Home
Forums
New posts
Search forums
What's new
New posts
Latest activity
Members
Registered members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
Registered members
Current visitors
Menu
Log in
Register
Install the app
Install
Home
Members
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Möyh Mäyh
From
Yurop
Joined
Apr 21, 2019
Messages
54
Reaction score
141
Find
Find content
Find all content by Möyh Mäyh
Find all threads by Möyh Mäyh
Latest activity
Postings
About
Möyh Mäyh
posted the thread
SR2 Material doc
in
Guides and Tutorials
.
I thought it might be a good idea to start documenting things properly. So here's SR2 material format, or what I know at least. This is...
May 20, 2023
Möyh Mäyh
replied to the thread
A map editor?
.
Yeah, the chunks have collision and a lot of information about where it's placed, and object positions and whatnot are in global coords...
May 20, 2023
Möyh Mäyh
replied to the thread
A map editor?
.
I had previously assumed that chunks are hardcoded in the exe. This is tempting, imagine adding new chunks or rearranging the world. I...
May 18, 2023
Möyh Mäyh
replied to the thread
A map editor?
.
Another update. - Assign a parent cityobject to a light source. Used for street lights, for example. - Positions of child lights are now...
May 18, 2023
Möyh Mäyh
replied to the thread
A map editor?
.
Hey by the way, do you know much about city_pc files?
May 16, 2023
Möyh Mäyh
replied to the thread
A map editor?
.
New version: - Loads more chunks without crashing (almost all?). - More light data exposed
May 16, 2023
Möyh Mäyh
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
I've been filtering out variables that are never used and trying to find what the remaining ones do. If I recall correctly, it might be...
May 16, 2023
Möyh Mäyh
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
Yes. I had to change things up a bit to make that one load. It also looks like the sky uses the same mechanism to rotate as doors and...
May 15, 2023
Möyh Mäyh
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
I kept combing through the chunks some more. Here's a generated list of which bits of the bitmask are used in chunks. It may have...
May 15, 2023
Möyh Mäyh
reacted to
ItsIggy's post
in the thread
Optimized Stilwater[ALPHA] v0.2
with
Like
.
Alright so I'm going to change trajectory a bit for the next releases. The next release will have all of the shadows in ALL of the...
May 15, 2023
Möyh Mäyh
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
This is not labelled in the editor since I found it today, but it seems that next to the bits that toggle shadows, there are bits that...
May 6, 2023
Möyh Mäyh
replied to the thread
Optimized Stilwater[ALPHA] v0.2
.
Hey, sorry I've taken so long. I made an update with a couple changes: Fixed the kaitai file. I wrote script that tests it against...
May 5, 2023
Loading…
Loading…
Home
Members
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top