Super Fast Cars And VTOLs+ (v1.01 - Adds missed VTOLs+)

As I've said, I've changed "Lift_Factor" in all the "wing" and "elevator" sections to "1" and "12.5". The file is "sp_vtol01_veh.xtbl". It says "F69 VTOL" in the name section. You could have found that out by yourself.
I did actually but theres like 8 places with the same values. You also never specefied which entry is which value but I'll be nice about it ;
 
I did actually but theres like 8 places with the same values. You also never specefied which entry is which value but I'll be nice about it ;
I'm sorry. I was a bit pissed yesterday. Here's the code from the start of the file to the end of the sections to be changed. Incase you need it.:)
Code:
<root>
<Table>
    <Vehicle>
        <Name>sp_vtol01</Name>
        <_Editor>
            <Category>Helicopters</Category>
            </_Editor>
        <Group>Helicopter</Group>
        <Value>20000</Value>
        <Props>0</Props>
        <Display_Name>F-69 VTOL</Display_Name>
        <Special_Vehicle_Type>None</Special_Vehicle_Type>
        <Convertible>false</Convertible>
        <Hostage_Vehicle_Class>Exotic</Hostage_Vehicle_Class>
        <ParkingSpawn>0</ParkingSpawn>
        <Vandalism_value>15000</Vandalism_value>
        <Mass>1500</Mass>
        <Center_Of_Mass_Y_Offset>1.1</Center_Of_Mass_Y_Offset>
        <Center_of_Mass_Z_Offset>0.0</Center_of_Mass_Z_Offset>
        <Static_Load_Friction>0</Static_Load_Friction>
        <AI_Static_Load_Friction>0.0</AI_Static_Load_Friction>
        <Roll_Torque_Factor>1</Roll_Torque_Factor>
        <Pitch_Torque_Factor>1</Pitch_Torque_Factor>
        <Yaw_Torque_Factor>1</Yaw_Torque_Factor>
        <Extra_Steering_Torque>0</Extra_Steering_Torque>
        <Roll_Unit_Inertia>7.71780</Roll_Unit_Inertia>
        <Pitch_Unit_Inertia>17.2200</Pitch_Unit_Inertia>
        <Yaw_Unit_Inertia>24.1941</Yaw_Unit_Inertia>
        <AI_Yaw_Unit_Inertia>24.1941</AI_Yaw_Unit_Inertia>
        <Angular_Damping>
            <Normal_Spin_Damping>3</Normal_Spin_Damping>
            <Collision_Spin_Damping>3</Collision_Spin_Damping>
            <Collision_Spin_Threshold>230</Collision_Spin_Threshold>
            </Angular_Damping>
        <Max_Hitpoints>6500</Max_Hitpoints>
        <Burnout_Possible>No</Burnout_Possible>
        <Preload>false</Preload>
        <ProhibitedGunfireSeats>
            <Flag>Front Driver Side</Flag>
            <Flag>Front Passenger Side</Flag>
            <Flag>Extra 1</Flag>
            <Flag>Extra 2</Flag>
            <Flag>Extra 3</Flag>
            <Flag>Extra 4</Flag>
            </ProhibitedGunfireSeats>
        <shooters_allowed>Everybody</shooters_allowed>
        <ID>11</ID>
        <Vehicle_Type>
            <VTOL>
                <Airplane_Mode>
                    <Engine_Params>
                        <Engine_Accel>200</Engine_Accel>
                        <Engine_Reverse_Accel>5</Engine_Reverse_Accel>
                        <Engine_Ramp_Up_Time>2</Engine_Ramp_Up_Time>
                        <Engine_Ramp_Down_Time>2</Engine_Ramp_Down_Time>
                        <Engines>
                            <Engine>
                                <X_Offset>0.0</X_Offset>
                                <Y_Offset>1.1</Y_Offset>
                                <Z_Offset>0.0</Z_Offset>
                                </Engine>
                            </Engines>
                        </Engine_Params>
                    <Reverse_Speed>10.0</Reverse_Speed>
                    <Surfaces>
                        <Surface>
                            <Type>Wing</Type>
                            <X_Offset>-4</X_Offset>
                            <Y_Offset>2.825</Y_Offset>
                            <Z_Offset>-0.2</Z_Offset>
                            <Primary_Angle>-5</Primary_Angle>
                            <Secondary_Angle>0.0</Secondary_Angle>
                            <Lift_Factor>1</Lift_Factor>
                            <Max_Deflect>10</Max_Deflect>
                            <Invert_Input>False</Invert_Input>
                            </Surface>
                        <Surface>
                            <Type>Wing</Type>
                            <X_Offset>4</X_Offset>
