That's awesome. Wonder if there are boats still in-game, haha.
I don't think there are any boat models in Gat out of Hell's files as they would also need to remove a lot of content(mainly sounds, textures and models. Scripts and other files like that don't take up a lot of storage space.) so there isn't a lot of waste content in Gat out of Hell. If all the content remained then the game would be a lot bigger in size almost double.There are XTBL files for them, maybe there are models too.
Wow, after looking through the most important XTBL files I must admit it's incredible how much unused SR IV content is in this game. For real, the whole game looks literally like an overlay for SR IV. There are also some old SR:TT leftovers (like RC Possessor or gang names) and some unique unused Gat out of Hell homies mixed with SR IV ones... I feel like an archaeologist when I modify those files.
By the way, I love how in some files 'TableTemplates' is 3-4 times longer than normal 'Table' section.
Well, not really because to fix and activate most of this stuff you need tools we don't have (yet, I hope).Makes it easier for us to add things from IV
The interesting thing is, he actually uses his voice lines from the final battle. They change depending on how much life he has.Yeah he just stands there and tries to attack you but he can't. You should enter the boss fight after spawning him as a homie it can mess up a bit.
Well, not really because to fix and activate most of this stuff you need tools we don't have (yet, I hope).
The interesting thing is, he actually uses his voice lines from the final battle. They change depending on how much life he has.
Yep, I noticed this already. I'm reworking homies completely at the moment and I'm going to release effects of my work as a sneak peek for EAM yet in this week.I got him to move by removing the Satan flag but then he's huge. And useless. Interestingly though, "ui_homie_satan" works for his cell phone image. Guess he was planned as a homie at one point just like other story characters. "ui_homie_shakespeare" is also there, but isn't defined by default. (Guess one could find out more with the texture itself, but that's something I've never messed with.) Quite interesting.