Corrodias
Generally Awesome
This tool is deprecated in favor of the SR3 Save Editor C: http://www.saintsrowmods.com/forum/index.php?threads/sr3-save-editor-c.1042/
You can still download it, but there will be no further updates.
I've put together a simple garage editor. You can't edit the vehicles themselves. However, you can rearrange, delete, export to file, and import from file all vehicles (except DLC reward vehicles, which aren't stored in the normal garage data). Fill your garage with 92 spectres for all i care!
All vehicle types share garage data space, so cars, planes, helis, and boats will all be on the list. Vehicles are displayed by their in-game name.
We can't add arbitrary vehicles, because the customization data is not yet fully understood. That's why the export function is there. You have to have a vehicle in your garage, which you can then export.
Las0mbra put together a pretty comprehensive collection of exported vehicle files for your convenience! Thanks for that.
http://www.saintsrowmods.com/forum/index.php?threads/sr3-garage-manager.918/page-3#post-6851
WARNING: The regular version of program requires Java version 7 to run. If you're using 6, you will get an error that it can't find the main class. You can install 7 from java.com. If you are unable to update, download version 1.4 of this program instead. It doesn't have some nice features, but it'll run on 6.
Instructions:
Load a game save, change whatever you want, then save the game save. Exporting vehicles lets you save them to a file, and importing vehicles lets you add vehicles to your garage from exported files.
The program saves the last colors you used in a file called colors.txt. If you want to reset to the default colors, delete the file.
You can select multiple lines by holding shift and clicking or using the keyboard. The move up/down and export buttons properly process multiple selections.
You can drag individual vehicles to move them on the list.
Everything else should be pretty self-explanatory.
Version 1.6 (Java 7 only):
· Added multi-item selection in the vehicle list. Hold shift and use the keyboard or mouse clicks, then use the move up/down buttons. The export button will export all selected vehicles in sequence.
· Added drag-and-drop sorting, but only for one vehicle at a time.
· The program now tries to set the default save location (for when you click load) to the location of your save files. To find this, it reads the registry (if applicable) for the Steam install location and the ID of the first user it finds.
I'll keep 1.5 here just in case 1.6 has a serious flaw. edit: No serious flaws were detected, so i've removed 1.5.
Version 1.5 (Java 7 only):
· Added a vehicle count in the title bar (currently displayed / in the garage / total available slots)
· Added filtering by vehicle type.
· Added coloring by vehicle type.
Version 1.4:
· Fixed a bug causing incorrect length calculation and sometimes cutting off vehicles at the end. The save files were okay, but the affected vehicles were turned into unusable Kenshins.
Version 1.3:
· Fixed a bug that caused any Kenshin to be deleted
Version 1.2:
· First posted release in this thread.
· Updated the vehicle limit to 92, because that's what my testing revealed i could have in my file.
Version 1.1:
· Made the vehicle list display vehicle names instead of internal IDs.
Version 1.0:
· Proof of concept with load, save, move, delete, import, and export functionality.
You can still download it, but there will be no further updates.
I've put together a simple garage editor. You can't edit the vehicles themselves. However, you can rearrange, delete, export to file, and import from file all vehicles (except DLC reward vehicles, which aren't stored in the normal garage data). Fill your garage with 92 spectres for all i care!
All vehicle types share garage data space, so cars, planes, helis, and boats will all be on the list. Vehicles are displayed by their in-game name.
We can't add arbitrary vehicles, because the customization data is not yet fully understood. That's why the export function is there. You have to have a vehicle in your garage, which you can then export.
Las0mbra put together a pretty comprehensive collection of exported vehicle files for your convenience! Thanks for that.
http://www.saintsrowmods.com/forum/index.php?threads/sr3-garage-manager.918/page-3#post-6851
WARNING: The regular version of program requires Java version 7 to run. If you're using 6, you will get an error that it can't find the main class. You can install 7 from java.com. If you are unable to update, download version 1.4 of this program instead. It doesn't have some nice features, but it'll run on 6.
Instructions:
Load a game save, change whatever you want, then save the game save. Exporting vehicles lets you save them to a file, and importing vehicles lets you add vehicles to your garage from exported files.
The program saves the last colors you used in a file called colors.txt. If you want to reset to the default colors, delete the file.
You can select multiple lines by holding shift and clicking or using the keyboard. The move up/down and export buttons properly process multiple selections.
You can drag individual vehicles to move them on the list.
Everything else should be pretty self-explanatory.
Version 1.6 (Java 7 only):
· Added multi-item selection in the vehicle list. Hold shift and use the keyboard or mouse clicks, then use the move up/down buttons. The export button will export all selected vehicles in sequence.
· Added drag-and-drop sorting, but only for one vehicle at a time.
· The program now tries to set the default save location (for when you click load) to the location of your save files. To find this, it reads the registry (if applicable) for the Steam install location and the ID of the first user it finds.
I'll keep 1.5 here just in case 1.6 has a serious flaw. edit: No serious flaws were detected, so i've removed 1.5.
Version 1.5 (Java 7 only):
· Added a vehicle count in the title bar (currently displayed / in the garage / total available slots)
· Added filtering by vehicle type.
· Added coloring by vehicle type.
Version 1.4:
· Fixed a bug causing incorrect length calculation and sometimes cutting off vehicles at the end. The save files were okay, but the affected vehicles were turned into unusable Kenshins.
Version 1.3:
· Fixed a bug that caused any Kenshin to be deleted
Version 1.2:
· First posted release in this thread.
· Updated the vehicle limit to 92, because that's what my testing revealed i could have in my file.
Version 1.1:
· Made the vehicle list display vehicle names instead of internal IDs.
Version 1.0:
· Proof of concept with load, save, move, delete, import, and export functionality.