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Sandbox+ for SRTT

Discussion in 'Mod Releases' started by [V] IdolNinja, Jun 26, 2012.

  1. We can toggle dual-wielding now? I was thinking about making that request a little while ago, how'd you know XD
  2. [V] IdolNinja

    [V] IdolNinja Volition Staff

    As long as you downgrade first using Corrodias' save editor linked above then you'll be able to easily switch back and forth. :)
  3. Thanks for fixing the Airport Hangar and Rodini Dock teleports. I teleported in Saints Crusader to both places landing a comfortable distance from the hangar and parked sideways on the dock. I also have a request if its possible to change saints crew cars to motorcycles? and having a passenger on the jet bikes would also be an awesome addition. Thanks again for a great mod.
  4. [V] IdolNinja

    [V] IdolNinja Volition Staff

    edit sr3_city.lua and search for the following:
    function add_superpowers()

    Within that function, comment out the following line by adding "--" preceding it:
    That's it. No more cartoony word balloons when you gib people.
  5. [V] IdolNinja

    [V] IdolNinja Volition Staff

    I need your help!

    The effects for the super powered running kind of suck, and I'm hoping that some brave soul(s) will test out some different ones and find something better to use. So, how do you try new ones? Easy peasy.
    Open dlc3_effects.xtbl that came with the mod and the very first entry you'll see at the top is for VFX_SuperRun. Right below that is a <visual> tag, and in that tag is the effect to change. I changed it over to vfx_rollerblade_burst, but there are a ton of different ones you can try from misc_tables.vpp_pc\effects.xtbl.

    Here are some of the ones I think look pretty good:

    NOTE: Effects changes will only show up visually in-game if it's one that's preloaded, so you can check within preload.effects.vpp_pc and see if it actually is before you try it. You can also experiment with effects for the VFX_SuperBall (which I have set to Wep_Moltov_Trail) for the trail. The actual hadouken explosion I have set in dlc3_explosions.xtbl in the dlc3_fireball entry, under <Effect> as Vtol_Missiles_Exp. You can swap out and try different explosions from misc_tables.vpp_pc/explosions.xtbl too if you want.

    Looking forward to some input/suggestions.
  6. C-o-n-g-r-a-t-u-l-a-t-i-o-n-s-! Even with temporary effects it looks extremely well.

    And if anyone of you want to have temporary hadouken projectile model, move the attached XTBL to game's main folder. DLC missions should do fine but I give no guaranty for that... freeroam works well though :)

    Attached Files:

  7. Are these the same effects for the cntrl+(key) setup? cos if they are, I'm having a blast with them! Especially inside vehicles with invulnerabilty on in FPS mode. I also have a question. Do I need to alter another file besides control_binding_sets.xtbl in order to swap the Left Shift teleport key to Right Shift? This should prevent teleporting back to HQ each time the LB (360 pc) is pressed.
  8. [V] IdolNinja

    [V] IdolNinja Volition Staff

    You can't swap them. Not without changing the sprint binding as well. The first key has to have an actual in-game use for it to work correctly. For example sprint, crouch, reload, etc.

    Did you download it? It already includes that particular file in the latest release with a temporary hadouken projectile. :p

    Oops. I'm an idiot, and didn't realize it was the weapons file. I'll give it a try!

    The projectile you have defined there is actually overwriting the flame trail I have setup in dlc3_effects.xtbl. Personally, I think mine looks better. ;)
  9. Thanks for the reply. I changed the key ingame to RShift which had the desired result of all Shift combo teleports working only on the RShift key, but I was wrong as it did not fix the LB teleport to HQ problem. Thanks for taking time to answer, I will figure it out eventually :)
  10. When I used his Save Editor my Genki Girl Vehicles disappeared. Any help? (really, do not ask me "Do you have Steam version of SR3?"; this is annoying)