Saints Row 2 Juiced Patch

I never saw any use for it in public Juiced
If you make it available, people will use it. There's no sense in holding features back because you won't use them personally. Not many people here can make this stuff themselves, and you already have.

Without knowing the number of the frame you're looking at (both in regards to each Shot and the full cutscene), a lot of cutscene modding is inaccurate guess work:
  • Animations, Subtitles, Audios and Effects need to know which frame to start/end on and how many frames to play for. (Animations also need to know how many frames to blend in from the previous animation.)
  • Knowing the name and index of each shot means you don't have to manually count them, which really sucks to have to do for cutscenes like "House Party", which has 104 quick cut shots, so it's very easy to lose count and have to start over.
  • Seeing the name of the cutscene is helpful if you haven't already amassed an encyclopaedic knowledge of the game's cutscenes.
  • Knowing the length of the cutscene in minutes and seconds is also helpful, particularly for doing external stuff through Lua, etc..

While not as important as CS Telemetry, the FatBones modifier should also be made public. Even if it's only accessible through BlingMenu. It's only a small thing, but more customization is more customization. Not everyone will want to use it, but it would be there for those who do.

To add to what clippy said. addon_bitmaps comes in very helpful if you idk, clone a smesh/cmesh that use the same textures as one already loaded into the game. You can edit the smesh/cmesh etc and have it load new textures and then just edit the peg with the new texture names and the game will more or less load it. Comes in handy at least did for me when I just cloned a box item and wanted it to have a different texture than it normally did. Also came in handy for a fix tervel and or clippy did for the unused sr1 mp lobby map with missing textures, and also handy for the sr1 baseball bat fix that tervel did ages ago. So in a nutshell, yeah kinda useful for new models and such.
Ohh, that's really cool. I'm going to have to play around with this. I remember Janson talking about something like this a while ago in the ReFabricated thread.

So all I would need to do is:
  1. Change the name of the texture in the hex of the .cmesh.
  2. Add the new texture to the corresponding .peg and .peg_desc.
Correct?
 
Ohh, that's really cool. I'm going to have to play around with this. I remember Janson talking about something like this a while ago in the ReFabricated thread.

So all I would need to do is:
  1. Change the name of the texture in the hex of the .cmesh.
  2. Add the new texture to the corresponding .peg and .peg_desc.
Correct?
Correct, should be correct anyways. Thats what I did lol. But you can test a small item etc to fully confirm. Ive not used it much in terms of that. Just know it worked as expected with 2 items I messed around with. I changed a texture name to be like caboose1 in the cmesh/smesh and modified the peg to account for that and it loaded and worked as expected.
 
Correct, should be correct anyways. Thats what I did lol. But you can test a small item etc to fully confirm. Ive not used it much in terms of that. Just know it worked as expected with 2 items I messed around with. I changed a texture name to be like caboose1 in the cmesh/smesh and modified the peg to account for that and it loaded and worked as expected.
Hmm... Hasn't worked on first attempt. I modified the Hotdog Suit, renaming "cmsui_uhotdog01_d.tga" to "rfsui_uhotdog01_d.tga". The modified texture is supposed to make the arms and legs invisible. But this was the result:
addon_bitmaps_Hotdog_1.jpg
If I loaded npc_Hotdog, only the hotdog part of the texture was applied to the suit on my character:
addon_bitmaps_Hotdog_2.jpg
I've attached the files if you're interested:
 

Attachments

Hmm... Hasn't worked on first attempt. I modified the Hotdog Suit, renaming "cmsui_uhotdog01_d.tga" to "rfsui_uhotdog01_d.tga". The modified texture is supposed to make the arms and legs invisible. But this was the result:
View attachment 50111
If I loaded npc_Hotdog, only the hotdog part of the texture was applied to the suit on my character:
View attachment 50112
I've attached the files if you're interested:
I'll look at it when I get off work, which is like 7 hours from now. Give or take
 
i have this really annoying bug regarding the camera, it's almost like I have tank controls enabled. Wherever i turn the camera, the main character moves with it. I cant turn the camera around and look at my character from the front.

And when i'm in shop screens to purchase clothes, my character is standing with his back against me. I cant rotate him. He quickly rotates back. I've tried to with two different controllers and I've exited steam. I've tried with a vanilla install and this bug isn't present. Is there some option in the juiced ini i need to enable for proper camera control?
 
i have this really annoying bug regarding the camera, it's almost like I have tank controls enabled. Wherever i turn the camera, the main character moves with it. I cant turn the camera around and look at my character from the front.

And when i'm in shop screens to purchase clothes, my character is standing with his back against me. I cant rotate him. He quickly rotates back. I've tried to with two different controllers and I've exited steam. I've tried with a vanilla install and this bug isn't present. Is there some option in the juiced ini i need to enable for proper camera control?
try turning off SDL
 
try turning off SDL
I’ve tried this but to no success. It’s the same when i use mouse controls.
I have default juiced settings and no no other mods installed. It’s the gog version with dxvk.

It makes melee very difficult to do.

Here’s what it looks like in game.
 

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