Möyh Mäyh
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    • Möyh Mäyh
      I thought it might be a good idea to start documenting things properly. So here's SR2 material format, or what I know at least. This is...
    • Möyh Mäyh
      Möyh Mäyh replied to the thread A map editor?.
      Yeah, the chunks have collision and a lot of information about where it's placed, and object positions and whatnot are in global coords...
    • Möyh Mäyh
      Möyh Mäyh replied to the thread A map editor?.
      I had previously assumed that chunks are hardcoded in the exe. This is tempting, imagine adding new chunks or rearranging the world. I...
    • Möyh Mäyh
      Möyh Mäyh replied to the thread A map editor?.
      Another update. - Assign a parent cityobject to a light source. Used for street lights, for example. - Positions of child lights are now...
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    • Möyh Mäyh
      Möyh Mäyh replied to the thread A map editor?.
      Hey by the way, do you know much about city_pc files?
    • Möyh Mäyh
      Möyh Mäyh replied to the thread A map editor?.
      New version: - Loads more chunks without crashing (almost all?). - More light data exposed
    • Möyh Mäyh
      I've been filtering out variables that are never used and trying to find what the remaining ones do. If I recall correctly, it might be...
    • Möyh Mäyh
      Yes. I had to change things up a bit to make that one load. It also looks like the sky uses the same mechanism to rotate as doors and...
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    • Möyh Mäyh
      I kept combing through the chunks some more. Here's a generated list of which bits of the bitmask are used in chunks. It may have...
    • Möyh Mäyh
      Möyh Mäyh reacted to ItsIggy's post in the thread Optimized Stilwater[ALPHA] v0.2 with Like Like.
      Alright so I'm going to change trajectory a bit for the next releases. The next release will have all of the shadows in ALL of the...
    • Möyh Mäyh
      This is not labelled in the editor since I found it today, but it seems that next to the bits that toggle shadows, there are bits that...
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    • Möyh Mäyh
      Hey, sorry I've taken so long. I made an update with a couple changes: Fixed the kaitai file. I wrote script that tests it against...
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