                            <Y_Offset>2.825</Y_Offset>
                            <Z_Offset>-0.2</Z_Offset>
                            <Primary_Angle>-5</Primary_Angle>
                            <Secondary_Angle>0.0</Secondary_Angle>
                            <Lift_Factor>1</Lift_Factor>
                            <Max_Deflect>10</Max_Deflect>
                            <Invert_Input>False</Invert_Input>
                            </Surface>
                        <Surface>
                            <Type>Elevator</Type>
                            <X_Offset>-1.25</X_Offset>
                            <Y_Offset>3.2</Y_Offset>
                            <Z_Offset>-6.3</Z_Offset>
                            <Primary_Angle>0.0</Primary_Angle>
                            <Secondary_Angle>0.0</Secondary_Angle>
                            <Lift_Factor>12.5</Lift_Factor>
                            <Max_Deflect>11</Max_Deflect>
                            <Invert_Input>False</Invert_Input>
                            </Surface>
                        <Surface>
                            <Type>Elevator</Type>
                            <X_Offset>1.25</X_Offset>
                            <Y_Offset>3.2</Y_Offset>
                            <Z_Offset>-6.3</Z_Offset>
                            <Primary_Angle>0.0</Primary_Angle>
                            <Secondary_Angle>0.0</Secondary_Angle>
                            <Lift_Factor>12.5</Lift_Factor>
                            <Max_Deflect>11</Max_Deflect>
                            <Invert_Input>False</Invert_Input>
                            </Surface>
                        <Surface>
                            <Type>Aeleron</Type>
                            <X_Offset>-6</X_Offset>
                            <Y_Offset>2.825</Y_Offset>
                            <Z_Offset>-.7</Z_Offset>
                            <Primary_Angle>0.0</Primary_Angle>
                            <Secondary_Angle>0.0</Secondary_Angle>
                            <Lift_Factor>10</Lift_Factor>
                            <Max_Deflect>16</Max_Deflect>
                            <Invert_Input>True</Invert_Input>
                            </Surface>
                        <Surface>
                            <Type>Aeleron</Type>
                            <X_Offset>6</X_Offset>
                            <Y_Offset>2.825</Y_Offset>
                            <Z_Offset>-.7</Z_Offset>
                            <Primary_Angle>0.0</Primary_Angle>
                            <Secondary_Angle>0.0</Secondary_Angle>
                            <Lift_Factor>10</Lift_Factor>
                            <Max_Deflect>16</Max_Deflect>
                            <Invert_Input>False</Invert_Input>
                            </Surface>
                        <Surface>
                            <Type>Rudder</Type>
                            <X_Offset>0</X_Offset>
                            <Y_Offset>5</Y_Offset>
                            <Z_Offset>-6.75</Z_Offset>
                            <Primary_Angle>0.0</Primary_Angle>
                            <Secondary_Angle>90</Secondary_Angle>
                            <Lift_Factor>19</Lift_Factor>
                            <Max_Deflect>15</Max_Deflect>
                            <Invert_Input>False</Invert_Input>
                            </Surface>
                        <Surface>
                            <Type>Wing</Type>
                            <X_Offset>0.0</X_Offset>
                            <Y_Offset>2</Y_Offset>
                            <Z_Offset>-1</Z_Offset>
                            <Primary_Angle>0.0</Primary_Angle>
                            <Secondary_Angle>90</Secondary_Angle>
                            <Lift_Factor>1</Lift_Factor>
                            <Max_Deflect>10</Max_Deflect>
                            <Invert_Input>False</Invert_Input>
                            </Surface>
                        </Surfaces>
 
Unfortunately, the settings in distant_vehicle_spawn_parameters.xtbl seem to apply to ... distant vehicles, which means the fake vehicles you see out beyond the visibility range of normal vehicles.

