Saints Row 4 has two type of skins 1) Styles or costumes - 3d models which can have own icon, animation, vfx, description but it always imposes data like clip size, fire rate etc from weapons.xtbl 2) Skins - simple textures which you can apply on some style or weapon Today I will teach you how to create them for any weapon You need: Notepad++ Flow754's Weapon Clone Tool 3D editor SRIV SDK Release B Minimaul’s Saints Row IV Tools First I will clone any weapon, with the name "WeaponForStylesAndSkins", so I get some weapon name from misc_tables.vpp_pc\weapon_costumes.xtbl baseball bat for example and run Clone tool with this parameter Code (Text): Flow.WeaponClone "baseball_bat-0-Bat" "WeaponForStylesAndSkins" "weapon" Clone tool create folder with this files Second I will clone any other weapon as style (costume) so I open misc_tables.vpp_pc\weapon_costumes.xtbl and choose ExplosiveRPG-1-GuitarCase and clone it with the name MyStyle Note: I recommend you to clone style with the same weapon class as your weapon in other cases you can get some bugs like me. Code (Text): Flow.WeaponClone "ExplosiveRPG-1-GuitarCase" "MyStyle" "costume" And get the folder with files To link this costume to your weapon open table weapon_costumes.xtbl and replace Code (Text): <Weapon_Entry>Explosive-RocketLauncher</Weapon_Entry> with your weapon name. In my case: Code (Text): <Weapon_Entry>WeaponForStylesAndSkins</Weapon_Entry> That all, the style will work now but you should merge tables and asm_pc files if you want to pack your new weapon and style together. [Tutorial] Merging two mods for Steam Workshop Third To create a skin I will clone any skin from misc_tables.vpp_pc\weapon_skins.xtbl Abduction_1 for example with the name MySkin Code (Text): Flow.WeaponClone "Abduction_1" "MySkin" "skin" And get this folder Open weapon_skins.xtbl and replace Code (XML): <Costume>Special-Abduction</Costume> to your style\weapon name from your weapon_costume.xtbl Code (XML): <Costume>MyStyle</Costume> You can unpack str2_pc archive and edit textures which lay in cpeg archives To create your own texture set for your weapon, open your weapon in 3D editor, apply your textures on it and export to fbx as usual and open it with SR4 SDK B, check only Matlibx button and press Convert button After this go to the Output folder which was created by SDK and rename cpeg, gpeg, and matlib files to you skin name , MySkin in my case. Set PACKAGE folder to your skin folder and press Package. That all folks.