A map editor?

For reference the SP city file, same may be for MP city files for sr2, but you can remove chunk references and those chunks will stop showing up in game if that helps any at all.
I had previously assumed that chunks are hardcoded in the exe. This is tempting, imagine adding new chunks or rearranging the world. I guess reversing it may also help with chunkfiles themselves.
 
I had previously assumed that chunks are hardcoded in the exe. This is tempting, imagine adding new chunks or rearranging the world. I guess reversing it may also help with chunkfiles themselves.
I want to assume you can technically already rearrange the world, I assumed the collision data/bsp data/ and coord data was purely in the chunk itself, at least it seems to be that way at least on sr1 because I can use any city file and cords stay the same in that chunk but I mean they would kinda have to be otherwise random objects in the chunk would be missing and placed elsewhere in the world. So with this assumption the whole collision map should be movable but all of that is beyond my knowledge haha so I could be wrong in the end
 
I want to assume you can technically already rearrange the world, I assumed the collision data/bsp data/ and coord data was purely in the chunk itself, at least it seems to be that way at least on sr1 because I can use any city file and cords stay the same in that chunk but I mean they would kinda have to be otherwise random objects in the chunk would be missing and placed elsewhere in the world. So with this assumption the whole collision map should be movable but all of that is beyond my knowledge haha so I could be wrong in the end
Yeah, the chunks have collision and a lot of information about where it's placed, and object positions and whatnot are in global coords already. Not sure if has everything, like loading zone, for example but it could be. But I was thinking rearranging as in building a new world, starting from scratch.
 
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