I'm also looking for a way to increase the vehicle density and draw distance, but haven't seen anything misc_tables that would seem to do it. Was there an increased vehicle/ped density mod for SR2? If so the mechanism would likely be the same.

There are some files like "spawn_info_categories.xtbl" that likely have something to do with which things spawn where/when, but editing anything in here would be a nightmare... and you would think there would be an overall density setting somewhere. The view distance stuff might be harder, as it's entirely possible that's coded into the graphics settings (in display.ini it mentions that one of the settings controls draw distance).
You need to modify sr3_city.lua in the misc package in order to increase vehicle density. there is a line in m23 that changes the vehicle density to 1. If you put this line in the main sr3city function, you can modify it in theory. More on this when I get home.
 
I changed my accel to 400 and its pretty stable on advanced flight mode (it goes real crazy in normal), but how do you slow down the turning of the jet on flight mode? Heres the code that I'm currently using.

Code:
<root>
<Table>
<Vehicle>
<Name>sp_vtol01</Name>
<_Editor>
<Category>Helicopters</Category>
</_Editor>
<Group>Helicopter</Group>
<Value>20000</Value>
<Props>0</Props>
<Display_Name>F-69er VTOL</Display_Name>
<Special_Vehicle_Type>None</Special_Vehicle_Type>
<Convertible>false</Convertible>
<Hostage_Vehicle_Class>Exotic</Hostage_Vehicle_Class>
<ParkingSpawn>0</ParkingSpawn>
<Vandalism_value>15000</Vandalism_value>
<Mass>1500</Mass>
<Center_Of_Mass_Y_Offset>1.1</Center_Of_Mass_Y_Offset>
<Center_of_Mass_Z_Offset>0.0</Center_of_Mass_Z_Offset>
<Static_Load_Friction>0</Static_Load_Friction>
<AI_Static_Load_Friction>0.0</AI_Static_Load_Friction>
<Roll_Torque_Factor>1</Roll_Torque_Factor>
<Pitch_Torque_Factor>1</Pitch_Torque_Factor>
<Yaw_Torque_Factor>1</Yaw_Torque_Factor>
<Extra_Steering_Torque>0</Extra_Steering_Torque>
<Roll_Unit_Inertia>7.71780</Roll_Unit_Inertia>
<Pitch_Unit_Inertia>17.2200</Pitch_Unit_Inertia>
<Yaw_Unit_Inertia>24.1941</Yaw_Unit_Inertia>
<AI_Yaw_Unit_Inertia>24.1941</AI_Yaw_Unit_Inertia>
<Angular_Damping>
<Normal_Spin_Damping>3</Normal_Spin_Damping>
<Collision_Spin_Damping>3</Collision_Spin_Damping>
<Collision_Spin_Threshold>230</Collision_Spin_Threshold>
</Angular_Damping>
<Max_Hitpoints>6500</Max_Hitpoints>
<Burnout_Possible>No</Burnout_Possible>
<Preload>false</Preload>
<ProhibitedGunfireSeats>
<Flag>Front Driver Side</Flag>
<Flag>Front Passenger Side</Flag>
<Flag>Extra 1</Flag>
<Flag>Extra 2</Flag>
<Flag>Extra 3</Flag>
<Flag>Extra 4</Flag>
</ProhibitedGunfireSeats>
<shooters_allowed>Everybody</shooters_allowed>
<ID>11</ID>
<Vehicle_Type>
<VTOL>
<Airplane_Mode>
