The latest version of "Seabound's Essentials" is required to run this mod!
This script will automatically complete each Mission/Stronghold as soon as it starts.
Unlike earlier mods like this ("MissionSkip" by nclok1405), this script plays Cutscenes so that they unlock for Cutscene Replays in...
This is a list of every Light and Part name from the bottom of the hex code for .car_pc mesh files for every Vehicle in Saints Row 2 (including DLCs).
I needed this list for use with two Lua functions in QOL Constants:
vehicle_open_door_by_name(): There are other vehicle door functions...
The following is a list of every Persona (voice) in Saints Row 2, with a sub-list of every Persona Situation they have Voice Lines for.
A "Persona Situation" is essentially a collection of Voice Line audios for each character in a given situation. (Eg: Calling the police, fleeing, drunk, etc..)...
LuaExtended
version 0.0.1
LuaExtended: Extending functionality for LUA
Semi-experimental plugin that expands LUA functionality that I've wanted to add in Juiced but felt it went above it's scope
Currently allows for
• Compiling assembly hooks and standalone assembly from Lua with...
The latest version of "Seabound's Essentials" is required to run this mod!
Welcome to QOL Constants for Saints Row 2!
This lua script adds a ton of brand new features to Saints Row 2, such as:
• Health modifiers
• Hunger system
• Animation player
• Ragdoll on command (even in cutscenes!)
•...
The latest version of "Seabound's Essentials" is required to run this mod!
Welcome to SR2 LUA Chaos! Buckle up for a bumpy ride!
Every 30 seconds, a new, randomly chosen effect will attempt to disrupt your gameplay.
You may teleport. You may fall over. You may explode. It's all random...
Welcome to Seabound's Essentials!
Here you will find files which other mods may depend on in order to function properly.
Whichever mods rely on the files available here will state as much on their mod pages.
LUA LOADER:
This sr2_city.lua will load other .lua files containing scripts for...
This mod will randomise your equipped weapon every 15 seconds!
Versions are available for:
• Vanilla
• GotR
• GotR + Sandbox+
• GotR + Sandbox++
CAUTION!: Saving after installing this mod will remove all weapons (except the randomly equipped weapon) from your Inventory. In the event of this...
This mod will make Playa yell in pain whenever they die.
(As it always should have been.)
This has been coded in Saints Row's master lua script; sr_city.lua.
This mod is a port of my Saints Row 2 mod of the same name.
INSTALLATION:
CREDITS:
- @Saint_of_the_Barrio for requesting a port of...
Now included in QOL Constants!
This mod will make Playa yell in pain whenever they die.
(As it always should have been.)
This has been coded in Saints Row 2's master lua script; sr2_city.lua.
This file is also modified by Gentlemen Of The Row, Sandbox+ and Sandbox++, so compatibility versions...
Hello everyone,
If you want to create a script for Saint Row IV you've come to the right place!
Let's begin.
Prerequisite:
- Knowledge about how to program in lua or another interpreted language like python (I will try my best to explain technicals parts).
- Download the latest release of...
Hello everyone,
I've been working on this for a while, it's time to release it :
Project page : https://github.com/Nathnefo/SaintExec
This program lets you run all the scripts you want in runtime.
It is currently untested on the steam version please let me know if it works on it.
How to...
I try to get started with taxi mini game.
Which I use as in m14 aka Live with Killbane. I grab decker groups and use them as passengers in lua and I keep checking over and over and I can't even find any errors not even notepad++ detects any errors i make. So it hard to find any mistakes without...
Yeah, I need your help again...
I want to know if "player_action_just_pressed" function still works in SRTTR, and if so what buttons work.
I've created a custom sr3_city.lua which shows a message when a button is pressed.
If you own SRTT:Remastered for PC, please help me by following...
I want to know if some of built-in gameplay Lua functions of SRTT 2011 are missing.
If you own SRTT:Remastered for PC, please help me by following instructions.
Install the sr3_city.lua patch which enables the game to load loose sr3_city.lua file from the game's installation directory
Download...
There are a couple of Unused Gameplay Lua Functions that do not have any useful effects when used, like "never_die", "on_tagged", "store_discount", "should_skip_intro_cutscene", etc.
Do you have any info of these mysterious functions?
Are these functionalities stripped off from the released...
This is an incomplete list of (mostly) builtin Lua functions of Saints Row 2.
Last Update: April 28, 2020
== Functions available in any contexts ==
acos(arg)
Parameters:
arg (float) floating point value
Returns:
(float) the arc cosine of arg
Description:
Computes the principal value of the...
This topic describes what Lua files exist in the Saints Row 2 data files, and the purpose of each Lua file.
All Lua scripts (except multiplayer maps) are included in Gentlemen of the Row v1.9.2, inside the "modified" and "original_patch" folders under "optional_mod_stuff" folder.
=== About the...
This is official documentation, on first look it's simle but then i set attacker as LOCAL_PLAYER, victim as FOLLOWER1 and anim name from anim_synced.xtbl I get nothing
-- Make a pair of humans play an animation. This function blocks
--
-- attacker: (string) name of attacker
--...
I tried to figure out what happens in few mission scripts and have found this
1) Character is setting up in table. It looks like
shaundi3_normal = {
name = "shaundi3_normal_group",
shaundi3 = "start_shaundi3_normal",
}
2) Then some empty group value...
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