Where shall I put functional cribs?


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Aaaaand here's another update in a row, V3.1. This one is minor comparing to V3 but still, make sure to download it. ;)

--> CHANGELOG <--
  • Added THREECOUNT_NOTORIETY setting (enabled by default). It doesn't change anything if it's enabled but when you disable it, it locks notoriety at 0 whenever you enter Three Count interior. That's how all cribs worked in Saints Row: The Third but I don't think it's a good thing, that's why I left the notoriety enabled by default.
  • Tweaked reset all time of day cycles command. You can now hold the hotkey to toggle time of day automatic transition more than once but if the storyline isn't completed, pressing the hotkey will reset time of day cycles just once, no matter how long you hold it. It's more a cosmetic change but whatever.
EDIT: Reuploaded the archive... I accidentally broke elevator functions, oops. :oops:
 
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Fan of Saints has done some amazing work on this mod! I am particularly impressed he got the 3 Count crib to function like a real crib without any complicated zone file changes. I really like what he added to my elevator mod to make it prompt when you enter an elevator like a real elevator does in Saints Row 3. I like it so much I will likely incorporate some of his ideas into future versions of my stand-alone elevator mod (with full credit to Fan of Saints, of course).

Great work, Fan of Saints! :D
 
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I can announce that V3.2 will include functional helipad elevators and following prompts inside Three Count interior:
  • Friendly Fire menu (in the bar)
  • Terminal Z-01 menu (between the sofas and TV)
  • Matt's text adventure (inside this dark room on the first floor)
I might put some cool stuff in other places too, just give me some ideas! Also, huge thanks to Quantum for helping me with the coords, I wouldn't be able to put those menus without him. :D
 
Good to have fully functional crib. I'm very excited to what we'll have in Ver. 3.2.
other than that, can i ask an option to disable superpower by default? I tried it myself by editing sr3_city.lua. but it broke it's command cycle...
 
Good to have fully functional crib. I'm very excited to what we'll have in Ver. 3.2.
other than that, can i ask an option to disable superpower by default? I tried it myself by editing sr3_city.lua. but it broke it's command cycle...
Do you mean superpower movement or superpower attacks? Or both? :p
 
I mean Both of them. it would be great if we have ability to disable them seperately similar to what modding patch does.
Well, I don't think I'll be putting a customizable setting to disable superpowers as it would make the game unbeatable (I really try not to break campaign in my mods) but here's what you have to do to disable them manually:
  1. Open up 'sr3_city.lua' file and find function sr3_city_main().
  2. Put player_super_attacks_enable(false) and player_super_movement_enable(false) in two separate lines anywhere in the function.
  3. Done, enjoy! :)
 
Thanks! I just edited it as you said and it's working without messing command cycle. :)
maybe the problem when i tried it myself was putting the line in wrong position. I should've look into it more before i make a request. :confused:
 
It's here! V3.2 has been released, it includes all previously announced features and more! :D

--> CHANGELOG <--
MAIN CHANGES:
  • Added functional helipad elevator at Three Count interior. Thank you, Quantum! Also note that it will teleport you to Three Count casino roof instead if you revert Three Count to the original Luchadores state. :D
  • Saintly Three Count building doesn't collide with Three Count interior anymore so you can have them both together. You can also switch Three Count building states inside the interior and see how view outside the window changes. :)
  • Added plenty of new prompts inside Three Count interior. You can now access Terminal Z-01 menu in front of TV, character creation menu inside the bathroom on the first floor (it costs $250, that's 50% less than at Imagined as Edges) and Friendly Fire menu at the helipad (I called it Friendly Fire air supply :p).
  • Added drug dealer inside Three Count interior. I don't want to spoil you all the fun, just look for Saints Flow prompt!
  • Added new subtitles instead of recycling vanilla ones. I also asked Expanded Arsenal Mod translators for help with localization. At this point we have German translation (by Singa), Spanish translation (by -Iker-), French translation (by rastaman289), Italian translation (by Arondight) and Polish translation (by me), I'm waiting for Japanese and Russian translations. Thank you so much, guys! :cool:
IMPROVEMENTS:
  • You can now set any TODX file to load up while entering Three Count interior. Check THREECOUNT_TOD setting inside 'sr3_city.lua' file.
  • Give cash hotkey will now give cash to your co-op partner if co-op commands are enabled. Don't keep all the money for youself anymore!
  • Reworked drug effects cycle. It also cooperates with drug dealer inside Three Count interior.
  • You will be teleported to front of TV inside Three Count interior if you watch a cutscene via hotkey (only if the storyline is completed). Well, I just find this location more appropriate than some random Gateway.
FIXES:
  • Three Count interior unloads automatically if you die inside. Not much to say, this is quite small but very important fix.
COSMETIC CHANGES:
  • Rearranged all Quantum's elevators and changed their names. This won't affect the gameplay but those elevators are now a bit easier to find in the file. :)
  • Put EAM prefix for all Expanded Arsenal Mod functions. Again, no gameplay changes, it just looks smarter.
 
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