<Engine_Params>
<Engine_Accel>400</Engine_Accel>
<Engine_Reverse_Accel>5</Engine_Reverse_Accel>
<Engine_Ramp_Up_Time>2</Engine_Ramp_Up_Time>
<Engine_Ramp_Down_Time>2</Engine_Ramp_Down_Time>
<Engines>
<Engine>
<X_Offset>0.0</X_Offset>
<Y_Offset>1.1</Y_Offset>
<Z_Offset>0.0</Z_Offset>
</Engine>
</Engines>
</Engine_Params>
<Reverse_Speed>10.0</Reverse_Speed>
<Surfaces>
<Surface>
<Type>Wing</Type>
<X_Offset>-4</X_Offset>
<Y_Offset>2.825</Y_Offset>
<Z_Offset>-0.2</Z_Offset>
<Primary_Angle>-5</Primary_Angle>
<Secondary_Angle>0.0</Secondary_Angle>
<Lift_Factor>0.5</Lift_Factor>
<Max_Deflect>10</Max_Deflect>
<Invert_Input>False</Invert_Input>
</Surface>
<Surface>
<Type>Wing</Type>
<X_Offset>4</X_Offset>
<Y_Offset>2.825</Y_Offset>
<Z_Offset>-0.2</Z_Offset>
<Primary_Angle>-5</Primary_Angle>
<Secondary_Angle>0.0</Secondary_Angle>
<Lift_Factor>0.5</Lift_Factor>
<Max_Deflect>10</Max_Deflect>
<Invert_Input>False</Invert_Input>
</Surface>
<Surface>
<Type>Elevator</Type>
<X_Offset>-1.25</X_Offset>
<Y_Offset>3.2</Y_Offset>
<Z_Offset>-6.3</Z_Offset>
<Primary_Angle>0.0</Primary_Angle>
<Secondary_Angle>0.0</Secondary_Angle>
<Lift_Factor>18</Lift_Factor>
<Max_Deflect>11</Max_Deflect>
<Invert_Input>False</Invert_Input>
</Surface>
<Surface>
<Type>Elevator</Type>
<X_Offset>1.25</X_Offset>
<Y_Offset>3.2</Y_Offset>
<Z_Offset>-6.3</Z_Offset>
<Primary_Angle>0.0</Primary_Angle>
<Secondary_Angle>0.0</Secondary_Angle>
<Lift_Factor>18</Lift_Factor>
<Max_Deflect>11</Max_Deflect>
<Invert_Input>False</Invert_Input>
</Surface>
<Surface>
<Type>Aeleron</Type>
<X_Offset>-6</X_Offset>
<Y_Offset>2.825</Y_Offset>
<Z_Offset>-.7</Z_Offset>
<Primary_Angle>0.0</Primary_Angle>
<Secondary_Angle>0.0</Secondary_Angle>
<Lift_Factor>10</Lift_Factor>
<Max_Deflect>16</Max_Deflect>
<Invert_Input>True</Invert_Input>
</Surface>
<Surface>
<Type>Aeleron</Type>
<X_Offset>6</X_Offset>
<Y_Offset>2.825</Y_Offset>
<Z_Offset>-.7</Z_Offset>
<Primary_Angle>0.0</Primary_Angle>
<Secondary_Angle>0.0</Secondary_Angle>
<Lift_Factor>10</Lift_Factor>
<Max_Deflect>16</Max_Deflect>
<Invert_Input>False</Invert_Input>
</Surface>
<Surface>
<Type>Rudder</Type>
<X_Offset>0</X_Offset>
<Y_Offset>5</Y_Offset>
<Z_Offset>-6.75</Z_Offset>
<Primary_Angle>0.0</Primary_Angle>
<Secondary_Angle>90</Secondary_Angle>
<Lift_Factor>19</Lift_Factor>
<Max_Deflect>15</Max_Deflect>
<Invert_Input>False</Invert_Input>
</Surface>
<Surface>
<Type>Wing</Type>
<X_Offset>0.0</X_Offset>
<Y_Offset>2</Y_Offset>
<Z_Offset>-1</Z_Offset>
<Primary_Angle>0.0</Primary_Angle>
<Secondary_Angle>90</Secondary_Angle>
<Lift_Factor>11</Lift_Factor>
<Max_Deflect>10</Max_Deflect>
<Invert_Input>False</Invert_Input>
</Surface>
</Surfaces>
<Camera_Overrides>
<Lookat_Offset>
<X>0.0</X>
<Y>0.4</Y>
<Z>0.0</Z>
</Lookat_Offset>
<Follow_Distance>17.0</Follow_Distance>
