If you make it available, people will use it. There's no sense in holding features back because you won't use them personally. Not many people here can make this stuff themselves, and you already have.I never saw any use for it in public Juiced
Without knowing the number of the frame you're looking at (both in regards to each Shot and the full cutscene), a lot of cutscene modding is inaccurate guess work:
- Animations, Subtitles, Audios and Effects need to know which frame to start/end on and how many frames to play for. (Animations also need to know how many frames to blend in from the previous animation.)
- Knowing the name and index of each shot means you don't have to manually count them, which really sucks to have to do for cutscenes like "House Party", which has 104 quick cut shots, so it's very easy to lose count and have to start over.
- Seeing the name of the cutscene is helpful if you haven't already amassed an encyclopaedic knowledge of the game's cutscenes.
- Knowing the length of the cutscene in minutes and seconds is also helpful, particularly for doing external stuff through Lua, etc..
While not as important as CS Telemetry, the FatBones modifier should also be made public. Even if it's only accessible through BlingMenu. It's only a small thing, but more customization is more customization. Not everyone will want to use it, but it would be there for those who do.
Ohh, that's really cool. I'm going to have to play around with this. I remember Janson talking about something like this a while ago in the ReFabricated thread.To add to what clippy said. addon_bitmaps comes in very helpful if you idk, clone a smesh/cmesh that use the same textures as one already loaded into the game. You can edit the smesh/cmesh etc and have it load new textures and then just edit the peg with the new texture names and the game will more or less load it. Comes in handy at least did for me when I just cloned a box item and wanted it to have a different texture than it normally did. Also came in handy for a fix tervel and or clippy did for the unused sr1 mp lobby map with missing textures, and also handy for the sr1 baseball bat fix that tervel did ages ago. So in a nutshell, yeah kinda useful for new models and such.
So all I would need to do is:
- Change the name of the texture in the hex of the .cmesh.
- Add the new texture to the corresponding .peg and .peg_desc.

