disabled when the 'Dynamic Lights' option is set to anything other than 'All'. I'm thinking that maybe the lights have a flag related to this option, and if the flag is...
  20. ItsIggy

    Optimized Stilwater[ALPHA] v0.2

    Small development update: So... up until now I thought all of the unoptimized shadows were exclusive to interiors but NOPE! It turns out that a select few exterior lights have the issue as well. A few of them including the tall ones outside the hospital and a whole group of them near the arena...
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