"Real Fan":So "real fan" means: love SR1 and SR2, hate SRTT and above, wish Volition bankrupt because the reboot isn't like SR1 or SR2.
Sorry, thats dumb.
You need to understand that fanbase of SR1 and SR2 is really small. It is very loud, you can hear many people asking Voliton "back to the roots" but if you look at numbers... SRTT was the best selling Saints Row game ever. Volition listens, they are aware of oldschool and newschool fans and what they ask for so the tone of the reboot will be something between SR2 and TT. Maybe they won't please both fanbases but at least they're trying to find a good balance.
I remember when this was me. When I was unsure about SRTT Remastered, I tried to argue my case about SR & SR2 being way better for a remaster and SRTT was so the wrong choice.
"SRTT Best Seller":
But you can't argue with facts, and I've just been replaying SR, SR2 & SRTT Remastered to prepare for the new Saints Row.
Loved the Campaign for the first two games, but hated the Activities & Diversions. Especially the first game.
Levels 1-4, easy. Levels 5&6, do-able. Levels 7&8... New controller & monitor per every 3 attempts, until I inevitably resort to cheats.
The second game's Activities would have been just as expensive, if not for the infinitely firing rocket launcher courtesy of GOTR, which made most Activities and Campaign missions way too easy... But extremely fun.
But playing through SRTT, it's just... Good. The Campaign is good, the Activities & Diversions are good, the gameplay is... Just good.
No part of the game stresses me out and I can complete everything in the game without it feeling too easy or too difficult.
Thoughts On Steelport:
I stand by my belief that Steelport is just a Lego grid city filled with cardboard box buildings with no actual purpose. But the buildings that are enterable are actually filled with a lot of detail.
If it came to a choice between:
A. Thinning out the overall building count to make most of them enterable/interactable.
B. Cramming the city full of cardboard box buildings with no interactivity at all.
I'd choose A... Every time.
For those who might want clarification on "Cardboard Box" Buildings, I'm referring to "Filler" Buildings that are used to fill a blank space.
Normally I don't have a problem with Filler Buildings, because they still help make the city look and feel like a city. But the difference between Stilwater and Steelport is...
Most of Stilwater's Filler buildings had variety, I never felt like any of Stilwater's locations were too similar.
But I think Steelport was basically just a copy & paste job across the entire city. The houses in Stanfield were exactly the same as the houses in New Colvin. I'm pretty sure Downtown was just made up of 4 slightly different Tower Models. And Poseidon's Palace was just a generic warehouse but with a sign, unlike its Stilwater counterpart which was not only enterable, but also stood out from the surrounding area.
It may only be words on a screen, but boy did those words give me the vibes I was hoping for.
The latest post on SAINTS ROW.com was just what I needed to know.
Character profiles, layered clothing, player height options, full control of how the Saints come to be, etc... This sounds promising, now I just need to see it in action.
I especially want to see some of these customizable strongholds in action.
The backdrop on Saints Row.com is really teasing me. It shows the Saints on a road just outside a desert town, but in the background is this huge city that looks just as big as Steelport. If we've got a big city in the centre, and several smaller towns scattered around the outskirts... I can't wait.