No response after two days and just four days before the AMA.Don't worry, somebody already asked the question
View attachment 35624
Not a great sign.
No response after two days and just four days before the AMA.Don't worry, somebody already asked the question
View attachment 35624
Because they're going to answer all the question on their live stream. Hope they don't ignore the ones patch related.No response after two days and just four days before the AMA.
Not a great sign.
Because they're going to answer all the question on their live stream. Hope they don't ignore the ones patch related.
As I am aware, this tendency with the so much lack of enterable buildings is actually being present since Saints Row IV, as the last game that has cribs and plenty of interiors was Saints Row The Third. Both Saints Row IV and its expansion Gat Out Of Hell has maybe somewhat like only 2-3 enterable buildings on their whole maps."It's not easy to make interiors"?
So there's literally no one left from the SR & SR2 era working on this game then? Because Stilwater was the most open door city in the entire Saints Row franchise.
Steelport kept most of their doors closed to Playa and the Saints...
New Hades was a f***ing awesome design, but they missed a huge opportunity by keeping that Cathedral's doors locked. That would have made an amazing Crib.
Then Santo Ileso is great visually, but the only buildings you can actually enter in freeroam, is the Church, the Apartment, a few Bars, and... That's it. Because Stores don't count, as they are purposefully designed to be entered for the purpose of purchasing clothes/guns/etc.
Without randomly explorable building interiors to find in the open world, then what purpose is there to explore?
"Ooh, that's a nice looking casino, let's go check it out... Oh... It's just a façade, nevermind then."
The developer put hours of time and effort into something I see for 5 seconds while driving past because there's no reason to stop and get out of my car if I can't enter the building.
So this "" will go completely unnoticed by me if there's no reason at all to interact with it.
In fact, if there's not a single enterable building (excluding Stores, Cribs, & Ventures) in this new district, then I'd rather they have put effort into making Santo Ileso's existing buildings enterable, rather than adding more unenterable buildings to this literal desert "wasteland".
Just moving around in SR4 and GooH creates so much destruction that even if you wanted to, it's almost impossible to take a break from the mayhem and enjoy the small details of the world. These two games are not designed around slowly exploring small intricately detailed areas, so the fact that they don't have any interiors isn't as jarring. In SRR however, you're not moving at the speed of sound anymore so you would expect some opportunities to explore and get immersed in the world, like in the older games. And doubly so because they advertised the setting of Santo Ileso as being worth exploring, pre-release.As I am aware, this tendency with the so much lack of enterable buildings is actually being present since Saints Row IV, as the last game that has cribs and plenty of interiors was Saints Row The Third. Both Saints Row IV and its expansion Gat Out Of Hell has maybe somewhat like only 2-3 enterable buildings on their whole maps.
Yes the weapon variety and customization options are welcome additions, however they don't make up for the fact that :1. It has actually much more weapons than any of the previous games, also pretty much the majority of them also has an "Ultimate Upgrade" like it was in Saints Row IV (Re-Elected) / Saints Row Gat Out of Hell! Actually the only difference is, that in Saints Row 2022 weapons' Ultimate Upgrades are being unlocked via doing a specific kill task unlike Saints Row IV and Saints Row Gat Out of Hell where weapons' Ultimate Upgrades are rather being purchased with Cache / Wages in Friendly Fire stores (Saints Row IV) / Sinterpol Armory kiosks (Saints Row Gat Out of Hell).
So basically what you're trying to say is that you've never played either SR1 or 2, right?2. Saints Row 2022 has a actually much better clothing customization than previous Saints Row games, and unlike Saints Row Gat Out of Hell where if you're remembered there was no clothing customization and you where forced to play only as Gat or Kinzie and not as the Boss, separately there was actually a small selection of clothing accessible via modding, however it is in fact actually being only a leftovers from Saints Row IV (as majority of it being removed completely), and some of items on the Planet Zin clothes menu that could not be accessed the normal way only has its entries but their actual models / meshes appeared to be has removed which result the game to instantly crash to desktop upon selecting them.
Yes the vehicle customization in this game is great, however investing time in it just isn't worth it as the driving fucking sucks. Every car you get into in this game gains infinite kinetic energy, which makes it feel like you're playing Traffic Attack in Burnout Revenge. There is no penalty for crashing into traffic at all. I don't think I've ever seen a more dumbed down driving system in any other game except maybe Watch Dogs.2. Saints Row 2022 has a actually much better vehicle customization than previous Saints Row games. Also unlike Saints Row 2022, Gat Out of Hell also lacked any sort of a vehicle customization, as there was leftovers of Rim Jobs but it's was completely non-functional.
At least we can agree on that.3. Homies are back, unlike Saints Row Gat Gat Out of Hell that totally lacked any possibly of any followers in freeroam in the vanilla game, however for unknown reasons, you could still NOT CAN recruit any street crew Saints member, and still only (and ONLY!) Kevin, Eli and Neenah, and only these three as a group, not separately! Here I am gonna really agree with other people - here Volition was really held back in that aspect, after the awesome non-hostile homies in Saints Row 2 and the Super Homies in Saints Row IV using their Super Powers to defeat Zins! In previous main games, there was somewhat like 7-8 homies you could call in Saints Row 2, and a LEAST 12-15 homies being available in Saints Row IV and Saints Row The Third.
Yes, the new district looks cool and having smaller towns around the main one is a good concept that even reminds me of GTA San Andreas. But they really should have spent this time on improving what was already there, instead of adding more more bland content.4. The last positive, is that in Saints Row 2022 like Volition was announced, will be map DLC! For comparison, in Saints Row The Third and Saints Row IV, pretty much every DLC released were either clothing, weapons, homies and missions only, but there was no any DLCs that adds a new map areas being released for any of the previous Saints Row games.
Hopefully they dont get banned.. because last time people asked this.. they get muted/bannedDon't worry, somebody already asked the question
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Been trying Reboot once.. your car stuck on 60mph cant even go faster like previous game.. the handling bothers me alot its really stiff.. the camera angle.. no comment about it... It just need to be fixedJust a reminder: GOOH is a standalone DLC to SR4 so comparing a full game to a DLC is very... interesting.
I actually liked driving cars in the reboot. Handling is very AOM-ish but it's good actually compared to previous games imo.
That's a lie. Nobody in the official server has ever gotten banned for asking about the Saints Row 2 patch.Hopefully they dont get banned.. because last time people asked this.. they get muted/banned