Sandbox+ for Saints Row 2

That guide is for the sandbox+ included in GOTR.
Sandbox++ has those and a lot more so you should get that.
 
It was included in GOTR? How do I get it? Is it because I am using custom patch because I can't find it, I had to download it from this mod page and install it as a part of my custom patch to make it work.
 
It was included in GOTR? How do I get it? Is it because I am using custom patch because I can't find it, I had to download it from this mod page and install it as a part of my custom patch to make it work.
The original Sandbox+ is available inside GotR menu's "Misc Menu":
Code:
11. Misc Menu -Villain Homies, ZU Mall, Postgame gang control, etc
Code:
7. Sandbox+ - Use codes to teleport and other fun stuff. See readme
But again, my Sandbox++ mod is recommended because it has many new commands while retaining all features from original Sandbox+.
 
Yo does anyone know what the homies are called in the code of SR2? In SR3 and 4 they are "FOLLOWER#1") having trouble finding it in SR2 though. Trying to get them to do specific animations like taking the Player character as a human shield and things like that
 
Could you make a version that spawns vehicles in front of you, like during a mission?
You do realize the creator of this mod is deceased and has sadly passed away right?

On to the topic of spawning vehicles. You can spawn vehicles if you have Juiced installed, press Insert and type

spawn_car VEHICLENAME VARIANTNAME

Vehicle name being a actual vehicle definition, such as van_2dr_riot01 being the peacekeeper. And variant being for example ultor, which will then spawn the ultor version of the peacekeeper. If you don't care about the variant, you can just leave the variant name blank.

You can make it so sandbox and or sandbox++ can spawn vehicles but it's very limited and not recommended as you have to create groups for the spawnable vehicles, then you kinda have to also call some lua command to change the variant and it's kind of blah and jank at best and that's explaining it lightly. Your best course of action is used juiced and use its native spawn car command.
 
You do realize the creator of this mod is deceased and has sadly passed away right?

On to the topic of spawning vehicles. You can spawn vehicles if you have Juiced installed, press Insert and type

spawn_car VEHICLENAME VARIANTNAME

Vehicle name being a actual vehicle definition, such as van_2dr_riot01 being the peacekeeper. And variant being for example ultor, which will then spawn the ultor version of the peacekeeper. If you don't care about the variant, you can just leave the variant name blank.

You can make it so sandbox and or sandbox++ can spawn vehicles but it's very limited and not recommended as you have to create groups for the spawnable vehicles, then you kinda have to also call some lua command to change the variant and it's kind of blah and jank at best and that's explaining it lightly. Your best course of action is used juiced and use its native spawn car command.
It could generate fully upgraded vehicles that are ready for missions.
 
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