<Follow_Height>1.5</Follow_Height>
<Max_FOV>100</Max_FOV>
<Min_Follow_Dist_Multiplier>1.0</Min_Follow_Dist_Multiplier>
</Camera_Overrides>
<Pilot_Assist_Params>
<Roll_Max_Angular_Speed>115</Roll_Max_Angular_Speed>
<Roll_Damp_Angle>20</Roll_Damp_Angle>
<Horizontal_Max_Angular_Speed>60</Horizontal_Max_Angular_Speed>
<Horizontal_Max_Angular_Accel>140</Horizontal_Max_Angular_Accel>
<Vertical_Max_Angular_Speed>50</Vertical_Max_Angular_Speed>
<Vertical_Max_Angular_Accel>172</Vertical_Max_Angular_Accel>
<Turn_Linear_Accel>600</Turn_Linear_Accel>
<Lift_Min_Speed>75</Lift_Min_Speed>
<Barrel_Roll_Max_Angular_Speed>450</Barrel_Roll_Max_Angular_Speed>
<Horizontal_Max_Angular_Decel>35</Horizontal_Max_Angular_Decel>
</Pilot_Assist_Params>
</Airplane_Mode>
<Helicopter_Mode>
<Elevation_Speed>40</Elevation_Speed>
<Elevation_Accel>16</Elevation_Accel>
<Elevation_Damp>1.25</Elevation_Damp>
<Rotor_Center>
<X>0.0</X>
<Y>4</Y>
<Z>0.0</Z>
</Rotor_Center>
<Rotor_Radius>7</Rotor_Radius>
<Rotor_Tilt>0</Rotor_Tilt>
<Steering_Accel>.28</Steering_Accel>
<Pitch_Bias>3</Pitch_Bias>
<Tail_Rotor_Center>
<X>0.0</X>
<Y>0.358</Y>
<Z>-7.5</Z>
</Tail_Rotor_Center>
<Tail_Accel>10</Tail_Accel>
<Autolevel_Accel>120</Autolevel_Accel>
<Surfaces></Surfaces>
<Extra_Speed_Accel>85</Extra_Speed_Accel>
<Tilt_Lift_Loss>0</Tilt_Lift_Loss>
<Is_Attack_Aircraft>Yes</Is_Attack_Aircraft>
<AI_Extra_Speed_Accel>55</AI_Extra_Speed_Accel>
</Helicopter_Mode>
</VTOL>
</Vehicle_Type>
<Towable_Data>
<Towable_From_Rear>True</Towable_From_Rear>
<Towable_From_Front>True</Towable_From_Front>
<Tweaking_Offset_Rear>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Tweaking_Offset_Rear>
<Tweaking_Offset_Front>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Tweaking_Offset_Front>
</Towable_Data>
<Aerodynamics>
<Drag_Coefficient>0.5</Drag_Coefficient>
</Aerodynamics>
<RadioTuner>True</RadioTuner>
<Lod_Fade_2d>True</Lod_Fade_2d>
<Effects>
<Explosion>VTOL</Explosion>
<Engine_Fire>CarDamage-Fire</Engine_Fire>
<Engine_Smoke>CarDamage-Smoke</Engine_Smoke>
<Explosion_In_Vehicle_Memory>Yes</Explosion_In_Vehicle_Memory>
<Exhaust_Types>
<Exhaust_Type>
<Type>normal</Type>
<Exhaust_No_Accelerator>VFX_VTOL_Thruster</Exhaust_No_Accelerator>
<Exhaust_Accelerator>VFX_VTOL_Thruster</Exhaust_Accelerator>
</Exhaust_Type>
<Exhaust_Type>
<Type>normal2</Type>
<Exhaust_No_Accelerator>VFX_VTOL_ThrusterSmall</Exhaust_No_Accelerator>
<Exhaust_Accelerator>VFX_VTOL_ThrusterSmall</Exhaust_Accelerator>
</Exhaust_Type>
<Exhaust_Type>
<Type>special</Type>
<Exhaust_No_Accelerator>VFX_VTOL_BottomHover</Exhaust_No_Accelerator>
<Exhaust_Accelerator>VFX_VTOL_BottomHover</Exhaust_Accelerator>
</Exhaust_Type>
<Exhaust_Type>
<Type>special2</Type>
<Exhaust_No_Accelerator>VFX_VTOL_TopHover</Exhaust_No_Accelerator>
