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SRIV SDK Release A: Weapon Modding Tutorial

Discussion in 'Guides and Tutorials' started by Donhonk, Aug 19, 2014.

  1. smashbro596

    smashbro596 Modding patch tester

    i dont care. i just want standalone stag weaponry. im having a hard time finding the weapon costume thing for the stag rifle. it has the shotgun. but no rifle.

    ugh. im about to just wait for someone else. it shouldnt be too hard to edit in stag items.
    and why stop there? with enough patience theres templates for all the sr3-era weaponry!
  2. Is that possible to get some variables from the game? I have simple idea of recharge meter on my weapon
  3. What did you mean by "Take them and shove them in Saints Row 4 Folder" = All the Files or The Packaging Folder itself...that is what he/she meant...snap
    Last edited: Jul 20, 2017
  4. Is it the engine bug? My weapon has two materials but clip always use material with ID 0. Clips that fall down after reloading have right texture\material but inserted clip somehow stucks with first material.
    Last edited: Feb 5, 2018
  5. flow754

    flow754 Modding patch tester

    Haven't encountered this behavior before, but it could definitely be a bug. Then again, why don't you intentionally make the mag use the first material, so you still have control oder how it looks?
  6. It's very simple task in 3dmax, to change mat ID but I didn't find any working solution for maya. Renaming material doesn't work, saving FBX to ASCII format and changing material order also failed.
  7. Hey guys is it possible to export the templates on to Blender or nah? I would be great to find out as soon as possible.