Shitface & Fan of Saints' Expanded Arsenal Mod

Discussion in 'Weapons' started by Fan of Saints, Oct 14, 2013.

  1. ahh I think I have an older version of the tools, ima take look at that beta first thing tomorrow so tierd right now :p
     
  2. Fan of Saints

    Fan of Saints Modding patch tester

    I'm just wondering how did you added strings to your Weapon Delivery Mod then. :confused:
     
  3. Fan of Saints

    Fan of Saints Modding patch tester

    A little update - V0.1.1 Beta - uploaded to the OP. Includes Polish translation and some slight tweaks. I also added .txt string files if someone wants to do some experiments with names/descriptions.
     
  4. I added custom strings to the hud and then packed it into a string file, thers only one way to do it as far as I know, or where you asking coz of the outdated tools as they work fine
     
  5. very good but I think it could be better if you added a throwing knife aswell
     
  6. That would be pretty epic, could prob be done aswell as thers prob flags and projectile info in the game from that gun that shoots knifes no idea where you would get the animations to throw tho they might have to be taken from them aliens that throw them power drain nades would need to right up custom xtbl for it prob tho taking anim sets from diffrent places so quite alot of work :p
     
  7. also just like the saints row money shot where you can control the bullet it would be pretty cool if you could control the knife
     
  8. Fan of Saints

    Fan of Saints Modding patch tester

    Controlling knife is something that just can't be done without SDK. Never. And about throwed knifes, well... I think it's nonsense to waste time for it while there aren't any properly animations for it. And still, there's Knife Launcher. ;)
     
    Last edited: Oct 15, 2013
    TheHappyTurtle likes this.
  9. I just put this toghter its missing few things here and ther and to throw the knife you would need to make custom ammo type, you need to add in single use in ther somewhere some of values need changing to get right path aswell but this is kinda a start how I think it could be done


    Code (Text):

    <Weapon>
           <Name>CombatKnife_LARGE</Name>
           <Weapon_Class>thrown</Weapon_Class>
           <Trigger_Type>single</Trigger_Type>
           <Magazine_Size>1</Magazine_Size>
           <Range_Max>100</Range_Max>
           <Damage_Max>
             <NPC_Damage>0</NPC_Damage>
             <Player_Damage>0</Player_Damage>
           </Damage_Max>
            <Projectile_Info>
      <Model>satchel</Model>
      <Speed>50</Speed>
      <Mass>3</Mass>
      <Linear_Damp>0.85</Linear_Damp>
      <Angular_Damp>0.5</Angular_Damp>
      <Restitution>0</Restitution>
      <Friction>1</Friction>
      <Angular_Velocity>
      <X>30</X>
      <Y>0</Y>
      <Z>0</Z>
      </Angular_Velocity>
      <X>0.0</X>
      <Y>0.0</Y>
      <Z>0.0</Z>
      <Foley_Name>
      </Foley_Name>
      <Projectile_Flags>
      <Flag>sticky</Flag>
      </Projectile_Flags>
      <Fade_Out_Time>0</Fade_Out_Time>
      </Projectile_Info>
           <_Editor>
             <Category>Entries:weapon_radial:melee</Category>
           </_Editor>
           <AI_Ideal_Range_Max>0</AI_Ideal_Range_Max>
           <Flags>
             <Flag>not allowed with human shield</Flag>
             <Flag>do not hide when sprinting</Flag>
             <Flag>no random give</Flag>
             <Flag>attaches</Flag>
           </Flags>
           <Ammo>Bullet Rifle</Ammo>
           <melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
           <Category>WPNCAT_MELEE</Category>
           <Time_Management>
             <Refire_Delay>1500</Refire_Delay>
             <min>0</min>
             <max>2000</max>
           </Time_Management>
           <Inv_Slot>melee</Inv_Slot>
           <Ammo_per_Shot>1</Ammo_per_Shot>
           <Alt_Trigger_Type>single</Alt_Trigger_Type>
           <Strafe_Angles>Default</Strafe_Angles>
           <AI_Ideal_Range_Min>0</AI_Ideal_Range_Min>
           <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
           <Ammo_Regeneration>0.0</Ammo_Regeneration>
           <Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
           <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
           <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
           <Camera_Info>
             <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
             <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
           </Camera_Info>
           <Info_Slot_Index>0</Info_Slot_Index>
           <Offhand_Weapon_Mesh>CombatKnife_LARGE</Offhand_Weapon_Mesh>
           <Melee_Attack_Info>1hm</Melee_Attack_Info>
           <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
         </Weapon>
         
     
     
  10. I think his primary focus is on melee combat at the moment so let's not cause his mod to derail off his plan now; he's busy as it is :)
     
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