<Exhaust_Accelerator>VFX_VTOL_TopHover</Exhaust_Accelerator>
</Exhaust_Type>
</Exhaust_Types>
<Exhaust_All_Time>Yes</Exhaust_All_Time>
</Effects>
<Use_Stunts>False</Use_Stunts>
<Useable_by_AI_LIFE>False</Useable_by_AI_LIFE>
<Vehicle_Interaction_Info>VTOL</Vehicle_Interaction_Info>
<Foley>
<Engine>sp_vtol01</Engine>
<Modifier>Heli Damage</Modifier>
</Foley>
<NoCustVariantsGrid>
<NoCustVariantElement>
<Variant>Ufo_red</Variant>
</NoCustVariantElement>
<NoCustVariantElement>
<Variant>chrome</Variant>
</NoCustVariantElement>
<NoCustVariantElement>
<Variant>Platinum</Variant>
</NoCustVariantElement>
</NoCustVariantsGrid>
<Character_Animation_Set>veh_VTOL</Character_Animation_Set>
<Bitmap_Name>
<Filename>l_f69vtol.tga</Filename>
</Bitmap_Name>
<Wieldable_weapons_disabled>false</Wieldable_weapons_disabled>
<Audio_Hysteresis>
<Audio_Rpm_Decay>0.1</Audio_Rpm_Decay>
<Audio_Rpm_Increase>0.1</Audio_Rpm_Increase>
<Point_A_Before>0.33</Point_A_Before>
<Point_A_After>0.33</Point_A_After>
<Point_B_Before>0.66</Point_B_Before>
<Point_B_After>0.66</Point_B_After>
<Drift_Ramp_Time>2.5</Drift_Ramp_Time>
</Audio_Hysteresis>
<Weapon_Links>
<Weapon_Link>
<Seat>Driver</Seat>
<Weapon>sp_vtol01_w</Weapon>
</Weapon_Link>
<Weapon_Link>
<Seat>Passenger 1</Seat>
<Weapon>sp_vtol01_w</Weapon>
</Weapon_Link>
</Weapon_Links>
<AI_Roll_Unit_Inertia>11.4193</AI_Roll_Unit_Inertia>
<AI_Pitch_Unit_Inertia>6.08701</AI_Pitch_Unit_Inertia>
<Vehicle_Animation_Set_Name>VTOL.xtbl</Vehicle_Animation_Set_Name>
<Vehicle_Animation_Rig_Name>
<Filename>sp_vtol01.rigx</Filename>
</Vehicle_Animation_Rig_Name>
<Maximum_Speed>10000</Maximum_Speed>
<Military>Yes</Military>
<Audio_Onload_Parameters>
<Medium_Onload_Threshold>0.4</Medium_Onload_Threshold>
<High_Onload_Threshold>0.7</High_Onload_Threshold>
</Audio_Onload_Parameters>
<Default_Animation_State>VTOL Network</Default_Animation_State>
<BrassEnabled>False</BrassEnabled>
<Component_Density>4.0</Component_Density>
</Vehicle>
</Table>
 
<TableTemplates>
</TableTemplates>
 
<TableDescription source="vehicle_table_description.xml">
</TableDescription>
 
<EntryCategories>
<Category>
<Name>Helicopters</Name>
</Category>
</EntryCategories>
</root>
 
Greetings Supermodder,

Doing a story for GameSpy for Saints Row 3 modifications, would love to feature you. Just need your permission to promote/host it on GameSpy/FilePlanet. You can contact me directly here, or you could poke me at [email protected]. :)

~Justin
 
Is it possible to change the speed of the cars that are already in the garage as well? I typically used a tricked out soviergn as my main car
 
Ehh... All of my aircraft (except the other aircraft at the airport crib) has been turned to watercraft. Halp pls?
 
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